Of course, Call of Duty: Modern Warfare 2and Call of Duty: Modern Warfare 3didn’t have zombies modes either — that’s mainly been Treyarch’s jam ever since World at War 11 years ago. Ghosts (2013) had an Extinction mode with alien enemies, and Infinity Ward put zombies in 2016’s Infinite Warfare. Otherwise, zip for the undead from them, and none in this particular arc.
What Modern Warfare 2 will have, according to PlayStation Lifestyle, is a “single-player storyline that goes directly into the co-op storyline. No stop.” That’s according to Jacob Minkoff, the director in charge of the main campaign. And that is interesting. It sounds like a departure from the popular Survival co-operative mode offered in 2011’s Modern Warfare 3 (God, how time flies) in which two players fought off waves of enemies. But who knows, as Minkoff said they won’t be talking about co-op multiplayer until later. Modern Warfare launches at the end of October.
At any rate, Minkoff explained that Zombies just don’t fit with the milieu of Modern Warfare. Given Nazis’ history as sci-fi villains in pop culture, they sort of fit for World at War and WWII, and as a campy, grindhouse-themed spinoff in the Black Ops line (who could forget defending a bunker with Nixon, JFK and Robert McNamara, after all). But not in Modern Warfare, because “we’re trying to create an authentic, realistic feeling world,” Minkoff said.
Makes sense. We have some quibbles with whether that’s a good approach to something that, in gameplay and appeal, has been a casual fan’s shooter for quite some time. But Minkoff is right that’s the player expectation set by the Modern Warfare treatment going back to its landmark debut in 2007 — and this will be a series reboot.
Over the last 24 hours, there has been a lot of news on Call of Duty: Modern Warfare with the reveal of the game finally here.
In this post, we’re summarizing up everything we know so far about Call of Duty: Modern Warfare.
Call of Duty: Modern Warfare is available October 25, 2019 on PlayStation 4, Xbox One, and PC. It is developed by Infinity Ward with PC version developed by Beenox and additional development support from Raven Software.
Modern Warfare will support 4K and HDR on the PlayStation 4 Pro and Xbox One X, alongside full suite of PC features to be announced.
Official Description: “The stakes have never been higher as players take on the role of lethal Tier One operators in a heart-racing saga that will affect the global balance of power. Developed by the studio that started it all, Infinity Ward delivers an epic reimagining of the iconic Modern Warfare series from the ground up. In the visceral and dramatic single-player story campaign, Call of Duty: Modern Warfare pushes boundaries and breaks rules the way only Modern Warfare can.“
This game is not a sequel, and it’s not a prequel. Brand new story with no connection or impact from the original Modern Warfare trilogy. More on why they did not make Modern Warfare 4 here.
Locations in the game include different places across Europe and Middle East
Story is based around events that are happening in our world over the last few years
Tier 1 Operators, Arab Soldiers, Rebel Fighters — all confirmed to part of the game
Captain Price is returning, but there’s new VO actor for the role
You will get to play the campaign from Arab soldier’s perspective
Other Modern Warfare characters could return alongside a variety of new characters
Game is built on a brand new engine with new audio and animation support. It also features physically-based material system allowing for state of the art photogrammetry, a new hybrid tile based streaming system, new PBR decal rendering system, world volumetric lighting, 4K HDR, DirectX Raytracing (PC) and more as well as a new GPU geometry pipeline.
Campaign is very emotional and troubling with missions pushing the boundaries of what’s right and wrong. Overview of two missions here.
Progression in campaign mode will transfer between co-op and MP
Official Description: “Experience the ultimate online playground with classic multiplayer.”
Cross Play between PlayStation 4, Xbox One, and PC – details on exactly how this works will be announced later
No traditional Season Pass
Post-Launch Maps to be free
Operators are in Call of Duty: Modern Warfare
They have no special abilities
Each Operator has own backstory, cosmetic, voice lines, and more
Certain editions of Modern Warfare include bonus Operator Packs. More info here.
Infinity Ward has confirmed in an interview with PlayStationLifestyle that Call of Duty: Modern Warfare will not have a Zombies mode, marking one of the first times in the last several years that a Call of Duty game will be skipping a Zombies mode.
Infinity Ward’s Campaign Director, Jacob Minkoff, stated that the decision behind no Zombies mode was because they want the entire game to feel like one game (not three separate modes), and you can’t have a modern, real story and then have a Zombies co-op mode in the game as well.
“But for us, we’re trying to create an authentic, realistic feeling world. We don’t have the flexibility to do something like put zombies in the game. That would compromise the feeling of playing in a world that feels realistic and authentic and relative to today’s conflicts and things we face.”
Infinity Ward revealed yesterday that Call of Duty: Modern Warfare’s unified experience will let progression and many aspects be shared across the game’s campaign, multiplayer, and co-op mode.
Minkoff also revealed that the single player story will tie into the co-op mode.
“We’re not ready to talk about cooperative play yet, but what I will tell you is that the single-player storyline goes directly into the co-op storyline. No stop. The events just continue. So those elements—gameplay, progression, story—they just continue throughout everything that we have on the disc or digital download.”
There’s not much details on the exact information as to what the co-op mode will be. The game’s description was revealed and claimed the co-op mode would feature ‘elite operations’ for players to fight through.
Call of Duty: Modern Warfare is a fully reimagining of the Modern Warfare series that was released years ago for Call of Duty, but Infinity Ward is bringing back some fan favorite characters, reimagined, for this game.
The trailer confirmed the return of Captain Price for Call of Duty: Modern Warfare with his iconic look, but Infinity Ward did not showcase other characters that could be returning to Call of Duty: Modern Warfare.
Polygon, in their in-depth article from their time at Infinity Ward, states that John “Soap” McTavish is also returning in Call of Duty: Modern Warfare.
While the game will bring back Tier 1 operators, including SAS operatives Captain John Price and John “Soap” McTavish, both reimagined for Modern Warfare, we’ll also see how war affects rebels and freedom fighters from their first-person perspective.
Infinity Ward only mentioned to us during our time that Price was back and declined to comment on any other characters return for now, so we’re not sure if this was meant to be revealed by Polygon yet.
With the listings of Call of Duty: Modern Warfare on PlayStation Store and Xbox Store, a new piece of information has been revealed that could suggest a larger sized multiplayer mode coming in Call of Duty: Modern Warfare.
Both the Xbox One Store and the PlayStation 4 Store state that Call of Duty: Modern Warfare will support ‘2-20 Online Players.’
Both say the same thing: 2-20 players online. This could hint that Call of Duty: Modern Warfare will have a MP mode that has a higher player count, with 20 players total online in a single mode. It could be a sort of 10v10 mode or other variations depending on what Infinity Ward may be planning.
Activision has not revealed specific multiplayer details for Call of Duty: Modern Warfare yet. The company did confirm two things about MP: cross play will be supported and post launch maps will be free. Beyond that, there’s no gameplay or features announced as of now.
As has been the case for the past few years, post-release content for Call of Duty: Modern Warfare will launch first on PS4 before coming to other systems. This was confirmed in a trailer for the game posted on PlayStation’s YouTube account.
The message states: “Play new content first on PlayStation 4.” The fine print goes on to clarify that the exclusivity period is one week. “New playable content, when available, will launch on PS4 seven days prior to launch on other platforms.”
What’s different with the new Modern Warfare is that all post-release maps will be free, whereas in the past Activision charged for them. Also new for Modern Warfare is cross-play support between PS4, Xbox One, and PC. It remains to be seen how cross-play might be impacted when PS4 players have access to content that Xbox One and PC players do not. We’ve followed up with Activision in an attempt to get more details.
Modern Warfare–which is a reboot of sorts of the popular sub-brand that began in 2007–launches on October 25. GameSpot recently visited developer Infinity Ward’s studio to learn more about the game; check out the story below for more.
Some of the editions of Call of Duty: Modern Warfare include Operator Packs, and Activision blog has announced exactly what those packs are in the game.
Here’s what Operator Packs are:
In the new Modern Warfare, you’ll have the opportunity to choose and express yourself as a number of diverse and named Operators. Rather than special abilities that affect gameplay, each offers their own backstory, nationality, character dialogue, character skins and cosmetic customization options.
The three Operator Packs you receive as part of the Operator Edition or Operator Enhanced Edition allow you to wear three themed Operator skins and utilize three cosmetic weapon variants (one per Operator) from some of the most popular and iconic Call of Duty 4®: Modern Warfare missions of the past.
And here’s a breakdown of each of the Operator Packs available in the Operator and Operator Enhanced Edition of Call of Duty: Modern Warfare:
“All Ghillied Up” Operator Pack
Named for the infamous flashback campaign mission in the original Call of Duty 4: Modern Warfare, where you, playing as Lieutenant John Price (prior to being made Captain), must utilize camouflage and sniping tactics as you encroach the outskirts of the Ukranian city of Pripyat.
Operator Name: Grinch
Themed Operator Skin: Full sniper ghillie suit.
Cosmetic Weapon Variant: Bolt-action sniper rifle, in camouflage with additional netting and suppressor, and what seems to be coordinates scratched on the surface of the weapon above the trigger, near the bolt carrier.
“Crew Expendable” Operator Pack
Paying homage to the second campaign mission from the original Call of Duty 4: Modern Warfare, where you, playing as Sergeant John “Soap” MacTavish, board an Estonian ship in the Bering Strait, as part of a clandestine raid by British Special Forces in an attempt to locate and obtain a rogue nuclear device.
Operator Name: Otter
Themed Operator Skin: Special operations with gas mask.
Cosmetic Weapon Variant: Short-barreled pump-action shotgun designed “for close encounters”; in fact, the phrase is scratched into the stock. The weapon also comes with oil and surface markings.
“War Pig” Operator Pack
Sharing the name with the Call of Duty 4: Modern Warfare mission where you, playing as Marine Sergeant Paul Jackson, lead a charge to push back an enemy counterattack and secure a tank (the “War Pig” in question).
Operator Name: Wyatt
Themed Operator Skin: Ground infantry Desert camouflage with tac vest.
Cosmetic Weapon Variant: Pistol with a lightweight custom trigger, flared magwell, grip with custom stippling, accessory rail (for mounting lasers or flashlights), and “War Pig” etched into the slide.
It’s becoming progressively difficult to make games in which the player kills their way through realistic scenarios in a world in which it can be hard to tell the good guys from the bad guys at a glance.
You could argue this has always been the case if you’ve spent a few minutes learning about literally any of human history, but the people behind our pop culture representations of that violence want us to know that they, too, understand that solving problems has much more complicated than knowing who to shoot.
This is communicated to the player by putting them in situations in which they have to figure out who to shoot, while the scripted nature of the game makes it clear that they should very conflicted about whoever they’ve decided to shoot. It’s a bizarre tension between wanting to make violence into entertainment — which is a noble pursuit, if you ask me — and wanting to make pop culture that feels important and “authentic.”
And it’s a tension that will likely never be adequately released by the Call of Duty series, even if the first promotional push for Call of Duty: Modern Warfare would like to pretend otherwise.
A history of violence
The Call of Duty franchise has been built on tightly scripted stories that give the players almost no say in what’s going on, but also increasingly meditate on the nature of, to coin a phrase, modern warfare. The politics involved in the act of flying somewhere to kill people as part of a military action have never been murkier, or more complicated, and games want in on that perceived moral ambiguity. Nothing is more real!
[Taylor Kurosaki, studio narrative director at Infinity Ward] referenced modern military films like Lone Survivor, American Sniper, Hurt Locker, and Sicario, which he said “are not about black and white” characters, but about people “navigating a tough world,” as influences on his new game.
While I only have a very limited amount of gameplay footage to go from when it comes to describing the upcoming Call of Duty game, the series has historically not let the player “navigate” anything. And I say this as a fan of the single-player campaign in almost every Call of Duty released.
They’re thrill rides, even if the thrill only lasts through the first playthrough, before you know exactly what’s going to happen and when. There might be one or two moments in which you have to make a decision about what to do, but overall the action will always play out in front of you, showing the carnage as if it were a diorama arranged purely for your benefit.
The single-player campaigns are amazing and I always find them thrilling, but they are not complex, nor are they authentic. They present complex issues as a sort of violence tourism, allowing you to feel conflicted about what you’re doing without actually asking you to engage much in your actions or their consequences. Your stomach may turn as you dispassionately kill the enemy using the long-range weapons of a modern gunship, but what’s the point of that provocative moment if the game barely even acknowledges your discomfort? The Call of Duty series, for good or ill, confuses the act of showing something with the act of saying something.
But the games are trapped between the reality of what they do well — linear, often stunning stories with twists and turns that play out the same way every time — and what they feel they must do in the modern industry, which is try to present a conflicted view about picking up a gun and pulling the trigger.
The series has been trying to explore how complicated this world can be, but those efforts are completely hamstrung by the simplicity of what the player is actually asked to do in each mission. Each Call of Duty release paints an increasingly vivid world in which the player does basically the same thing, over and over. No matter which character you play, in whatever part of the chain of command, Call of Duty isn’t decided to offer any player agency in a way that would actually lead to meaningful complexity or choice or consequence. And I doubt the latest entry will be any different.
Call of Duty, as it currently exists, just doesn’t have the design vocabulary to allow that kind of introspection, nor will the players take the idea of a complex world seriously if the only choices they are given boil down to whether to continue playing. If armed conflict is the result of an almost impossibly intricate mixture of social, economic, and political pressures, how can you tackle the subject in a realistic way if you’re always either carrying a gun, or trying to hide from people carrying a gun?
And I want to stress again that I love the Call of Duty campaigns; I play them every year on the biggest TV I can find through the most powerful console or gaming PC I own. I want them loud, splashy, and ridiculous. And the stories tend to deliver on those goals over and over, and it’s due to the talented men and women who love to entertain me with exactly that kind of experience. They’re successful, and I’m happy they do what they do so well.
My biggest complaint is that each year the series tries to convince us that it will be important in some way, or have something to say about the violence it’s selling and, unquestioningly, glorifying.
These aren’t complex games, and they really can’t be unless they switch genres and allow the players to make meaningful decisions that impact the world or address the root causes of the violence that makes Call of Duty what it is. The games can never be complex, even if they keep trying to become narratively sophisticated enough to at least nod at the reality of modern warfare.
But every year the marketing materials will pretend that this Call of Duty will have something to say, even if we all know that statement, in practice, boils down to how much fun it is to shoot beautifully rendered people in games that seem to be saying this is all fine, as long as they do their best to make you feel a bit uncomfortable as you play.
Despite some rumors and other information floating around, as of right now, it appears the PlayStation exclusivity deal with Call of Duty will be continuing for Call of Duty: Modern Warfare.
First off, PlayStation uploaded the new Call of Duty: Modern Warfare Reveal Trailer to their Twitter and YouTube profiles. And at the very end of the trailer, it says “Play New Content First on PS4™.”
And now, GameStop has updated their website with a new promotional image for Call of Duty: Modern Warfare — revealing that you can get a double sided poster with your preorder.
But the promotional image has the PlayStation 4 tags and says “Play New Content First On PS4™” as well.
Activision has not officially announced that the PlayStation deal is continuing for this year. The PlayStation Blog post did not mention new content first on PlayStation 4, and Activision also has not said anything yet.
Activision did announce that there would be no season pass for Call of Duty: Modern Warfare, and that the game will support cross play. It will be very interesting to see how cross play works if new content is in fact first on PS4.