Infinity Ward explains why screen goes black/white when injured in Modern Warfare

During the beta for Call of Duty: Modern Warfare, one of the feedback points surrounding the game was the screen going black/white when you were injured in game, which in many cases took away the immersion from the overall game.

Infinity Ward has explained that this was intentional design decision as part of the overall flow of the game.

Infinity Ward’s Art Director said on Reddit that it’s especially useful when using it with the Stim equipment as players can tell when their health is generating back up and ready to move.

Watch someone who is really good with stim and notice how important the shift from the desaturated vision to color vision is. It informs game play. Tells you how close you are to death.

He also explained that even without stim, it’s a way to know when you can push back out in action in game.

Not just stims. If you survive an encounter it indicates when it’s safe to push or bound out.

Infinity Ward’s Senior CM also mentioned on Twitter during the beta that it is in game for a reason. It allows players to have a clear understanding of when they’re weak in game.

This is a new decision for Call of Duty, as previous games have the screen just turn red with blood splatter on it to indicate when the player is injured.

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Report: List of game modes in Call of Duty: Modern Warfare leaked via PC Beta files

A new rumor on the Modern Warfare subreddit reportedly reveals the full list of game modes that will be available in Call of Duty: Modern Warfare.

The list comes via the PC Beta files which has provided many leaks over the last couple of weeks in regards to the game.

The list reveals some fan favorite modes from older Call of Duty games could be returning, alongside new modes.

The list of modes is:

  • Team Deathmatch (w/ Hardcore)
  • Survival
  • Showdown (w/ Hardcore)
  • Search and Destroy (w/ Hardcore)
  • Search and Rescue
  • Rupture
  • Onslaught
  • One in the Chamber
  • Kill Confirmed (w/ Hardcore)
  • Incursion
  • Hardpoint
  • Ground War
  • Fireteam (w/ Hardcore)
  • Free-For-All (w/ Hardcore)
  • Drop Zone
  • Defender
  • Demolition
  • All or Nothing
  • Breach
  • Invasion (w/ Hardcore)
  • Fire Mission (w/ Hardcore)
  • Assault
  • Arms Race (w/ Hardcore)
  • Capture the Flag
  • Cyber Attack (w/ Hardcore)
  • Domination (w/ Hardcore)
  • Grind
  • Gun Game
  • Headquarters (w/ Hardcore)
  • High Value Target
  • Infected
  • Reinforce
  • Team Juggernaut
  • Gunfight (w/ Hardcore)

There are new modes listed here not seen before in Call of Duty including “Fire Mission,” “Invasion,” “Breach,” and more.

This list is subject to change and not all modes shown will actually be in Call of Duty: Modern Warfare at launch. Many of these modes could just be internal testing modes and never see the light of day – as we’ve seen from leaked PC files in the past.

SOURCE: PasteBin

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Totino’s partners with Activision for Call of Duty: Modern Warfare

Totino’s has announced a partnership with Activision to celebrate the upcoming Call of Duty: Modern Warfare.

This deal will see specially marked packages of Totinos Pizza Rolls with Call of Duty: Modern Warfare logo. There will be bonus in game content provided with those who purchase the marked package. The in-game items in Modern Warfare were designed hand in hand with 100 Thieves’ CEO Matthew “Nadeshot” Hagg. Totinos is a sponsor of 100 Thieves.

Totino’s proudly teams up with the celebrated Call of Duty franchise, in advance of the highly anticipated Call of Duty: Modern Warfare launch.  As part of the collaboration, consumers can unlock Call of Duty items inside Modern Warfare with the purchase of participating products, including Totino’s Pizza Rolls, Mini Snack Bites and Multi-Pack Party Pizza, by entering unique codes found on the packaging.

The pizza rolls will also include Double XP codes when bought exclusively at Walmart.

To celebrate this collaboration, Totino’s worked with Matthew “Nadeshot” Haag, Founder & CEO of 100 Thieves, to co-design the in-game content. Matt gained success through playing Call of Duty over the years and is one of the most decorated esports athletes in video game history. Consumers can now redeem a calling card with the purchase of one participating Totino’s product, a watch with the purchase of two products, and a charm with the purchase of three. In addition, consumers who purchase product exclusively at Walmart will receive a 2XP boost in the game. All codes can be redeemed at www.callofduty.com/totinos.

As a long-standing partner in the esports community, it was a no-brainer to team up with Activision ahead of the highly anticipated Call of Duty: Modern Warfare release,” shares Justin Conzemius, director of marketing for Totino’s. “We had a blast working with Nadeshot to design unique in-game content that reflects his personal style, and allows us as a brand to really level up the gaming experience for players and fans.”

Nadeshot adds, “I’m so excited to finally reveal that I’ve partnered with Totino’s to co-design exclusive in-game content for the new Call of Duty: Modern Warfare. Call of Duty has a special place in my heart, so I was thrilled for this opportunity. Totino’s has been an incredible partner to 100 Thieves over the past year and I am excited to share this in-game content with my fans.”

We are thrilled to be teamed up with Totino’s for the upcoming launch of Call of Duty: Modern Warfare,” says Ander Nickell, Head of Global Partnerships, Activision. “We are excited to take our collaboration to the next level with in-game rewards that can be redeemed with codes on Totino’s products, that we know will resonate with Call of Duty gamers.”

Participating Totino’s products with Call of Duty: Modern Warfare codes will hit shelves mid-October at select retail locations.

SOURCE: PRNewsWire

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Call of Duty: Modern Warfare – Becoming Captain Price Trailer

Activision and Infinity Ward have released a new trailer for Becoming Captain Price Trailer.

No one man can play Captain Price, it takes an army. See how Barry Sloane and the team at Infinity Ward brought the franchise’s most beloved character back to life. Call of Duty®: Modern Warfare® is available October 25th.

Source: CharlieIntel.com


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Infinity Ward dev responds to hate on MW subreddit, says to ‘not get thrown off by ill informed people’ on certain rumors

Infinity Ward’s Studio Art Director has posted a post on the Modern Warfare subreddit today titled ‘A developer POV’ in regards to the drama that has been happening this week with the game.

Activision and PlayStation announced that the Survival mode will be only on PS4 for one year, which caused an outrage. Infinity Ward responded to the complaints that the “majority of” the Special Ops mode will be on all platforms and that Survival mode is an ‘additional’ mode.

Now, the Art Director has shared his point of view on Reddit stating that they are working to make the best game they’ve ever built and asking for people to understand that real people work at IW.

Take a second and think about who on the production side comes to this sub and reads through the comments, IW Dev. We are a mixed bag of nerds, jocks, and everything in between. Its amazing but we all get along and come together every day to build something that we believe in. We’ve dedicated our careers to being the best at what we do and to making the best possible game we can make. That’s corny but at the same time this is a job and if you work at a job and aren’t successful then eventually there is no job. Almost all of us have worked in the industry for long enough to know that if we don’t make a good game then no one will play it. Its pretty much all we think about and for most of us we treat every game like its our last so we put everything we have into it. We never hold back. Public forums like this sub are part of our process. Its where we come to gather exterior thoughts and feedback on what we are crafting. We are about 4 weeks away from launch but the game will continue to live beyond that date. This sub will be a way for us to keep getting an outside hands on perspective from everyone that plays the game. Everyone benefits from this. Player experiences get better and better and we get to keep making games;)

He stated that he has heard all of the current drama and everything on the topics have been read. Another rumor popped up this week from TheGamingRevoYT that suggested that Activision and Infinity Ward are planning to add weapons into Supply Drops post launch into the game, an RNG system that fans are tired off.

Now, he’s replied to state that “my ask of all of you is to focus on information that is actually fact and not get thrown off by ill informed people that want to make a name for themselves by spreading half baked inflammatory rumors” directly calling out TheGamingRevo.

So yes…the current drama, you’re all being heard, all of it. I don’t know why but on my daily scans of the sub, where Im looking for useful feedback;), I even read the ultra dark toxic comments that tell me how incompetent and stupid I must be and how I should go away somewhere where I cant harm people with my bad ideas and artwork. We all have a pretty thick skin here but yeah it can kind of get to you. Believe me we keep it professional but of course people that pass by my office from time to time can hear me through the walls:) Its disappointing but we move on with our day. I understand that there are people here that have things going on in their lives or they are upset about something to do with the game and they need to get the poison out and feel like they are being listened to. You are and yeah go for it, but keep it clean and maybe even a little creative. Get it out of your system but remember there’s a team of human beings here at IW and we have crappy days just like you. Our interest is entirely in the game itself. There are some announcements that have come up this week that are official and some that are rumors. My ask of all of you is to focus on information that is actually fact and not get thrown off by ill informed people that want to make a name for themselves by spreading half baked inflammatory rumors. Lets work real problems together and not fairy tales of boogeymen.

That’s all I got. Hope you guys are having a good day. We are really excited about the game here at IW. Can’t wait for launch day.

SOURCE: Reddit

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Special Ops mode in Modern Warfare will be revealed October 8

Infinity Ward responded to the outrage over the lack of Survival mode across platforms in Call of Duty: Modern Warfare, and the studio stated that the Special Ops experience, which will be available on all platforms, will be revealed on Tuesday, October 8.

The Survival mode, which Infinity Ward is describing as just ‘1%’ of the Special Ops experience, will be only available on PlayStation 4. The studio said it’s an “additional, classic” mode for the game but the overall Special Ops experience is on all platforms.

Lots of discussion and reactions to yesterday’s news about Special Ops. We know you have questions and we want to clarify. To be clear, our all-new Special Ops mode will be releasing on all platforms on October 25th. We’re looking forward to revealing Special Ops on October 8th. When we launch on October 25th, everyone on all platforms will be getting Modern Warfare which includes Campaign, the all-new Special Ops mode and the entirety of Multiplayer, which is a massive experience we’ve worked to create. Special Ops Survival is an additional, classic mode that will be available on PS4.

This is one of the last steps on the Road to Launch roadmap for Call of Duty: Modern Warfare. The studio has been revealing new campaign details this week and will continue to share more over the course of the next week on the game’s new story mode.

Stay tuned for the latest updates.

SOURCE: Infinity Ward

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Why Modern Warfare will use a fictional country for its very realistic conflict

On Tuesday, the team behind Call of Duty: Modern Warfare finally revealed its campaign trailer. What lies behind the curtain is a fraught military drama, one that sees British and American special forces partnering with Middle Eastern militants to bring down a dangerous terrorist organization.

Along with that narrative, developer Infinity Ward also introduced a new and potentially divisive character to the Call of Duty lore. Her name is Farah Karim. She’s the same woman who, in the game’s opening act, survives a chemical weapons attack on her village. The same woman who watched her father murdered at the hands of a Russian soldier in her own home. Now she leads troops into battle. And, according to snippets of dialogue from the trailer, she shares a country with the same terrorist organization that Western powers are trying to track down.

Except it’s not a real country. It’s a make-believe place called Urzikstan.

Using made-up countries to avoid uncomfortable portrayals is a dodge common to films and television. The legacy of post-World War II action movies is full of enemy combatants transformed into unflattering caricatures, and one way to avoid accusations of insensitivity is to make sure those characters don’t come from real places on the map. You’re not supposed to feel for them, so where they come from is simply obfuscated.

But Modern Warfare wants to do things differently. At E3 this year, the team from Infinity Ward stressed that they want to evoke empathy for combatants on both sides of the battle line. They want players to feel something for their enemies, to see the world through their eyes. And yet the narrative team opted to maintain the status quo of othering the enemy by denying them a real country.

In Modern Warfare the Brits fight for Britain and the Yanks fight for the good ol’ U. S. of A. But Farah’s country, the narrative center of the game, is entirely fictional. So, while Western forces — and Western audiences — get to fight the good fight with a flag on their shoulder, Middle Eastern forces and Middle Eastern players aren’t given the same luxury.

At E3 this year I asked Jacob Minkoff, single-player design director at Infinity Ward, about why that is. Our interview has been lightly edited for clarity.


Polygon: These men and women that your team is portraying are just doing their jobs. They’re very good at it. They have their own motivations. They have their own reasons for doing what they do, but they each have value as people and as professionals.

[In your gameplay trailer] it’s clear that there are Russian forces. There are mixed American and British forces on the Western side. So these are flagged soldiers, fictional engagements, but real countries.

Jacob Minkoff: Absolutely.

But the Middle Eastern folks have a fictional country that they’re from and that they’re fighting for. Why give the Western folks, the white folks exploring this battle space, a nation to call their own and not give those Middle Eastern folks a nation as well? Why not place this in a real Middle Eastern country?

So the, the reason is that when you — I’m going to take it from outside in.

Sure.

So let’s look at Piccadilly.

[Note: Piccadilly is an early level in Modern Warfare, shown to the press for the first time shortly before E3. In that level, British special forces storm a residential building in London to clear out a Middle Eastern terrorist cell. The sequence has not yet been shown to the public, but you can read our impressions.]

Terrorists attack Piccadilly. They perpetrate an attack there. Why do terrorists attack other countries outside their own? In general, it’s because they feel that the governments of those countries are messing with their country. They are either involved in their politics or occupying them or whatever the case may be. So terrorism is generally directed outwards towards these threats that they feel. They want foreign power off their soil, so they say, “I’m going to attack you on your soil so you pay attention to me and feel that, ultimately, it’s not worth your while. You should get off my soil.”

OK.

So, that’s why we can have countries like the U.K. being attacked by terrorists. But, now let’s go over to the country that those terrorists come from.

Now, when we’re talking about being in that country, it becomes much more politically fraught, politically complex. You can talk about terrorists attacking a great power to get them off of their soil without specifically talking about the politics of the country from which those terrorists come, because you’re really talking more about the actions of the superpowers against that country. But, when you talk about spending a whole bunch of time in this Middle Eastern country, where we’re going to be tracking down the terrorist leader and working alongside freedom fighters in that country, we just didn’t want to get wrapped up in the politics of any specific real world country. That’s because, number one, we don’t know enough about the politics of any given country to be able to do it respectfully. And, number two, it would tie our hands as developers where we have these ideas of emotionally impactful narrative moments, exciting gameplay moments, and we want to be able to bring those to the screen without having to worry about, “Well, that’s not accurate to this conflict. That thing didn’t really happen. There are actually four different or five different or ten different parties in this country and we really would need to, if we’re going to set it there, talk about a much, much more complex geopolitical environment than we really can in the context of the video game.” So it makes sense for us to fictionalize the Middle Eastern country, but not the places that the Middle Eastern — that the terrorists from that country attack.

How do you view your role as an artist, then, in putting yourself onto the political spectrum and talking about what’s going on in these conflicts, in places like Syria and in Afghanistan, without naming them? How do you create a narrative in the places where these troops, with flags on their shoulders, who are in harm’s way right now, alongside the civilians, and the freedom fighters, and the terrorists that “work” there, too?

Yeah, I mean, ultimately, what we say is that we want you to empathize with the individuals, right? Because it is so complex you can drive yourself insane. You can make yourself completely paralyzed and feel like you can’t touch any of the subject matter at all if you start trying to focus on all the political nuance. But, instead, if you just step back and say, “What do I really want?” I want you to empathize with the individual. I want you to understand that Middle Eastern people suffer from terrorism more than almost anyone else in the world because it’s their soil, it’s happening to them. They’re the ones being hurt. We’re all terrified of ISIS, but they’re the ones who really are suffering the most. And is there a way that we can represent the spirit of those conflicts without the specifics of them?

It feels to me, though, that there is so much narrative and empathic weight on the shoulders of Farah. Do you worry for her and how your audience will see her in the end?

I don’t, because I am really confident that once you see the whole game in context, you will find that Farah is one of the most fully developed characters that we’ve ever created and I think you’ll really appreciate and enjoy playing through her story.

How will you know if she’s been successful? What’s the reaction you want people to have to her?

I want people to look at the story of Modern Warfare as a whole and say, “That is one of the best narrative experiences that I’ve played. I’m attached to these characters and I want to see where they go in the future. And I understand what they fight for, why they fight, and I empathize with them and I want to continue seeing them into the future.”


Call of Duty: Modern Warfare is coming to PlayStation 4, Windows PC via Battle.net, and Xbox One with cross-platform play. The game will be released on Oct. 25.

Source: Polygon.com


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Call of Duty: Modern Warfare Behind the Scenes Story Trailer

Activision and Infinity Ward have released a new behind the scenes story trailer for Call of Duty: Modern Warfare, giving fans a more in depth look at the new story mode of Call of Duty: Modern Warfare.

The studio released the first Campaign Trailer on September 24, which can be viewed here.

The new behind the scenes trailer goes in depth on how the story was made, the decisions the team had for the game, and even shows some new footage from the campaign.

Take a peek behind the curtain and into the making of the Call of Duty®: Modern Warfare® story. Call of Duty: Modern Warfare is available October 25th.

[embedded content]

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Modern Warfare’s maps show just how much it learned from Modern Warfare 2

The original Modern Warfare changed multiplayer games forever with its out-of-game progression system and unlocks. But if Modern Warfare built the foundation of Call of Duty multiplayer, it was Modern Warfare 2, which sold nearly 10 million more copies than its predecessor, and the very similar Modern Warfare 3, which is still the highest selling game in the series, that cemented it. In these two sequels Infinity Ward kept the first game’s tension but ratcheted up the speed and gave players even more options to customize the loadouts they brought into each multiplayer match. And it’s from these two games that 2019’s Call of Duty: Modern Warfare multiplayer seems to draw its inspiration from.

Of all the differences between 2019’s Modern Warfare and 2007’s, the maps may be what stands out the most.

Modern Warfare (2007) featured wide open areas and long sight lines. Even on the smaller maps, chances were good you could see an enemy coming and they could see you, too. On these maps, one player could stand in a window and hold down an entire section on their own with no reason to ever move.

A soldier dressed in desert camo aims an M16 at a building
Call of Duty 4: Modern Warfare (2007)
Infinity Ward/Activision

But Modern Warfare 2, and the beta for 2019’s Modern Warfare, aren’t like that at all. The long sight lines are still there, but most of the maps here are broken up with nooks and crannies you can hide in, and tight corners for you to whip around in hopes of seeing an enemy before they realize you’re there. You’re meant to stay mobile, and instant reactions are king.

All this makes for a game that moves at a different speed. It isn’t the constant rushing of the Call of Duty series’ more recent entries, like last year’s Black Ops 4 where players can slide around the map at lighting speed, but it’s certainly faster than the 2007 version. The new Modern Warfare is full of a contemplative quickness, if such a thing can be said to exist. You never stand in the same place too long because there’s always a better place to go, but if you rush around the map too quickly, you’re sure to end up in someone’s sights. It’s the kind of pace that can only works with small maps that are easily learned.

After half of a match I already found myself hearing shots and knowing exactly which building they came from, or climbing a box to get an angle on an alley I knew an enemy was running toward. It’s the kind of instant familiarity that Modern Warfare 2 had with its best maps, the ones that were always small enough that you’d never go more than 20 seconds without finding someone, but big enough to never feel too cramped. Situational awareness and knowledge of movement patterns through tight spaces are key to success.

a player with a rocket launcher hides behind a wrecked car while another rides a tank in a screenshot from Call of Duty: Modern Warfare (2019).
Call of Duty: Modern Warfare (2019)
Infinity Ward/Activision

The one problem with these maps in the Modern Warfare beta is that they are sometimes undermined by bad spawning. At its best, Modern Warfare 2’s spawns would make it feel like the battlefield was constantly shifting. As one team pushed from one side of the map to the other, their opponents would start to spawn on the opposite side, turning the battlefield around. The spawns were quick and could sometimes help an enemy get the drop on you, but they rarely felt unfair or completely unpredictable.

In the Modern Warfare beta, unpredictable spawns were the norm. Anytime I went a few seconds without fighting someone it always felt possible that they could spawn in behind me, or in the perfect spot to start shooting. These kinds of spawns are frustrating for everyone involved.

For every time I died to a player who had spawned in behind me from a point that I cleared a moment earlier, I can remember getting kills on freshly revived players that died because they happened to spawn facing away from me. But what else is a beta for if not fixing minor issues like these?

Two players storm a wooden structure armed with assault rifles in a screenshot from Call of Duty: Modern Warfare (2019)
Call of Duty: Modern Warfare (2019)
Infinity Ward/Activision

This frenetic-but-thoughtful pace combined with the intricately designed maps made every one of Modern Warfare beta’s matches fun. Whether the previous match was a blow out win or a narrow defeat it was always easy to justify another seven minute round. Playing the new Modern Warfare wasn’t exactly like spending hours on Xbox Live back in 2009, but it was close.

Despite the minor annoyance of some unpredictable spawns, Modern Warfare does feel like a departure from the recent run of Call of Duty games.

Rather than trying to pull in elements of other popular multiplayer games, Modern Warfare feels like Infinity Ward stripping away layers and bringing the series back to the things that make it great. A decade ago, Modern Warfare 2 was the most popular game in the world, and the Modern Warfare beta makes it easy to remember why.

Source: Polygon.com


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Call of Duty’s yearlong, PS4-exclusive mode angers players, dev responds

One week ago, Activision and Infinity Ward said “most” post-release content for Call of Duty: Modern Warfare would launch simultaneously, but that PlayStation 4 players would get “an exciting Day 1 advantage.” We now know that the term “most” excludes the game’s Spec Ops Survival mode, and “Day 1 advantage” means PlayStation 4 players get that exclusive for a full year.

As one might expect, PC and Xbox One players are peeved about this, even more than usual due to Modern Warfare’s support for cross-platform play. The news came during Tuesday’s State of Play showcase for PlayStation, with the yearlong exclusive — until Oct. 1, 2020 — both asterisked and fine-printed.

Screenshot of a trailer screen mentioning in very small type that PS4 timed exclusive content for Modern Warfare is “until Oct. 1, 2020”
Note the fine print: Vertical stand sold separately.
Screenshot via PlayStation on YouTube

Call of Duty’s subreddit, as would be expected, blew up at the revelation.

“A new cod game will be releasing when this is out on Xbox and PC wtf,” wrote one massively upvoted poster.

“I’m almost certain this was part of Activision’s deal with Sony to have cross-platform play in MW,” replied another, speaking for the suspicions of many.

“This is just horrible and I’m on PS4,” said another redditor.

On Twitter yesterday afternoon, Infinity Ward’s narrative director Taylor Kurosaki stressed that this only applies to the Spec Ops Survival mode (and, importantly, that’s not the full Spec Ops mode, it’s just one type of game within it). Kurosaki said the decision to hold out Spec Ops Survival was a decision “above all of our pay grades.”

Kurosaki also implied that the furor over the yearlong exclusive mode for PS4 seemed somewhat overblown.

Since 2015, Sony has enjoyed a timed-exclusive, first crack at Call of Duty post-launch downloadable content, picking up that deal after Microsoft offered similar exclusivity for the five years prior. Last week’s announcement made it sound like that arrangement was changing, but the open beta’s two day preview on PlayStation 4, plus an exclusive 2v2 Alpha test on that console, is a reminder that it’s still very much in effect.

Call of Duty: Modern Warfare launches Oct. 25 on PlayStation 4, Windows PC and Xbox One.

Source: Polygon.com


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