Tag Archives: New Game Releases

You can play Call of Duty: Modern Warfare’s campaign from an Arab soldier’s perspective

One of the big things Infinity Ward highlighted during our studio event was the fact that you get to play the campaign of Call of Duty: Modern Warfare from many different perspectives beyond just Tier 1 Operators.

You get to play as Tier 1 Operators for many missions, but also get a chance to play a rebel soldiers, and Arab soldiers. The two missions we saw, detailed here, were already in two different perspectives. The first was from the Tier 1 perspective; the second from rebel fighter’s perspective.

ArtsTechnica is reporting that the half of the game is played from an Arab soldier’s perspective.

The development team is doing this in part to usher in a first for the series: an entire half of the campaign played from the perspective of an Arab soldier.

The campaign is bringing a new definition of reality to life with Call of Duty: Modern Warfare, in ways we’ve never seen before. The game pushes the boundaries and is trying hard to be as real and accurate as possible in the modern era of gaming.

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Source: CharlieIntel.com


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Call of Duty: Modern Warfare ‘Precision’ and ‘Dark’ Editions announced, available only at GameStop

GameStop has put up listings for two new editions, that are exclusive to GameStop in the US.

There’s a Call of Duty: Modern Warfare Precision Edition and Call of Duty: Modern Warfare Dark Edition.

The Call of Duty: Modern Warfare Precision Edition is $99.99 and includes the following:

  • Call of Duty: Modern Warfare game
  • Steelbook
  • KontrolFreek Modern Warfare branded Performance Thumbsticks
  • KontrolFreek Modern Warfare branded Controller Skin
  • Custom In-game Tactical Knife
  • “All Ghillied Up” Operator Pack
  • “Crew Expendable” Operator Pack
  • “War Pig” Operator Pack
  • C.O.D.E. Animated Calling Card

Then there’s the Dark Edition of Call of Duty: Modern Warfare and that costs $199. But GameStop’s website has no additional details on what the edition is or what it includes beyond the Precision Edition content from above.

We’ll update if GameStop provides more info on the Editions.

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Source: CharlieIntel.com


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Call of Duty: Modern Warfare focuses on continuity features throughout all modes, making it one game versus three separate

During out studio visit at Infinity Ward, one of the things that the developers made clear in this game is a big focus on continuity and consistency across the entire game. 

With previous Call of Duty titles over the years, many of the games feel like they are three separate modes versus one whole game. For example, in Call of Duty: Black Ops 4, there’s Blackout which has no relation to Multiplayer in many ways, and Zombies which is completely separate for the other two. It’s not one connected game. 

With Call of Duty: Modern Warfare, Infinity Ward says they focused on ensuring that the entire game feels like one game versus three separate experiences. 

Activision confirmed in their blog post too:

Beyond the gripping single-player campaign, expect a unified narrative experience and progression across the entire game, including single-player campaign, online multiplayer, and co-op experiences.

An example of that the studio gave us was with weapon progression. If you’re someone who is not the best at multiplayer, but loves to play campaign, you can progress all the weapons in the campaign story and it will be available in multiplayer. If you progress through all the weapons in MP, it will be at the same level in campaign or the co-op mode. 

This allows the entire game to feel consistent and continuous across modes of play and lets players rank their items up without being forced to play a singular mode the entire time. And this may even promote some players to check out the campaign mode too, for those who only get on to play MP. 

For more of our coverage on Call of Duty: Modern Warfare, check out our page for all the news we’ve posted here.

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Source: CharlieIntel.com


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First details on Call of Duty: Modern Warfare Co-Op mode

The first details on the co-op mode for Call of Duty: Modern Warfare appears to have been announced via the pre-order listings for Call of Duty: Modern Warfare on digital stores.

The description for Modern Warfare, for the co-op mode specifically, says:

Squad-up and play cooperatively in a collection of elite operations accessible to all skill levels.

That sounds a lot like Spec Ops is returning…

We’ll update as we learn more on this.

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Source: CharlieIntel.com


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Big Changes For Call Of Duty 2019: Modern Warfare Has Cross-Play, No Season Pass

Call of Duty: Modern Warfare is making a bunch of changes to the Call of Duty formula with its reimagining of Infinity Ward’s 2007 classic. The studio is going for “continuity and consistency” across all Modern Warfare’s game modes, meaning guns will feel the same in multiplayer as in single-player, and character progression will carry over between those modes. Beyond that, there are some exciting changes coming that should be good news for all fans who pick up the game when it releases on October 25–specifically, those who don’t want to pay for new maps but do want to play with those on different platforms.

Infinity Ward shared the welcome news in a press release that dropped alongside its first Modern Warfare trailer, which you can see below. Cross-play will be available across PC, PS4, and Xbox One, letting players on any platform jump into a match with those on another system.

It also noted that Modern Warfare will not have the traditional “season pass,” which in the past players were required to buy in order to receive new maps over the course of the year after a Call of Duty game’s release. Instead, all post-release maps for Modern Warfare will be free to all players, mimicking a shift we’ve seen many competing games make.

Both features should go a long way to helping keep the Call of Duty player base together, without limiting them to only playing with people on the same platform and who own the same maps that they do. In general, there should be a whole lot more people to play against. It may also make the Call of Duty esports scene a little more welcoming, as players will be able to compete on their preferred platforms.

The studio showed off Modern Warfare to journalists in the week before announcing the game, giving a sense of the single-player campaign and the technology that’s going into the game. Along with reimagining the story, Infinity Ward said it’s working to make Modern Warfare “more relevant” to the current world, and drew inspiration for the game’s story from real-world conflicts and documentaries about them, as well as recent Hollywood movies.

Source: GameSpot.com


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Three Call of Duty: Modern Warfare Editions revealed, Call of Duty Points are returning

As part of the reveal for the game, Activision has revealed three editions of Call of Duty: Modern Warfare, which are available for pre-order now on PlayStation 4, Xbox One, and PC.

Digital Editions:

  • Standard Edition ($59.99)
    • Call of Duty: Modern Warfare game (digital copy)
    • Custom in-game Tactical Knife
    • One Prestige Token to use in Call of Duty: Black Ops 4 (Included with pre-orders only. Call of Duty: Black Ops 4 game required, sold separately.)
  • Operator Edition ($79.99)
    • Call of Duty: Modern Warfare game (digital copy)
    • Custom in-game Tactical Knife
    • All Ghillied Up Operator Pack
    • Crew Expendable Operator Pack
    • War Pig Operator Pack
    • One Prestige Token to use in Call of Duty: Black Ops 4 (Included with pre-orders only. Call of Duty: Black Ops 4 game required, sold separately.)
  • Operator Enhanced Edition ($99.99)
    • Call of Duty: Modern Warfare game (digital copy)
    • Custom in-game Tactical Knife
    • All Ghillied Up Operator Pack
    • Crew Expendable Operator Pack
    • War Pig Operator Pack
    • 3,000 Call of Duty Points*
    • One Prestige Token to use in Call of Duty: Black Ops 4 (Included with pre-orders only. Call of Duty: Black Ops 4 game required, sold separately.)

Physical Editions:

  • Standard Edition
    • Call of Duty: Modern Warfare game (disc)
  • Precision Edition (available in limited quantities and regions)
    • Call of Duty: Modern Warfare game (disc)
    • Custom in-game Tactical Knife
    • All Ghillied Up Operator Pack
    • Crew Expendable Operator Pack
    • War Pig Operator Pack
    • CODE Calling Card (USA only)
    • Steelbook
    • KontrolFreek Performance Thumbsticks
    • KontrolFreek Controller Skin

And here’s the key art for the game:

For more of our coverage on Call of Duty: Modern Warfare, check out our page for all the news we’ve posted here.

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Source: CharlieIntel.com


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Call of Duty: Modern Warfare uses a new engine

Yes, it’s finally a thing!

Call of Duty: Modern Warfare uses a brand new engine, the first time for Call of Duty in a long time.

Call of Duty: Modern Warfare features a new engine delivering an immersive and photo-realistic experience. The new technology utilizes the latest advancements in visual engineering, including a physically-based material system allowing for state of the art photogrammetry, a new hybrid tile based streaming system, new PBR decal rendering system, world volumetric lighting, 4K HDR, DirectX Raytracing (PC) and more as well as a new GPU geometry pipeline. Spectral rendering delivers thermal heat radiation and infrared identification for both thermal and night-vision in-game imaging. The technical investment provides a cutting edge animation and blend shape system, while the new suite of audio tools supports full Dolby ATMOS, on supported platforms, along with the latest in audio simulation effects.

We had a chance to see the new engine in action at Infinity Ward and it was incredible. Lots of details, new level of realism, and so much more.

Beyond this, Eurogamer is reporting that Infinity Ward will be sharing the new engine across the teams, including Sledgehammer Games and Raven Software. We were not told this during our visit, but we wanted to pass this along as it’s big news that the new engine will be used going forward:

One of the key objectives with the latest engine is to help lay the foundation for the future of the Call of Duty series, with initial work starting on the revamp as long as five years ago. Going forward, Infinity Ward’s work will be shared across studios such as Sledgehammer and Raven Games, where there has already been a healthy collaborative history.

For more of our coverage on Call of Duty: Modern Warfare, check out our page for all the news we’ve posted here.

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Source: CharlieIntel.com


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Call of Duty: Modern Warfare Announced, Will Be A Dark Reboot For The Franchise

Following a cryptic tease Tuesday afternoon, Activision announced Call of Duty: Modern Warfare, the latest installment in the long-running series of first-person shooters. In a new trailer released Thursday, we got our first look at the rebooted Modern Warfare.

Call of Duty: Modern Warfare will be released October 25, 2019 on PlayStation 4, Xbox One, and PC. Here’s what we know:

  • Modern Warfare will ditch the annual pass model, delivering free maps, content, and post-launch events to all players. We don’t know what the new model will look like, but the old one offered an average of four paid map packs for each game. There still might be other kinds of paid content in this game, but Activision isn’t saying just yet.
  • The game will feature cross-play support between PC and consoles. Kotaku asked Activision for clarification on whether or not this means Xbox One or PS4 players could play together, but no information is available at this time. The PC version is exclusive to Battle.net
  • Per Activision, Modern Warfare will feature a completely new engine.
  • In the single-player campaign, “Players will engage in breathtaking covert operations alongside a diverse cast of international special forces throughout iconic European cities and volatile expanses of the Middle East.”
  • Cooperative play also returns, in what Modern Warfare dubs “Elite Operations.”
  • An “immersive narrative experience” spanning all three of the game’s modes—single-player, co-op, and competitive multiplayer—is planned, although details on what that means are scant.

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As Kotaku previously reported, the new Modern Warfare is in some ways a re-imagining of the original one. The presence of Captain Price is the big, obvious tip-off, but there are a few shots that seem to nod at early levels from the original Call of Duty 4: Modern Warfare, with lots of new imagery threaded in.

Previews for the game have indicated that the new Modern Warfare will attempt to go beyond visual callbacks. Ars Technica reports that half of the campaign will unfold from the perspective an Arab soldier, a female rebel fighter named Farah from an unnamed country that might be Afghanistan. Per the report, the new Modern Warfare is aiming for a more brutal “morally gray” approach, with an extended sequence set in Farah’s home as it is terrorized by Russian soldiers, with civilians—and even infants—in peril. Comparisons to “No Russian,” the controversial Modern Warfare 2 level which gave players the option to take part in a terrorist assault on an airport, abound.

Modern Warfare may be thoroughly reworked, but edginess is very much in step with this series’ sensational approach to modern conflict. Call of Duty 4: Modern Warfare put players in the shoes of a man about to be executed by a terrorist and had them ride out a nuclear explosion. Modern Warfare 2 notoriously had “No Russian.” 2019’s Call of Duty: Modern Warfare may be a reboot, but it’s still out to shock in much the same way.

Source: Kotaku.com


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Call Of Duty 2019 Is Modern Warfare – What We Learned Visiting Infinity Ward

More than a decade after the release of Call of Duty 4: Modern Warfare, developer Infinity Ward is returning to the game that made its franchise into an industry-dominating juggernaut. This year’s Call of Duty is, again, Modern Warfare–but it’s not a remake of the game that kicked off the trilogy in 2007. Call of Duty: Modern Warfare 2019 is a reimagining of the first game and brings with it some stark changes, like the addition of cross-play and moving away from the standard multiplayer season pass.

Infinity Ward revealed details about Call of Duty: Modern Warfare’s single-player campaign to journalists last week at its studio in California. During a lengthy presentation, developers explained that this isn’t a continuation of the Modern Warfare trilogy, because, in that world, there wasn’t much room to raise the stakes; Russia invaded the U.S., nuclear weapons exploded, and the series’ major characters had fought through it all (with some even dying along the way). Instead, Infinity Ward wanted to revisit some of Modern Warfare’s concepts without being beholden to the world the original trilogy created.

There are some returning elements, though. Captain Price is again a principal character in this new story, for instance. It seems as though this game will also concern Russian interactions with the Middle East, while enemies will include an ultranationalist group helping to execute terrorist attacks in major cities such as London. Apart from broad strokes, though, we don’t know much more about the story.

Studio narrative director Taylor Kurosaki and single player director Jacob Minkoff, who both came to Infinity Ward from the narrative-focused developer Naughty Dog, said they mean for this Modern Warfare to be more “gritty” and “mature,” with more relevance to today’s world.

No Caption Provided

“The world we live in right now is more complex than the world was in 2007, or 2009, or even 2011,” Kurosaki said during the presentation. “Even now the world that we live in, the battlefield is less defined than it’s ever been, and because it’s less defined and because enemies no longer really wear uniforms a lot of the time, that means that civilian collateral damage is a greater part of the equation more so now than it’s ever been. So what does that mean? It means we’re creating circumstances where, as storytellers, we are taking these characters, and we are putting them into complex situations with a lot of pressure on them, and how they respond to that pressure reveals their true nature.”

The morally gray areas of fighting a war are what Infinity Ward is looking to explore with Modern Warfare, Kurosaki said, as well as how soldiers respond to them and where they draw the lines separating what they are and aren’t willing to do. The team is pulling influences from Hollywood films that tell similar war stories, like The Hurt Locker, Lone Survivor, and American Sniper, and documentaries such as Last Men in Aleppo, Minkoff said.

The world we live in right now is more complex than the world was in 2007, or 2009, or even 2011.”

The game will deal with scenarios that are “ripped from the headlines” to make the game more relevant in our current world. That doesn’t mean that Modern Warfare will recreate real events, Kurosaki clarified, but Infinity Ward’s research for the game has included ongoing conflicts such as the Syrian civil war and the continuing U.S. wars in Afghanistan and Iraq. As Minkoff noted, “one man’s freedom fighter is another man’s terrorist,” and Modern Warfare will also put you alongside “regular people taking up arms to fight for their homes.”

To that end, Modern Warfare will explore different kinds of conflict in its gameplay. There’ll be the more traditional Call of Duty approach, in which players embody Tier 1 Operator-type soldiers, such as U.S. Delta Force troops and those in Bravo 6, Captain Price’s British SAS team. But you’ll also fight alongside rebels, apparently in the fictional Middle Eastern country Urzikstan. Rebels won’t have the same quality of gear at their disposal as Tier 1 Operators, but they’ll have greater numbers, improvised weapons, a better knowledge of their warzones, and guerrilla tactics. The two different types of warfare will create a variety of gameplay situations, depending on whether you’re playing as a Tier 1 soldier or a rebel in a given scenario, and whether you’re facing off against Tier 1 soldiers or rebels.

No Caption ProvidedGallery image 1Gallery image 2

Telling A Modern War Story

Modern Warfare won’t have a branching narrative, Kurosaki said, but it will allow for player choices that will have an impact on the world of the game. Those choices include how you approach combat situations, like whether you go loud or quiet, or kick down a door versus pushing through it carefully. But your effect on the game world will also be deeper depending on how things play out on missions.

“It means that you can reach mission success and make a big difference, like you’ve saved a bunch of people,” Kurosaki explained in an interview with GameSpot. “Or you can reach mission success, and unfortunately, there have been heavier losses than there otherwise could have been. So again, hopefully, if we’re doing our jobs right, you’re going to feel that sense of urgency to sort of make as much of a difference as you possibly can without crossing your line.”

During the presentation, Infinity Ward showed two brief portions of missions from the game. The first started with police in London responding to the threat of a terrorist attack. Before the police could stop it, the terrorists detonated a bomb and then began attacking people on the street. The mission cut away to a later moment when Captain Price and Bravo 6 had used intelligence the police discovered to track down the terrorist cell responsible for the attack, locating them in a nearby London townhouse. As a member of the squad, the player’s job was to sweep through the house and take down the terrorists. Price and his team carefully knocked out lights, then moved through, room by room, using night vision goggles to ambush the surprised enemies. It was a tense mission as terrorists opened fire blindly in the darkness, amplified by the possibility of civilians in the house; a baby crying on an upper floor reminded players to check their targets carefully.

It’s also a level that showcases Infinity Ward’s push for greater authenticity in the game, for better or worse. Several times, enemies were ripped with bullets, writhing in pain on the ground or choking on blood, before soldiers finished them with headshots. More than one room included people who initially seemed like noncombatants before they went for weapons and the player killed them. The strength of the character models and animations could make those moments intense and disturbing, Infinity Ward said its approach in that regard is “‘Jaws,’ not ‘Saw,’” emphasizing a push toward realism that would impact players without being gross-out gory.

The mission ended with Price and the player character finding an unarmed woman in an attic room, attempting to take her alive, but shooting her before she could reach a detonator for an unseen bomb. Price also discovered intel about the location of someone called The Wolf, who seems to be one of the major villains of Modern Warfare, although we learned nothing else about him.

No Caption Provided

The second mission in the presentation took place 20 years before the rest of the events of the game and concerned two children, Farah and Hadir, and emphasized the intensity of what Infinity Ward is trying to convey with the game. Players took on the role of Farah, but the mission started with her awakening under a pile of rubble after being trapped during a bombing, her mother lying dead beside her. The player managed to bang on a piece of metal using a chunk of brick, alerting rescuers of her presence. A second later, they’d cut her free and returned her to her father.

As Farah’s father started to look for her brother, Hadir, another bomb ripped through the city center, sending a shockwave through the crowd and scattering people. Trucks began to roll up on nearby streets, filled with Russian soldiers who started firing indiscriminately into crowds of fleeing civilians. Farah and her father managed to slip past the soldiers and return to their home, where they found Hadir, just as more Russian bombs started blanketing the city in deadly gas.

…If we’re doing our jobs right, you’re going to feel that sense of urgency to sort of make as much of a difference as you possibly can without crossing your line.”

Before the family could leave with a gas mask that would protect them, one of the Russian soldiers invading the city burst through their front door and killed Farah and Hadir’s father. Most of the rest of the level found the two kids hiding from the soldier as he searched the house for them. The player, as Farah, had to sneak through the house to find a screwdriver to use as a weapon against the soldier. After a harrowing fight in which Farah stabbed the soldier repeatedly with the screwdriver, the kids managed to kill him with his rifle.

With both their parents dead, Farah and Hadir took the soldier’s gas mask, then headed back outside, sneaking past the Russian soldiers and stepping over the gasping bodies of people, goats, and the occasional dog in an attempt to escape.

Farah and Hadir finally reached some small farms on the outskirts of town where more soldiers were executing people and taking children away–seemingly to force them to become child soldiers. The mission ended with Farah and Hadir coordinating to distract two Russian soldiers so Farah could reach a gun and use it to kill them.

Kurosaki and Minkoff said Farah and Hadir are rebel leaders players would fight alongside in the game’s present, so the mission about their childhood served as backstory showing what led them to their cause. It scene also suggested that some brand of Russian troops were among the enemies in Modern Warfare, as they were in the original game.

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A Technological Upgrade

Bringing Modern Warfare into the modern era is more than an update for the game’s story. The game features two major changes on the multiplayer side from previous games–first and foremost, it’ll sport cross-play between PlayStation 4, Xbox One, and PC players. That means when you log into a multiplayer game, you’ll face opponents (and team with friends) regardless of the platform on which they purchased the game.

Modern Warfare also does away with the traditional Call of Duty season pass. Usually, players purchase the season pass and receive periodic map packs that expand the scope of multiplayer. Infinity Ward is working to keep the Call of Duty player base together by doing away with the barrier that crops up between people who buy into the new maps and people who don’t. Instead, all additional multiplayer maps will be free to all players.

Infinity Ward has done a lot for the game on the technical side, as well. Modern Warfare uses a new, purpose-built engine specifically made for the game, which is significantly increasing its production values.

One of the most interesting changes Infinity Ward is making is in how the game deals with elements like night vision and infrared goggles. In the original Modern Warfare, as developers noted, night vision goggles were little more than a green tint added to the game’s existing visuals. In the rebooted Modern Warfare, developers added additional light spectra to the engine that work much in the same way as real-world lighting. That means when you pull on your night vision goggles, you see things as illuminated by infrared light sources in the game world, giving the view mode a much more realistic look and feel.

Sound has also gotten an overhaul. Modern Warfare uses ray tracing to create realistic echoes for all sounds, whether they be shots from various guns ripping down a city street, or a grenade’s explosion reverberating in a tight subway staircase. You’ll also notice more realistic sounds created by interactions between objects, like shell casings popping out of your gun and bouncing off objects.

One man’s freedom fighter is another man’s terrorist.”

In addition to an upgraded presentation, Modern Warfare is also giving an overhaul to the formula for how Call of Duty games play. Infinity Ward said current games in the franchise have started to become more like three separate, siloed game experiences in a single package; multiplayer modes have a different feel and progression from the single player mode or the popular Zombies mode. With Modern Warfare, Infinity Ward said it’s going for “continuity and consistency” across all modes. Weapons will feel and handle the same whether you’re in single or multiplayer. Progressing your character, unlocking killstreaks, and increasing your levels with different guns will track across all modes, so you won’t feel penalized for preferring single player over multiplayer or vice versa.

Though Infinity Ward didn’t give journalists a chance to actually play the single-player mode of Call of Duty: Modern Warfare, it made clear the developer is trying to push itself–and in some ways, to return it to the groundbreaking place it found itself in back in 2007. The studio said it wants to “push the envelope” of what the medium of video games is capable of delivering, and include things into the game “only Modern Warfare would have the guts to show.”

We’ve only seen the edges of what exactly that entails. From the way Infinity Ward is talking about Call of Duty: Modern Warfare, though, the studio seems intent on redefining the franchise. We’ll have to wait until October 25 when the game releases to see just how successful that redefinition might be.

Read our interview with narrative director Taylor Kurosaki about the story of Call of Duty: Modern Warfare, its inspiration from real-life events, and the ways it looks to push players.

Source: GameSpot.com


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Call of Duty: Modern Warfare is a realistic reboot designed to make you feel uncomfortable

The annual Call of Duty franchise has reached its reboot stage. This year’s entry, titled plainly Call of Duty: Modern Warfare, will reimagine the 15-year-old franchise, according to developer Infinity Ward.

That back-to-basics branding signals an approach other studios have taken to softly reboot their games this generation — think 2018’s God of War, 2016’s Doom, and 2013’s Tomb Raider. After developing the triaged Call of Duty: Modern Warfare 3 and coolly received and under-appreciated Infinite Warfare, Infinity Ward says it wants to make a Modern Warfare that’s relevant and current.

That means a “morally gray world” where modern is meant quite literally: One mission Infinity Ward showcased during a recent studio visit take place in London this October, the month this new Call of Duty: Modern Warfare launches.

“By the time Modern Warfare 3 was over, nukes had gone off, the U.S. had been invaded by Russians, and there were no more relatable stakes,” said Taylor Kurosaki, studio narrative director at Infinity Ward. “So we put that storyline to bed, and instead reimagined those characters so they could work in the conflicts of today.

“The world we live in is more complex than the one 10 years ago. Enemies often do not wear uniforms … as a result, civilian collateral damage is a bigger part of the equation.”

Kurosaki likened the Modern Warfare reimagining to Casino Royale, the 2006 film that relaunched the James Bond franchise with a more grounded tone. He referenced modern military films like Lone Survivor, American Sniper, Hurt Locker, and Sicario, which he said “are not about black and white” characters, but about people “navigating a tough world,” as influences on his new game.

Jacob Minkoff, campaign gameplay director on the new Modern Warfare, made reference to another source of inspiration: Infinity Ward’s own Call of Duty 4: Modern Warfare and its AC-130 mission. In that section of the game, players view the conflict disconnected from above in sterile black and white, raining fire down on faceless enemies. The view from the AC-130 in that game looks nearly identical to real-world footage of such airstrikes.

“I felt genuinely and profoundly uncomfortable in that moment,” Minkoff said. And he wants the new Modern Warfare to deliver the same caliber of “relevant, relatable and provocative moments.”

Based on two missions from the game that we saw, Call of Duty: Modern Warfare will have no shortage of provocation.

Infinity Ward/Activision

The first gameplay from Modern Warfare shows the conflict from the perspective of the British SAS. In London, outside Piccadilly Square, a car bomb explodes in a busy city street. The military tracks a suspect to a nearby location, and they stealthily approach an apartment building via a back alley approach. In cover of darkness, SAS soldiers enter the building wearing night vision goggles. It looks like the climactic scene of Zero Dark Thirty, a near-silent assault on an ordinary, rundown flat. They approach the kitchen and gun down two male suspects, then a woman. They creep upstairs and enter a room. A man takes a woman hostage. They shoot him. The hostage grabs the rifle that was just pointed at her and she is instantly shot by the SAS. A suspect takes cover behind a wall. The SAS shoot through drywall. He dies. They clear more floors. A baby is crying in a crib. Another suspect hides underneath a bed, the barrel of his gun visible to the SAS. They spray the mattress with bullets, and he dies too. Another floor. A woman, unarmed, makes a sudden movement. She’s killed. She was “going for a bloody detonator,” an officer says.

The SAS never asks a question. They make no arrests. These are shocking bursts of violence. It’s quick, oddly quiet, and, yes, genuinely and profoundly uncomfortable. It’s not often you see first-person shooters have players kill what look like everyday civilians.

The next segment we’re shown presents gameplay from a very different perspective. It’s set 20 years prior to the events of October, somewhere in the Middle East, and opens underneath rubble. A young girl awakens to the site of a corpse: her mother, killed by a Russian bombing raid and trapped underneath the crumbled rock and rebar. The girl is rescued, and reunited with her father. They head home, sneaking through city streets to avoid the Russian soldiers who are slaughtering their friends and neighbors. Father and daughter make it home, where the son safely awaits them. As they pack to leave, a Russian scout finds them. He shoots the father, but the children sneak away to find hiding spots. A game of cat and mouse ensues, as the Russian taunts the kids, hoping to root them out. The daughter, who is playable, grabs a screwdriver and stabs the Russian. Once, twice, and a third time, eventually snatching his gun away. She pulls the trigger on his Kalashnikov, wildly spraying a hail of bullets. The Russian dies. The girl, hands shaking, drops the rifle.

The horrors don’t stop there, as son and daughter run for safety, witnessing the ongoing decimation of their village. Men, women, and children are gassed and summarily executed. The scene ends when the girl finds a pistol, encounters another patrolman, and fires on him. It’s plainly evident that we’ll see how that decades-old scene results in a modern conflict from that same girl’s perspective as an adult freedom fighter.

Infinity Ward/Activision

She’ll represent one half of Modern Warfare’s campaign. While the game will bring back Tier 1 operators, including SAS operatives Captain John Price and John “Soap” McTavish, both reimagined for Modern Warfare, we’ll also see how war affects rebels and freedom fighters from their first-person perspective.

“We were very strongly influenced by stories of normal people trying to live their lives in the context of war,” said Michal Drobot, principal rendering engineer at Infinity Ward.

To make the conflict feel realistic, Infinity Ward is updating its technology to make Modern Warfare look and sound like its real-world influences. The studio invested in photogrammetry technology, scanning in physical objects (humans, cars, a Russian T-72 tank) to make the game look more realistic than ever before. Modern Warfare will employ a “new purpose-built engine” that includes features like ray-traced shadows, reflections, and audio; spectral rendering for night vision and thermal goggles; dynamic global illumination and reflections; and volumetric lighting.

Shown on a PlayStation 4 Pro at Infinity Ward’s in-house theater, it’s easily the most visually impressive Call of Duty game to date.

That pursuit of realism extends to the game’s guns, the primary means of interaction in Call of Duty games. Motion blur effects on guns and muzzle flare, reloading while aiming down sights, and all-new audio tech will “illustrate how powerful these weapons feel,” according to animation director Mark Grigsby.

Infinity Ward/Activision

“This is a military sim,” Infinity Ward studio co-head David Stohl said. His team is going for “authentic and gritty, not superhero caricature” for the new Modern Warfare. And while modern military shooters are inherently extremely violent, Infinity Ward is aiming for “intense and mature over gratuitous body count and gore.”

“This is the most authentic and realistic game we have ever made,” Minkoff said. “All we want to do as storytellers is make players feel something.”

Call of Duty: Modern Warfare, which is coming to PlayStation 4, Windows PC via Battle.net, and Xbox One with cross-platform play, will be released on Oct. 25.

Source: Polygon.com


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