Call of Duty: Modern Warfare Available Now Worldwide

It’s Call of Duty® time!

Call of Duty: Modern Warfare is available now worldwide on PlayStation 4, Xbox One, and PC (Battle.net)!

Call of Duty: Modern Warfare features three modes —

  • An all new Campaign, which features a new story with fan favorite characters from the original Modern Warfare series
  • Multiplayer Playground with a variety of modes to play, including 2v2, 6v6, 10v10, 20v20, 32v32, and more.
  • Special Ops returns in an all new way with Operations and Missions for players to play across four Operations at launch.

Players have already had a chance to get hands on with MP and Gunfight with the Alpha and Betas earlier this year, but now it’s time to experience the full Call of Duty: Modern Warfare experience.

There are many editions of Call of Duty: Modern Warfare available, including the Standard Edition, Operator Edition, Operator Enhanced Edition, Precision Edition, and Dark Edition. Each of the Editions includes different bonus content, so be sure to check your download lists (for digital) and game case/receipt (for retail copy) for codes.

Call of Duty: Modern Warfare does not feature a Season Pass, which means all post launch content, including MP maps, Special Ops missions, MP modes, and more, will be available for free on all platforms.

Be sure to follow us on Twitter all day long for the latest launch day updates!

Keep up to date with our Call of Duty: Modern Warfare launch coverage on our Modern Warfare game page.

Bravo Six, Going Dark.

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Call Of Duty: Modern Warfare Update Removes All Night Maps From Rotation Ahead Of Launch

Call of Duty: Modern Warfare is just hours away, but a last-minute patch is making a major change to the multiplayer options first. Infinity Ward announced that it’s releasing an update that will remove all night maps from rotation.

The studio didn’t state a reason for the change but did say that it will be adding night maps back in as a separate playlist. The update will also remove the minimap from Hardcore modes.

Feedback to day-one patch notes may shed some light on the reason, though. Several users complained that night maps in the beta just fundamentally played differently than others, due to the reliance on night vision and specialized aiming attachments. Several players suggested doing exactly what Infinity Ward just announced: making it a separate playlist entirely. The day one patch notes, much of it addressing beta feedback, can be found below.

If you’re eagerly anticipating the release of Modern Warfare, you can pre-load now and check out what time it will unlock in your territory. Plus you still have time to run to Walmart and pick up a double XP bonus before you start playing. Read our pre-order guide for everything you need to know to prepare for launch.

Call of Duty: Modern Warfare Day One Patch Notes

GENERAL FIXES

  • Spawning in Core Multiplayer:

    • Fixed edge case scenarios with spawning on enemies

    • Adjusted spawn logic to improve spawn quality. We’ve also added more spawns to increase your options. We will continue to improve this map by map post-launch

  • Ground War:

    • Added more fallback spawns to FOBs if the flag has too many enemies

    • Improved safety checking for spawning on Squadmates (is still dangerous, but the UI will notify you of this!)

    • Added spawning on Squadmates while in vehicles

    • Neutral tanks and helicopters now show up in the Spawn Selection screen

    • Helicopters now have flares to help manage incoming missiles

    • If all flags are captured by one team, you’ll go into Defcon to win so protect those flags!

    • Fix for an exploit that was allowing players (and therefore teammates) to spawn under the map

  • Lighting:

    • Brightened characters in dark areas across many maps

  • Low Health Visuals:

    • Now brightens up in the middle of the screen instead of darkening

  • Weapon Balance:

    • In general, weapons received a lot of love since the Beta. Most notably shotguns and pistols.

  • Equipment:

    • Enemy claymores now have larger, visible lasers

    • Reviving a teammate near a friendly claymore could cause the claymore to explode, resulting in a suicide

  • Mini-Map:

    • Now on by default across core multiplayer and Ground War. Enemy firing does not show up on the mini-map unless a team UAV is active

    • Map zoom is pulled out a bit to help with player awareness

  • Killstreaks:

    • VTOL Jet adjusted to not target players though rooftops

    • Fix for the Juggernaut Suit not spawning out of a crate. Another fix was deployed to prevent the mask from staying on the player after you have died as the Juggernaut and respawned

    • After using the Cruise Missile, player character models were sometimes stuck in a lean after using the streak

  • Munitions Box:

    • Activated by using a prompt instead of proximity

    • Reduced the explosion radius of the box

  • Trophy System:

    • Applied the Snapshot effect to the owner of any Snapshot grenades

  • Recon Drone:

    • All players in vehicles are now markable

  • Screen tearing on character and weapon models on Xbox

  • Impact damage of lethals/tacticals and the ammo box were causing instant kills

  • Adjustments to the descriptions in Gunsmith

  • Fix for a bug where the wrong input would be shown for players in a party

  • Fix for a bug where a door could open in the opposite direction of the player’s movement

  • Footsteps – Footstep tuning of volume fall off distance, mixing volume and occlusion settings

  • Placing Deployable Cover on stairs could prevent teammates from being able to mantle or crouch under, blocking paths

  • Various audio tuning and fixes for executions and weapons

  • Players were able to spam the crouch button while moving creating a ‘snaking’ effect.

PC SPECIFIC

  • Crouch and prone transition animations have been smoothed out for high FPS

  • ADS Sensitivity options can now be saved when using KBM

  • Double-tapping the sticks now always triggers the Tactical Sprint when using a gamepad on PC

  • Fixed blurriness in various situations

  • Ping widget is now showing the correct latency value

  • Added depth of field option in the Graphics options

  • Added HDR support

  • Added NVIDIA Highlight support in MP

  • Global performance improvements and stability fixes

  • ADS transition animations have been smoothed out for high FPS

  • Adjusted stand-to-prone timing for KBM versus gamepads

  • Player no longer loses sprint functionality by holding down sprint keybind and the move keybind while respawning

  • FOV Slider setting reverting to default after loading into the map.

Source: GameSpot.com


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New update for Modern Warfare to remove night maps from Quick Play rotation

Infinity Ward is deploying an update to Call of Duty: Modern Warfare to remove night maps from the Quick Play matchmaking rotation.

Fans have been asking for separate playlist for these maps since the game went live in some regions this morning.

Infinity Ward says the maps will be added into a separate playlist in the future.

They are also removing the mini map from Hardcore Modes in Call of Duty: Modern Warfare.

Launch is almost here worldwide. Stay tuned.

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Source: CharlieIntel.com


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Call of Duty: Modern Warfare – Day 1 Patch Notes

Infinity Ward has put a Reddit post up detailing the fixes and updates they’ve made to Call of Duty: Modern Warfare following the feedback from the Call of Duty: Modern Warfare Beta in September.

The post describes an overview of bug fixes, feedback points, and more made to the overall MP experience with the feedback and data from the MP Beta.

Here’s the details on what’s updated and being worked on from Infinity Ward:

You’ll be able to earn and unlock exclusive gear and XP for both Multiplayer and Special Ops when you play through the Campaign as well, so don’t skip out! Plus, on Friday night, be sure to grab some of your friends for Ground War!

Now, since Beta, we’ve made a TON of fixes to the game. Below are patch notes for fixes we’ve been working on with the help of your feedback:

GENERAL FIXES

  • Spawning in Core Multiplayer:
    • Fixed edge case scenarios with spawning on enemies
    • Adjusted spawn logic to improve spawn quality. We’ve also added more spawns to increase your options. We will continue to improve this map by map post-launch
  • Ground War:
    • Added more fallback spawns to FOBs if the flag has too many enemies
    • Improved safety checking for spawning on Squadmates (is still dangerous, but the UI will notify you of this!)
    • Added spawning on Squadmates while in vehicles
    • Neutral tanks and helicopters now show up in the Spawn Selection screen
    • Helicopters now have flares to help manage incoming missiles
    • If all flags are captured by one team, you’ll go into Defcon to win so protect those flags!
    • Fix for an exploit that was allowing players (and therefore teammates) to spawn under the map
  • Lighting:
    • Brightened characters in dark areas across many maps
  • Low Health Visuals:
    • Now brightens up in the middle of the screen instead of darkening
  • Weapon Balance:
    • In general, weapons received a lot of love since the Beta. Most notably shotguns and pistols.
  • Equipment:
    • Enemy claymores now have larger, visible lasers
    • Reviving a teammate near a friendly claymore could cause the claymore to explode, resulting in a suicide
  • Mini-Map:
    • Now on by default across core multiplayer and Ground War. Enemy firing does not show up on the mini-map unless a team UAV is active
    • Map zoom is pulled out a bit to help with player awareness
  • Killstreaks:
    • VTOL Jet adjusted to not target players though rooftops
    • Fix for the Juggernaut Suit not spawning out of a crate. Another fix was deployed to prevent the mask from staying on the player after you have died as the Juggernaut and respawned
    • After using the Cruise Missile, player character models were sometimes stuck in a lean after using the streak
  • Screen tearing on character and weapon models on Xbox
  • Impact damage of lethals/tacticals and the ammo box were causing instant kills
  • Adjustments to the descriptions in Gunsmith
  • Fix for a bug where the wrong input would be shown for players in a party
  • Fix for a bug where a door could open in the opposite direction of the player’s movement
  • Footsteps – Footstep tuning of volume fall off distance, mixing volume and occlusion settings
  • Placing Deployable Cover on stairs could prevent teammates from being able to mantle or crouch under, blocking paths**.**
  • Various audio tuning and fixes for executions and weapons
  • Players were able to spam the crouch button while moving creating a ‘snaking’ effect.

PC SPECIFIC

  • Crouch and prone transition animations have been smoothed out for high FPS
  • ADS Sensitivity options can now be saved when using KBM
  • Double-tapping the sticks now always triggers the Tactical Sprint when using a gamepad on PC
  • Fixed blurriness in various situations
  • Ping widget is now showing the correct latency value
  • Added depth of field option in the Graphics options
  • Added HDR support
  • Added NVIDIA Highlight support in MP
  • Global performance improvements and stability fixes
  • ADS transition animations have been smoothed out for high FPS
  • Adjusted stand-to-prone timing for KBM versus gamepads
  • Player no longer loses sprint functionality by holding down sprint keybind and the move keybind while respawning
  • FOV Slider setting reverting to default after loading into the map.

SOURCE: Reddit

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Source: CharlieIntel.com


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Here’s how 2XP Tokens work in Call of Duty: Modern Warfare



2XP Tokens in Call of Duty: Modern Warfare work differently than previous Call of Duty games in many ways.

In this post, we wanted to share the latest information on how 2XP Tokens work to ensure that you are in the know if you get tokens.

The biggest thing to know: the timer for 2XP tokens, once activated, will not stop regardless of what’s happening. This means that in the pre-game lobby, if you exit the game, while waiting for a match, the 2XP token will continue to countdown the timer.

You can earn 2XP Tokens from Challenges in-game, by completing the Campaign Missions, and via partnerships like Mountain Dew.

Here’s an FAQ from Activision Support:

HOW CAN I ACQUIRE 2XP TOKENS?

You can acquire XP Tokens to receive 2XP in two ways:

  1. Through gameplay – Call of Duty: Modern Warfare offers several objectives and challenges that reward XP Tokens upon completion.
  2. Through partnerships – Buy specially-marked products from various retailers and partners and receive codes redeemable for XP Tokens.

HOW DO I ACTIVATE A 2XP TOKEN IN GAME?

You can see the total amount of XP Tokens you have and activate an XP Token from the 2XP sidebar.

  1. Enter a pregame lobby from the Multiplayer menu.
  2. Press L3 to open the 2XP sidebar.
  3. Highlight an available XP Token tile and press Select to activate 2XP.

Once an XP Token is activated, the time to earn 2XP in Multiplayer begins, and a countdown timer appears on the righthand side of the screen in the Multiplayer pregame lobby.

CAN I SEE HOW LONG THE 2XP TOKEN IS ACTIVE FOR?

Yes. Once an XP Token is activated, the time to earn 2XP in Multiplayer begins, and you’ll see a timer counting down on the righthand side in the Multiplayer pregame lobby.

WHY DOES THE 2XP TIMER RUN WHEN I AM NOT IN A MATCH?

There is a bit of a change to the system this year, as XP Tokens count down in real time whether you’re in a match or not, including the pregame lobby, when you are adjusting your loadout, or even if you exit the game. Therefore, we recommend only activating XP Tokens when you’re sure your game session will last as long as, or longer than the time of the XP Token activated in order to maximize your experience.

SOURCE: Activision Support

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Call of Duty Points not yet available in Call of Duty: Modern Warfare

A popular question we always get as we get on launch day for Call of Duty: Modern Warfare, many people always wonder where to get their bonus Call of Duty Points. 

Bonus Call of Duty Points are currently available only with the Operation Enhanced Edition of Call of Duty: Modern Warfare, but the Points are not enabled in game as of now. 

Activision says that it will be activated in-game at a later date, and it’s not clear yet what all will be added for Call of Duty: Modern Warfare. 

Call of Duty Points (CP) will be accessible in Call of Duty®: Modern Warfare® once CP are made available in game. Platform and region availability may vary and are subject to change.

The company confirmed a Battle Pass system is set to arrive later this year in Call of Duty: Modern Warfare, and there will be an in game cosmetic store. Majority of this will be bought with Call of Duty Points, but beyond that content, it’s not revealed what else you will be able to get with Call of Duty Points in this game. 

We will update when they do add Call of Duty Points to Call of Duty: Modern Warfare. Stay tuned. 

Keep up to date with our Call of Duty: Modern Warfare launch coverage on our Modern Warfare game page.

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This is Tavorsk District, the largest Call of Duty multiplayer map yet, in Modern Warfare

Tavorsk District is an all new Call of Duty: Modern Warfare map that is for Ground War. It’s the biggest Call of Duty multiplayer map to date, and is built with a 1:1 of a downtown city.

There’s two massive towers in the map that you can go all the way up to the roof — the 16th floors of the buildings.

This map is played with 32v32 Ground War mode right now, but there’s no details on if it will expand to support more player counts.

This map is not available in-game on Day 1, but Infinity Ward confirmed that Ground War will launch on Friday, October 25 in the game.

Ground War has two maps confirmed so far: Karst River Quarry and Tavorsk District.

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How Cross Play works in Call of Duty: Modern Warfare

With Call of Duty: Modern Warfare officially going live today, we wanted to remind players how Crossplay works in Call of Duty: Modern Warfare.

Modern Warfare is the first Call of Duty game to support Cross Play between PlayStation 4, Xbox One, and PC allowing friends to play together regardless of platform of choice.

There’s also support for Cross Progression in Call of Duty: Modern Warfare, letting you transfer your data between platforms. Cross Progression works as long as you have all of your accounts linked to a single Call of Duty & Activision account. 

Now, let’s go over the basics of cross play in Modern Warfare. 

Here’s the details on the Cross Play support in Modern Warfare: 

1. You can Opt in, or Opt out:

In Modern Warfare, players can choose to enable crossplay, allowing players to play with friends on all three supported platforms, so the game offers an opt-in choice. 

2. A COD Account is Needed:

Remember, you will need a COD Account to play Modern Warfare, if you don’t have one already you can create one here.

3. Matchmaking and Balancing:

In Modern Warfare, crossplay has been designed to factor play balancing across differences in controller type. No one should feel an unfair advantage. Plus, players have choices on which control device they wish to use on any platform. Here are some examples you may experience:

·      You can decide to use keyboard and mouse on PlayStation® 4 or Xbox One.

·      You can decide to use a controller on PC.

·      PlayStation 4, Xbox One, and PC players can all play against each other, provided they all utilize controllers, or all utilize KBM (a keyboard and mouse).

·      You can place into a lobby where there are no control scheme filters, allowing you to play with players using both controllers and/or KBM across up to all three supported platforms.

Plus, with the addition of crossplay, we anticipate that players should look forward to even shorter lobby wait times.

4. Adding your Friends and Gathering Parties:

Using your COD Account, you are able to create cross-platform Friends lists and Parties from all three supported platforms. This unites the community by removing barriers, creating platform-agnostic friend groups. Are you a PS4 player with friends on Xbox One and PC, for example? Now you can organize parties and jump into matches with your friends, easily and quickly regardless of platform!

5. Crossplay Applicable Modes:

Crossplay supports all multiplayer modes in Modern Warfare. There are no plans currently to support Ranked Play or competitive tournaments.

How Cross Play works in Call of Duty: Modern Warfare 

Keep up to date with our Call of Duty: Modern Warfare launch coverage on our Modern Warfare game page.

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Call of Duty: Modern Warfare – How Perks Work

In rebooting Call of Duty: Modern Warfare, developer Infinity Ward has changed a lot of about the franchise’s formula. The game adds new equipment to your loadout, offers new abilities like reloading while aiming down sights, and allows for new strategies thanks to its different take on map design. It also makes some changes to how its weapons work in multiplayer, allowing you to add attachments to your guns that change how they handle.

Like past Call of Duty games, Modern Warfare includes a slate of “perks” you can add to your loadout that give you different abilities. Some will fill up your killstreaks a little faster, while others will make you tougher for enemy technology to spot you. But perks work a little differently in Modern Warfare. They’re not just specific to your character loadout, they can also be added to your weapons, as well. Here’s what you need to know about how perks work in Modern Warfare, and how to make the most of them.

Perks On Your Loadout

Your main group of perks come as part of your character loadout. As in past games, you get three of them, each with a different thematic drive. Some affect how fast you move or how quickly you can ready your weapons; others change how enemies can see you or how you’re affected by their equipment. Combining the perks for different situations can help you make the game fit your playstyle and give you an edge against an opponent under the right circumstances.

No Caption Provided

Modern Warfare also lets you edit your loadouts mid-match, so you can make adjustments to your perk choices as the situation dictates. If your enemy is using a lot of UAVs, you can switch to a perk that makes you invisible to enemy radar, for example. In general, you don’t want to just pick a set of perks and forget about them–try to adjust your perks to give yourself advantages and abilities to deal with whatever you’re dealing with in a given match.

Perks On Your Guns

No Caption Provided

Modern Warfare uses a similar system to past Call of Duty games, in that you don’t just level up your overall character to unlock new guns, equipment, and perks as you play, you also rank up your individual guns as you use them. Experience earned with a particular weapon unlocks new attachments for that gun, which can change the way it handles–a scope increases a weapon’s range while making it heavier and therefore slower to wield, while a different stock might speed up how quickly you can move around while aiming.

Guns also have perks of their own you can unlock, independent from your loadout perks, and specific to each weapon. Unlike attachments, each of which has pros and cons when you add it to a weapon, perks are slight boosts to your weapon that can give you a particular edge. For instance, one perk gives your gun more bullet penetration, allowing you to do more damage to players you shoot through cover. Perks don’t drastically change a weapon’s capabilities or damage, but like attachments, they can change how a gun works to make it better fit your playstyle. You can add one perk to a gun, so you’ll have to choose wisely–and adding a perk counts as an attachment, which means you’ll have one less slot for things like magazines, barrel attachments, and sights.

Spend some time considering which perks work best with your playstyle on a particular weapon. As with loadout perks, you can change your gun attachments in your loadout at any time during a match, and that goes for your gun’s perk, too. Adjusting to the situation is key to victory in Modern Warfare, and with perks on both your character and your weapons, you have a lot of customization options that, if used well, can help you excel over the opposition.

Source: GameSpot.com


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Weapons in Call of Duty: Modern Warfare have a lot of levels

Weapons in Call of Duty: Modern Warfare have been updated with a new leveling system that offers deeper progression and customization than ever before seen in Call of Duty. 

Each weapon in Call of Duty: Modern Warfare has between 50 and 71 levels to progress through. The level varies based on the weapon. For example, the P90 has 50 levels; the M4 has 71 levels. 

You level up weapons in Call of Duty: Modern Warfare by just using the weapon in game to earn Weapon XP. While leveling up weapons in Call of Duty: Modern Warfare, you also get bonus player XP. 

Leveling up weapons in Modern Warfare unlocks two different things: certain levels will unlock new attachments to use in the Gunsmith, and other levels will unlock new camo classes in Modern Warfare.

All attachments in Call of Duty: Modern Warfare are earned through leveling up the weapon and can be equipped in Gunsmith, similar to the beta experience of Call of Duty: Modern Warfare. 

Weapons have 100+ attachments options, the most in any Call of Duty game ever, allowing for a deep customization and weapon changes that Call of Duty has not seen before. You can make a variety of new weapons in Gunsmith and save them as you want. 

Call of Duty: Modern Warfare also features cosmetic weapon variants. The cosmetic weapon variants have different looks with a set of attachments that provide a different feel to the overall weapon. Cosmetic weapon variants can be earned through completing objectives, pre-order bonuses, and more in the game. 

Keep up to date with our Call of Duty: Modern Warfare launch coverage on our Modern Warfare game page.

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