Infinity Ward dev says ‘no comment’ to unconfirmed rumors of Battle Royale mode being in Call of Duty: Modern Warfare

A new rumor has popped up on the internet this past week of a possible addition of a Battle Royale mode in Call of Duty: Modern Warfare.

The rumor comes from YouTuber TheGamingRevolution who claims to know a person that has the information on what Infinity Ward is working on for Call of Duty: Modern Warfare and claims that there is in fact a Battle Royale mode in development for the new title this year.

The video post to his channel, viewable here, states that a “source” tells him the Battle Royale mode is currently in development with 152 players and a map that is 3x the size of Black Ops 4’s Blackout. He also states that Infinity Ward is reportedly targeting 200 players for the mode.

We want to caution right out that this information is not confirmed by any means from anyone at Activision or Infinity Ward. Call of Duty: Modern Warfare has been announced to include Campaign, Multiplayer, and Co-Op mode only. Back in May, when we were at Infinity Ward, the studio declined to comment on the addition of such mode in this game.

In addition, information that CharlieINTEL last heard was that there was no Battle Royale mode in active development for Call of Duty: Modern Warfare. TheGamingRevolution’s source claims that the mode was sent into development recently to be in the game.

A fan asked Infinity Ward’s Art Director, Joel Emslie, about this rumor and he replied with a GIF that says ‘No Comment.’

There’s no acknowledgment that this is real at all, but we will update as we get more information.

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Source: CharlieIntel.com


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Call of Duty: Modern Warfare wins Best Online Multiplayer in Game Critics Awards

E3’s Game Critics Awards has announced the award winners for the 2019 E3 show, where judges get to see all of the new games coming out this year behind closed doors in order to nominate and select winners yearly. This award is picked by industry insiders for upcoming games that have to be released in the next calendar year.

The announcement showcased that Call of Duty: Modern Warfare is the winner in the Best Online MP category.

Best Online Multiplayer
Call of Duty Modern Warfare
(Infinity Ward/Activision for PC, PS4, Xbox)

Call of Duty: Modern Warfare’s MP has not been public revealed, but according to a video from Kinda Funny Games recapping E3 and discussing some big news moments, Activision showcased MP of Call of Duty: Modern Warfare behind closed doors to press and the judges for this award.

Call of Duty: Modern Warfare is the first Call of Duty game to win an award at the E3 Game Critics Awards since 2009’s Call of Duty: Modern Warfare 2.

Congrats to the Infinity Ward team!

Stay tuned for the latest news on Call of Duty: Modern Warfare as October 25 approaches. There’s a lot to come.

SOURCE: Game Critics

Source: CharlieIntel.com


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Infinity Ward responds to concerns on Modern Warfare saying ‘we’re making the exact game we want to make’

Infinity Ward has issued a tweet this afternoon in what appears to be a response to what Michael Condrey said about Call of Duty: Modern Warfare at E3.

Michael Condrey, former studio head at Sledgehammer Games, stated in an interview with VentureBeat at E3 that he believes Activision executives are “pushing” Infinity Ward to make Modern Warfare more ‘controversial’ for the sake of headlines.

Infinity Ward has now responded on Twitter saying they’re making the exact game they want to make.

Call of Duty: Modern Warfare launches October 25.

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Call of Duty: Modern Warfare nominated for ‘Best Action Game’ and ‘Best Online MP’ in E3 Game Critics Awards

The official E3 Game Critics Awards nominees were officially announced today by Geoff Keighley on socials, and Call of Duty: Modern Warfare is nominated in two categories!

Call of Duty: Modern Warfare is nominated for ‘Best Action Game’ and ‘Best Online Multiplayer’ for the Game Critics Awards.

Game Critics Awards nominees are determined by game industry veterans and board members who are shown the titles behind closed doors at E3.

BEST ACTION GAME

  • Borderlands 3 (Gearbox/2K for PC, PS4, Stadia, Xbox)
  • Call of Duty Modern Warfare (Infinity Ward/Activision for PC, PS4, Xbox)
  • Doom Eternal (id/Bethesda for PC, PS4, Stadia, Switch, Xbox)
  • Gears 5 (The Coalition/Xbox Game Studios for PC, Xbox)
  • Wolfenstein: Youngblood (MachineGames/Arkane/Bethesda for PC, PS4, Stadia, Switch, Xbox)

BEST ONLINE MULTIPLAYER

  • Bleeding Edge (Ninja Theory/Xbox Game Studios for PC, Xbox)
  • Call of Duty Modern Warfare (Infinity Ward/Activision for PC, PS4, Xbox)
  • Gears 5 (The Coalition/Xbox Game Studios for PC, Xbox)
  • Tom Clancy’s Ghost Recon Breakpoint (Ubisoft Paris/Ubisoft for PC, PS4, Stadia, Xbox)
  • Wolfenstein: Youngblood (MachineGames/Arkane/Bethesda for PC, PS4, Stadia, Switch Xbox)

The winners will be announced on Thursday, June 27.

SOURCE: Game Critics

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Michael Condrey claims IW is being ‘pushed’ by Activision executives to make Modern Warfare more ‘controversial and darker’

An interesting quote from Michael Condrey, former studio head of Sledgehammer Games (from 2009 through 2018), has surfaced in an interview with VentureBeat post-E3.

VentureBeat is one of the publications that found Call of Duty: Modern Warfare’s campaign to be particularly ‘disturbing’ in their preview article of the game last week during E3, which the sentiment was echoed by IGN and some other larger publications.

Infinity Ward has stated that they are not censoring Call of Duty: Modern Warfare, only re-iterating on the game as development process continues — the same for any project at this scale.

In this interview with Michael Condrey, he seems to be claiming that Activision executives might be pushing Infinity Ward to make Call of Duty: Modern Warfare more controversial and darker for the sake of headlines.

I maintain that video games are the most important art form of our time. I respect every developer who strives to deliver their work as an extension or reflection of their artistic vision. That said, MW seems like a tough challenge for any studio, especially if they are being pushed by publishing to be more controversial and “darker” for the sake of headlines.

This does not line up with what Infinity Ward has mentioned during our time at the studio; it seems more like everyone at the studio wanted to make this game and Activision executives were hesitant on how far they should take it, so we’re not sure where this quote from Condrey comes from or if he’s claiming this based on his sentiment of Activision executives.

Activision has been known to give the development teams creative freedom in developing their titles based on experience, providing approvals and budgeting as every publisher does in the video game industry.

SOURCE: VentureBeat

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Infinity Ward says we’re ‘almost there’ in regards to Call of Duty: Modern Warfare gameplay reveal

Many Call of Duty fans are getting impatient as the wait for Call of Duty: Modern Warfare public gameplay reveal continues.

Infinity Ward has shown off the gameplay behind closed doors during a press event back in late May at the studio and to press at E3, but the gameplay has not since been released to the public, leaving many fans asking for more information on the new game.

Infinity Ward’s art director Joel Emslie has teased on Reddit that we’re “almost there…stay on target.”

That’s still not a concrete date for when to expect more gameplay and information on Call of Duty: Modern Warfare.

There’s still plenty of time to go till the game’s launch (4 months), and there’s a lot of time left for Activision and Infinity Ward to showcase gameplay to fans of all the game’s modes.

Infinity Ward has usually stuck to revealing MP of their games in August/September time frame over the last several years, so that could also be the case this year.

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Activision brings Call of Duty: Modern Warfare to NBA Draft in New York

Activision is allowing select NBA Draft players, alongside some New York Yankees MLB players, to get an early hands-on look at the new Call of Duty: Modern Warfare in New York this week.

The sponsored event was available for certain athletes this week in New York ahead of the upcoming NBA Draft.

Activision has been bringing Call of Duty: Modern Warfare to events like this over the past month, including the NFL Draft in late April, prior to the game’s official announcement.

Activision does these types of events because they can bring their games to massive areas and free promotion from the athletes to get the game and its reach out to people beyond the gaming community. It’s effective marketing.

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Call of Duty: Modern Warfare was the most pre-ordered game at GameStop during E3 week

GameStop has issued a press release revealing some of the E3 week stats for the company following a somewhat quieter E3 with many industry companies like Activision, Sony, and EA missing out on the traditional week of action in the Convention Center.

However, GameStop has revealed the top 10 games that were pre-ordered during the week of E3 and Call of Duty: Modern Warfare was the #1 game in consumer demand during the entire week.

“Video games are in our DNA and as top retailer in gaming, we have the data and inside track to forecast and understand what consumers really want to play,” said Eric Bright, vice president of merchandising for GameStop. “As evident from E3, the gaming industry continues to grow and we’re right in the middle of a hot category where our 40,000 plus store associates will be helping customers access their favorite video games.”

Here’s the top 10 most pre-ordered games at GameStop following the news from E3:

  1. Call of Duty Modern Warfare (10-25-19)
  2. Pokemon Sword/Shield (11-15-19)
  3. Final Fantasy VII Remake (3-3-20)
  4. Cyberpunk 2077 (4-16-20)
  5. Borderlands 3 (9-13-19)
  6. Legend of Zelda: Link’s Awakening (Switch) (9-20-19)
  7. Star Wars Jedi: Fallen Order (11-15-19)
  8. Gears 5 (9-6-19)
  9. Super Mario Maker 2 (6-28-19)
  10. Crash Team Racing: Nitro-Fueled (6-21-19)

SOURCE: GameStop

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Call of Duty: Modern Warfare to feature realistic character selection screens in-game

A new Activision Blog post has gone up with a discussion with Infinity Ward’s Art Director, Joel Emslie, who talks a lot about the new technology they are utilizing to ensure that Call of Duty: Modern Warfare looks as good as it does with realistic environments and more.

As part of that new blog post, there was a discussion about the multiplayer character selection screen where Operators can be selected to play as. As a reminder, Operators only feature cosmetic differences — there’s no special abilities and there’s no specialist in this game.

Infinity Ward has put a focus on making the character selection screen more realistic, allowing players to get an in-depth look at their characters design before heading into a match with players. The team at Infinity Ward went to an actual prop house and put out all the props for the selection environment to ensure its real and feels realistic when you see it in action in-game.

This standard, naturally, extends to the outfits and garb each entity in the game wears or carries on their person. Even the screen where you choose an Operator to play as in Multiplayer was painstakingly realized. “The [operators] and characters you work with are all standing in a photographic real environment. If you zoom in and zoom out you can see the environment parallax, it’s dimensional; it’s a photographic projection technique. This is a real space that we went to – a prop house – we got everybody out of the studio that day, and we got props, and we set-dressed, and we shot all of this, creating a realistic environment, but our goal is that every time we show you something, it needs to feel real. It can’t be just a character spinning in a black space, or some kind of low-res, crappy environment.”

The entire screen lets to you zoom in and out and see the details on what you have on the characters and the different effects the added assets have on the character designs.

Breaking out real-life props and making photo-realistic in-game versions of them, leads to some truly impressive results. Take Operator Grinch, who wears the ghillie suit, for example:

“I’ve been chasing after stuff like this for years.” Joel tells us, with a laugh: “I did the original ghillie suit,. I don’t get to [design] this, a character artist that I work with now totally kicked my ass, so they get to do it, and I get to kind of admire how badass that is.” It’s not only impressive to look at, but like the atmospheric environments, it’s also designed to aid gameplay. “What’s cool about this is; it’s concealment. You can crawl round, smith your gun a certain way, put some ghillie on it, and crawl around and use it properly.”

As we watched another playable Operative (“Zane”) on-screen, we marveled at the utterly believable torso-length cape flapping and draping over the character’s body armor. Joel was quick to correct us:

“That is not a cape, it’s a tactical poncho. I saw this thing a few years back and thought it was awesome, so we went after it, and found the right character for it. This is stuff I’ve been wanting to do for years that we couldn’t. At one point I was told I couldn’t do high collars or low jackets on characters, and now we can do a full poncho. This dude’s badass!”

Joel brings up another character, an operative named Kreuger, wearing a helmet with camouflage “frogman” netting shrouding the entire face and shoulders. “We’ve been chasing this type of character design for I don’t know how long. I’ve tried, and failed miserably until now, when we’ve got it right. There’s so much happening to make this look right. The cloth and the netting on his hat have to look a certain way, to render a certain way, and you have to see through it.”

Full details on MP for Call of Duty: Modern Warfare has not been announced yet. Activision has not shared details on when to expect the MP reveal, so stay tuned for more info.

SOURCE: Activision

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Infinity Ward dev clarifies what it means to be in pre-alpha state for Modern Warfare

A hot topic that has come up on socials during E3 was a reference by an Infinity Ward developer that said Call of Duty: Modern Warfare is currently in a pre-alpha development state, which usually every Call of Duty has been at this time.

Now, Joel Emslie has gone on Reddit to clarify what it means to be in pre-alpha state and how Modern Warfare’s development is doing:

I’m going to chime in here because I need to clear the air on some of the comments we made at E3. I will be brief because I should be working on the game right now.

This is my 4th Call of Duty game and the 9th game of my career. I’ve been around the block a few times. Just to set everyone at ease the phase and trajectory that we are in at the studio now is directly in line with COD2, COD4, and MW2…annnd this game is much much more ambitious than any of those 3. It is a true Tour De Force for everyone involved! Right now there are parts of the game that are already at Alpha and there are others that are approaching Alpha for content lock. We do this because of dependencies. Many departments especially art have to get their work done early so that other departments have the time they need to do their work on the assets. Some levels can have Alpha artwork but if VFX, Animation, Audio, etc. haven’t completed their work we don’t have a vertical Alpha. It’s a massive dependency coordination effort to get the entire game to the Alpha phase where we consider everything content locked. Between Alpha and Beta we polish, bug fix, and look for other ways we can refine and edit the game. Oh one more thing…we tend to push high risk new features to Alpha much earlier so we can QA the crap out of them.

Since the moment Modern Warfare’s production began we have pushed development to the absolute bleeding edge. Never taken a moment for granted. These are really difficult concepts to relate and I’ve probably oversimplified a fair bit. I hope this helps clear things up.

SOURCE: Reddit

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