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Call Of Duty: Modern Warfare’s Weapon Progression Explained

Alongside details of how multiplayer progression works, publisher Activision has outlined Call of Duty: Modern Warfare‘s weapon unlock system. Players will be able to unlock attachments, camouflages, and more when the first-person shooter arrives on October 25 for PC, PlayStation 4, and Xbox One.

The publisher shared a blog post explaining Modern Warfaren’s weapon progression. Each weapon will allegedly have 50 attachments to unlock and over 100 camo patterns to earn.

Leveling up a weapon requires that you get kills with it equipped. Each level rewards you with a new attachment, camouflage, or perk for that weapon. All of these and more can be equipped at the Gunsmith.

The base camouflage for a weapon is unlocked by leveling it up and earning other camos. Various camo challenges will become available upon getting the base camo, letting you acquire “a set of colorful and cool-looking skins within a camo set” for that specific weapon. Additionally, camo unlocks net you experience.

Call of Duty: Modern Warfare is just a week from launch. Preloading on PS4 and Xbox One is now available, but PC players will have to wait until next week to install the Modern Warfare reboot early.

Source: GameSpot.com


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Call Of Duty: Modern Warfare Preloading Now Available On PS4 And Xbox One

Activision’s Call of Duty: Modern Warfare reboot is only a week away. The anticipated shooter releases for PS4, Xbox One, and PC on October 25, and if you’re eager to play the game as soon as it drops, preloading has already begun on consoles, with PC following on Tuesday.

Activision shared preloading details for Call of Duty: Modern Warfare on its official website. Players in North America and Europe who’ve pre-purchased the game digitally on PS4 can now download it, while those in Japan and Asia will be able to beginning Saturday, October 19. Preloading for the Xbox One version, meanwhile, is now live in all regions.

As previously mentioned, PC players will get a chance to preload Modern Warfare via Battle.net a few days later, starting October 22. The game officially goes live on the platform at 6 PM PT / 9 PM ET on October 24. Activision shared the following map that shows what time Modern Warfare officially launches in each region.

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As for what time PS4 and Xbox One players can start playing, the Modern Warfare site says to “consult your console dashboard for accurate launch times in your region.” If you’ve yet to secure a copy, you can read more about the game’s various editions in our Call of Duty: Modern Warfare pre-order guide.

Ahead of Modern Warfare’s launch, Activision recently shared details on the game’s post-release content. As the publisher previously confirmed, Modern Warfare will not have loot boxes; instead, the game will use seasonal battle passes much like Fortnite. The pass will offer a free content stream and a premium one; the former will let you unlock anything that has an impact on gameplay, like weapons, while the latter will feature vanity items like unique cosmetics.

Call Of Duty: Modern Warfare PC Unlock Times

  • 6 PM PT (October 24)
  • 9 PM ET (October 24)
  • 2 AM BST (October 25)
  • 12 PM AEDT (October 25)

Source: GameSpot.com


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Here’s How Call Of Duty: Modern Warfare’s Multiplayer Progression Works

Activision has divulged details about Call of Duty: Modern Warfare‘s multiplayer progression system. While it sounds fairly straightforward, developer Infinity Ward has implemented a new way to rank up.

The publisher shared a blog post outlining how player progression works when Modern Warfare launches on October 25 for PC, PlayStation 4, and Xbox One. Modern Warfare will feature two progression tracks: Enlisted and Officer ranks.

Gaining experience–by completing weapon camo challenges, multiplayer matches, special operations and missions, daily challenges, and challenge missions–will increase your Enlisted rank. There are 55 Enlisted ranks to reach, each unlocking new weapons, equipment, perks, field upgrades, and killstreaks. Like previous Call of Duty titles, loadout options are limited until reaching Private IV (Rank 4), which unlocks the customizable loadout feature.

Modern Warfare will feature a brand-new seasonal Officer ranking system. Tied to new seasons, the Officer progression track comes with 100 ranks to go through. A weapon blueprint is unlocked when you reach Officer Rank 1, and each level unlocks a special Officer Challenge. These challenges reward with plenty of experience but also a special Seasonal Ribbon upon completion. Earning 10 ribbons unlocks a special Season Emblem, with every 10 levels changing that emblem. You earn an animated emblem after collecting all 100 ribbons; doing so also nets you another weapon blueprint.

Officer ranks reset with each season, but the achievements, cosmetics, and rewards are unlocked permanently. Enlisted ranks never reset.

Preloading for Modern Warfare is not available on PS4 and Xbox One. PC players will have to wait until October 22.

Activision has laid out its post-launch plans for Call of Duty: Modern Warfare, confirming that the first-person shooter will use a battle pass to release additional content. This follows Infinity Ward’s Joel Emslie opting to not implement loot boxes in Modern Warfare.

Source: GameSpot.com


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Call Of Duty: Modern Warfare Length Is What You Would Expect

Activision’s big new Call of Duty game, the Modern Warfare reboot, launches in October. It’s poised to be one of 2019’s biggest games. But how long will it take to beat?

As with pretty much all games, the way you play will determine how long it takes to beat. That’s also true for Modern Warfare, studio narrative director Taylor Kurosaki told Game Informer. That being said, Kurosaki said players can expect Modern Warfare’s campaign length to be “in line” with what players would expect from a Call of Duty game.

“It varies greatly,” Kurosaki said. “The length of this campaign is exactly in line with the lengths of what you would expect in a contemporary Call of Duty campaign.”

Campaign is just one element of the new Modern Warfare. The game also features multiplayer, which adds the large-scale Ground War mode this year, along with a Spec Ops co-op mode. The game doesn’t feature a Zombies mode, and there are no current plans for battle royale.

The new Modern Warfare launches on October 25 for PlayStation 4, Xbox One, and PC. In a big change for the series, there will be cross-play multiplayer support between competing consoles.

Early access to the upcoming multiplayer beta for Modern Warfare begins September 12 on PS4, while the open beta starts September 14 on Sony’s system before it extends to Xbox One and PC at some point later on.

Source: GameSpot.com


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Modern Warfare DLC Will Release First On PS4

As has been the case for the past few years, post-release content for Call of Duty: Modern Warfare will launch first on PS4 before coming to other systems. This was confirmed in a trailer for the game posted on PlayStation’s YouTube account.

The message states: “Play new content first on PlayStation 4.” The fine print goes on to clarify that the exclusivity period is one week. “New playable content, when available, will launch on PS4 seven days prior to launch on other platforms.”

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This is no surprise, given Activision has partnered with Sony for Call of Duty exclusivity deals every year since 2015 with Black Ops III. Before that, Activision had a deal with Microsoft to launch Call of Duty DLC first on Xbox platforms.

What’s different with the new Modern Warfare is that all post-release maps will be free, whereas in the past Activision charged for them. Also new for Modern Warfare is cross-play support between PS4, Xbox One, and PC. It remains to be seen how cross-play might be impacted when PS4 players have access to content that Xbox One and PC players do not. We’ve followed up with Activision in an attempt to get more details.

Modern Warfare–which is a reboot of sorts of the popular sub-brand that began in 2007–launches on October 25. GameSpot recently visited developer Infinity Ward’s studio to learn more about the game; check out the story below for more.

Call Of Duty 2019 Is Modern Warfare – What We Learned Visiting Infinity Ward

Source: GameSpot.com


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Big Changes For Call Of Duty 2019: Modern Warfare Has Cross-Play, No Season Pass

Call of Duty: Modern Warfare is making a bunch of changes to the Call of Duty formula with its reimagining of Infinity Ward’s 2007 classic. The studio is going for “continuity and consistency” across all Modern Warfare’s game modes, meaning guns will feel the same in multiplayer as in single-player, and character progression will carry over between those modes. Beyond that, there are some exciting changes coming that should be good news for all fans who pick up the game when it releases on October 25–specifically, those who don’t want to pay for new maps but do want to play with those on different platforms.

Infinity Ward shared the welcome news in a press release that dropped alongside its first Modern Warfare trailer, which you can see below. Cross-play will be available across PC, PS4, and Xbox One, letting players on any platform jump into a match with those on another system.

It also noted that Modern Warfare will not have the traditional “season pass,” which in the past players were required to buy in order to receive new maps over the course of the year after a Call of Duty game’s release. Instead, all post-release maps for Modern Warfare will be free to all players, mimicking a shift we’ve seen many competing games make.

Both features should go a long way to helping keep the Call of Duty player base together, without limiting them to only playing with people on the same platform and who own the same maps that they do. In general, there should be a whole lot more people to play against. It may also make the Call of Duty esports scene a little more welcoming, as players will be able to compete on their preferred platforms.

The studio showed off Modern Warfare to journalists in the week before announcing the game, giving a sense of the single-player campaign and the technology that’s going into the game. Along with reimagining the story, Infinity Ward said it’s working to make Modern Warfare “more relevant” to the current world, and drew inspiration for the game’s story from real-world conflicts and documentaries about them, as well as recent Hollywood movies.

Source: GameSpot.com


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Call Of Duty 2019 Is Modern Warfare – What We Learned Visiting Infinity Ward

More than a decade after the release of Call of Duty 4: Modern Warfare, developer Infinity Ward is returning to the game that made its franchise into an industry-dominating juggernaut. This year’s Call of Duty is, again, Modern Warfare–but it’s not a remake of the game that kicked off the trilogy in 2007. Call of Duty: Modern Warfare 2019 is a reimagining of the first game and brings with it some stark changes, like the addition of cross-play and moving away from the standard multiplayer season pass.

Infinity Ward revealed details about Call of Duty: Modern Warfare’s single-player campaign to journalists last week at its studio in California. During a lengthy presentation, developers explained that this isn’t a continuation of the Modern Warfare trilogy, because, in that world, there wasn’t much room to raise the stakes; Russia invaded the U.S., nuclear weapons exploded, and the series’ major characters had fought through it all (with some even dying along the way). Instead, Infinity Ward wanted to revisit some of Modern Warfare’s concepts without being beholden to the world the original trilogy created.

There are some returning elements, though. Captain Price is again a principal character in this new story, for instance. It seems as though this game will also concern Russian interactions with the Middle East, while enemies will include an ultranationalist group helping to execute terrorist attacks in major cities such as London. Apart from broad strokes, though, we don’t know much more about the story.

Studio narrative director Taylor Kurosaki and single player director Jacob Minkoff, who both came to Infinity Ward from the narrative-focused developer Naughty Dog, said they mean for this Modern Warfare to be more “gritty” and “mature,” with more relevance to today’s world.

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“The world we live in right now is more complex than the world was in 2007, or 2009, or even 2011,” Kurosaki said during the presentation. “Even now the world that we live in, the battlefield is less defined than it’s ever been, and because it’s less defined and because enemies no longer really wear uniforms a lot of the time, that means that civilian collateral damage is a greater part of the equation more so now than it’s ever been. So what does that mean? It means we’re creating circumstances where, as storytellers, we are taking these characters, and we are putting them into complex situations with a lot of pressure on them, and how they respond to that pressure reveals their true nature.”

The morally gray areas of fighting a war are what Infinity Ward is looking to explore with Modern Warfare, Kurosaki said, as well as how soldiers respond to them and where they draw the lines separating what they are and aren’t willing to do. The team is pulling influences from Hollywood films that tell similar war stories, like The Hurt Locker, Lone Survivor, and American Sniper, and documentaries such as Last Men in Aleppo, Minkoff said.

The world we live in right now is more complex than the world was in 2007, or 2009, or even 2011.”

The game will deal with scenarios that are “ripped from the headlines” to make the game more relevant in our current world. That doesn’t mean that Modern Warfare will recreate real events, Kurosaki clarified, but Infinity Ward’s research for the game has included ongoing conflicts such as the Syrian civil war and the continuing U.S. wars in Afghanistan and Iraq. As Minkoff noted, “one man’s freedom fighter is another man’s terrorist,” and Modern Warfare will also put you alongside “regular people taking up arms to fight for their homes.”

To that end, Modern Warfare will explore different kinds of conflict in its gameplay. There’ll be the more traditional Call of Duty approach, in which players embody Tier 1 Operator-type soldiers, such as U.S. Delta Force troops and those in Bravo 6, Captain Price’s British SAS team. But you’ll also fight alongside rebels, apparently in the fictional Middle Eastern country Urzikstan. Rebels won’t have the same quality of gear at their disposal as Tier 1 Operators, but they’ll have greater numbers, improvised weapons, a better knowledge of their warzones, and guerrilla tactics. The two different types of warfare will create a variety of gameplay situations, depending on whether you’re playing as a Tier 1 soldier or a rebel in a given scenario, and whether you’re facing off against Tier 1 soldiers or rebels.

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Telling A Modern War Story

Modern Warfare won’t have a branching narrative, Kurosaki said, but it will allow for player choices that will have an impact on the world of the game. Those choices include how you approach combat situations, like whether you go loud or quiet, or kick down a door versus pushing through it carefully. But your effect on the game world will also be deeper depending on how things play out on missions.

“It means that you can reach mission success and make a big difference, like you’ve saved a bunch of people,” Kurosaki explained in an interview with GameSpot. “Or you can reach mission success, and unfortunately, there have been heavier losses than there otherwise could have been. So again, hopefully, if we’re doing our jobs right, you’re going to feel that sense of urgency to sort of make as much of a difference as you possibly can without crossing your line.”

During the presentation, Infinity Ward showed two brief portions of missions from the game. The first started with police in London responding to the threat of a terrorist attack. Before the police could stop it, the terrorists detonated a bomb and then began attacking people on the street. The mission cut away to a later moment when Captain Price and Bravo 6 had used intelligence the police discovered to track down the terrorist cell responsible for the attack, locating them in a nearby London townhouse. As a member of the squad, the player’s job was to sweep through the house and take down the terrorists. Price and his team carefully knocked out lights, then moved through, room by room, using night vision goggles to ambush the surprised enemies. It was a tense mission as terrorists opened fire blindly in the darkness, amplified by the possibility of civilians in the house; a baby crying on an upper floor reminded players to check their targets carefully.

It’s also a level that showcases Infinity Ward’s push for greater authenticity in the game, for better or worse. Several times, enemies were ripped with bullets, writhing in pain on the ground or choking on blood, before soldiers finished them with headshots. More than one room included people who initially seemed like noncombatants before they went for weapons and the player killed them. The strength of the character models and animations could make those moments intense and disturbing, Infinity Ward said its approach in that regard is “‘Jaws,’ not ‘Saw,’” emphasizing a push toward realism that would impact players without being gross-out gory.

The mission ended with Price and the player character finding an unarmed woman in an attic room, attempting to take her alive, but shooting her before she could reach a detonator for an unseen bomb. Price also discovered intel about the location of someone called The Wolf, who seems to be one of the major villains of Modern Warfare, although we learned nothing else about him.

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The second mission in the presentation took place 20 years before the rest of the events of the game and concerned two children, Farah and Hadir, and emphasized the intensity of what Infinity Ward is trying to convey with the game. Players took on the role of Farah, but the mission started with her awakening under a pile of rubble after being trapped during a bombing, her mother lying dead beside her. The player managed to bang on a piece of metal using a chunk of brick, alerting rescuers of her presence. A second later, they’d cut her free and returned her to her father.

As Farah’s father started to look for her brother, Hadir, another bomb ripped through the city center, sending a shockwave through the crowd and scattering people. Trucks began to roll up on nearby streets, filled with Russian soldiers who started firing indiscriminately into crowds of fleeing civilians. Farah and her father managed to slip past the soldiers and return to their home, where they found Hadir, just as more Russian bombs started blanketing the city in deadly gas.

…If we’re doing our jobs right, you’re going to feel that sense of urgency to sort of make as much of a difference as you possibly can without crossing your line.”

Before the family could leave with a gas mask that would protect them, one of the Russian soldiers invading the city burst through their front door and killed Farah and Hadir’s father. Most of the rest of the level found the two kids hiding from the soldier as he searched the house for them. The player, as Farah, had to sneak through the house to find a screwdriver to use as a weapon against the soldier. After a harrowing fight in which Farah stabbed the soldier repeatedly with the screwdriver, the kids managed to kill him with his rifle.

With both their parents dead, Farah and Hadir took the soldier’s gas mask, then headed back outside, sneaking past the Russian soldiers and stepping over the gasping bodies of people, goats, and the occasional dog in an attempt to escape.

Farah and Hadir finally reached some small farms on the outskirts of town where more soldiers were executing people and taking children away–seemingly to force them to become child soldiers. The mission ended with Farah and Hadir coordinating to distract two Russian soldiers so Farah could reach a gun and use it to kill them.

Kurosaki and Minkoff said Farah and Hadir are rebel leaders players would fight alongside in the game’s present, so the mission about their childhood served as backstory showing what led them to their cause. It scene also suggested that some brand of Russian troops were among the enemies in Modern Warfare, as they were in the original game.

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A Technological Upgrade

Bringing Modern Warfare into the modern era is more than an update for the game’s story. The game features two major changes on the multiplayer side from previous games–first and foremost, it’ll sport cross-play between PlayStation 4, Xbox One, and PC players. That means when you log into a multiplayer game, you’ll face opponents (and team with friends) regardless of the platform on which they purchased the game.

Modern Warfare also does away with the traditional Call of Duty season pass. Usually, players purchase the season pass and receive periodic map packs that expand the scope of multiplayer. Infinity Ward is working to keep the Call of Duty player base together by doing away with the barrier that crops up between people who buy into the new maps and people who don’t. Instead, all additional multiplayer maps will be free to all players.

Infinity Ward has done a lot for the game on the technical side, as well. Modern Warfare uses a new, purpose-built engine specifically made for the game, which is significantly increasing its production values.

One of the most interesting changes Infinity Ward is making is in how the game deals with elements like night vision and infrared goggles. In the original Modern Warfare, as developers noted, night vision goggles were little more than a green tint added to the game’s existing visuals. In the rebooted Modern Warfare, developers added additional light spectra to the engine that work much in the same way as real-world lighting. That means when you pull on your night vision goggles, you see things as illuminated by infrared light sources in the game world, giving the view mode a much more realistic look and feel.

Sound has also gotten an overhaul. Modern Warfare uses ray tracing to create realistic echoes for all sounds, whether they be shots from various guns ripping down a city street, or a grenade’s explosion reverberating in a tight subway staircase. You’ll also notice more realistic sounds created by interactions between objects, like shell casings popping out of your gun and bouncing off objects.

One man’s freedom fighter is another man’s terrorist.”

In addition to an upgraded presentation, Modern Warfare is also giving an overhaul to the formula for how Call of Duty games play. Infinity Ward said current games in the franchise have started to become more like three separate, siloed game experiences in a single package; multiplayer modes have a different feel and progression from the single player mode or the popular Zombies mode. With Modern Warfare, Infinity Ward said it’s going for “continuity and consistency” across all modes. Weapons will feel and handle the same whether you’re in single or multiplayer. Progressing your character, unlocking killstreaks, and increasing your levels with different guns will track across all modes, so you won’t feel penalized for preferring single player over multiplayer or vice versa.

Though Infinity Ward didn’t give journalists a chance to actually play the single-player mode of Call of Duty: Modern Warfare, it made clear the developer is trying to push itself–and in some ways, to return it to the groundbreaking place it found itself in back in 2007. The studio said it wants to “push the envelope” of what the medium of video games is capable of delivering, and include things into the game “only Modern Warfare would have the guts to show.”

We’ve only seen the edges of what exactly that entails. From the way Infinity Ward is talking about Call of Duty: Modern Warfare, though, the studio seems intent on redefining the franchise. We’ll have to wait until October 25 when the game releases to see just how successful that redefinition might be.

Read our interview with narrative director Taylor Kurosaki about the story of Call of Duty: Modern Warfare, its inspiration from real-life events, and the ways it looks to push players.

Source: GameSpot.com


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Call Of Duty: Modern Warfare Announced With Release Date

The next Call of Duty game has been revealed. As you may have guessed from the numerous leaks and rumors, it’s titled Call of Duty: Modern Warfare. Additionally, publisher Activision has revealed the game’s release date of October 25 (for PS4, Xbox One, and PC) and some exciting details regarding both cross-play and the typical season pass offered with CoD games.

Modern Warfare is a reboot of the 2007 game–not a remake, but a reimagining, developer Infinity Ward says. The new game is not set in the same universe as the existing trilogy–Infinity Ward says that world had left little room to raise the stakes further–but it does feature some familiar faces. Captain Price is back, for example, but with what appears to be a new voice actor.

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As was previously confirmed, this year’s Call of Duty will include a single-player campaign. It seems as though the story will concern Russian interactions with the Middle East, while enemies will include an ultranationalist group helping to execute terrorist attacks in major cities such as London.

Modern Warfare will of course include a multiplayer mode, but Infinity Ward hasn’t yet revealed much more detail on that portion of the game. It did say, however, that your progression in the campaign will carry over to multiplayer, meaning you’ll always be working towards unlocking new killstreaks, perks, and weapons. And as noted above, the game will feature cross-play across all platforms. Additionally, Activision will not be selling the standard season pass that locks off new, post-launch multiplayer maps.

The original game launched for PS3, Xbox 360, and PC back in 2007, and went on to be one of the most influential games of the 21st century. It was later remastered in 2016, though that is entirely separate to this upcoming reboot.

Call of Duty: Modern Warfare launches for PS4, Xbox One, and PC on October 25. For much more on the game, check out our extensive interview with Infinity Ward or our rundown of everything we know about the Call of Duty: Modern Warfare reboot.

Source: GameSpot.com


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Call Of Duty Announcement Imminent As Social Media “Goes Dark”

Activision appears to be preparing to reveal the next Call of Duty, as it has changed its social media accounts to reflect the impending announcement. The franchise says it is “going dark” and has changed its logo icon on its official Twitter account.

That all seems to suggest an announcement is imminent, likely sometime before or during E3 2019. Activision usually announces its annual Call of Duty installments before E3. Though Activision doesn’t hold its own press conference for the event, a Call of Duty trailer is often featured at the press briefings for Microsoft, Sony, or both. This year Sony is bowing out of E3, but Microsoft could still show it off.

Rumor has it that the next Call of Duty will be a reboot of Modern Warfare, dropping the numbers and simply calling itself Call of Duty: Modern Warfare. This would be the fourth Modern Warfare game, following up on last year’s Black Ops 4.

Black Ops 4 dropped the longstanding tradition of story campaign modes in Call of Duty games, instead focusing on its competitive multiplayer, Zombies, and new Blackout modes. This year’s installment will bring back the campaign–which would make sense for rebooting a story-focused series like Modern Warfare–and we know that it’s already playable.

Source: GameSpot.com


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Call Of Duty: Modern Warfare 4 Is Looking More And More Likely

Although it’s still not enough to make a definitive confirmation, we now have another clue pointing to the next Call of Duty game being Modern Warfare 4. Or rather, five more clues.

The LinkedIn profiles for at least five former Infinity Ward developers show they are back with the Modern Warfare studio. Each of them has a history with the Modern Warfare series. Infinity Ward animation director Mark Grigsby worked on the first two Modern Warfare games, as did game designer Alex Roycewicz, multiplayer design director Geoff Smith, and studio art director Joel Emslie. Infinity Ward founder Zied Rieke–who left the company after working on all three Modern Warfare games–has returned as gameplay director.

All five men have had lasting impacts on Call of Duty. Grigsby helped define Call of Duty’s weapons, even creating the popular knife melee attack in Modern Warfare. Both Roycewicz and Smith designed some of the franchise’s most memorable multiplayer maps, such as Modern Warfare’s Overgrown and Wetwork. Emslie designed some of the more noteworthy characters and items in Call of Duty, such as Ghost and the ghillie suit. Rieke had a huge effect, being the one responsible for designing the original team deathmatch spawn logic in the first Call of Duty and the flashing regenerating health system in Call of Duty 2–both of which continued to be implemented in and influence many Call of Duty titles.

Prior to taking on their current roles at Infinity Ward, each of the five were contributing their talents to other games. Grigbsy, Roycewicz, Smith, and Emslie were all at Respawn, working together on Titanfall and Titanfall 2. Rieke was at Respawn during development of Titanfall, but then went on to found Darwin Game Studio in 2012 and then join Naughty Dog in 2013 before returning to Infinity Ward.

Infinity Ward is the developer behind 2007’s Modern Warfare, 2009’s Modern Warfare 2, and 2011’s Modern Warfare 3. It’s long been suspected Infinity Ward would be the next developer to release a Call of Duty title, as per the pattern of studios working on the franchise. That’s now been confirmed (the Call of Duty game the studio is working on is even already in a playable state).

Rumors that Modern Warfare 4 would be the next Call of Duty game first surfaced when Infinity Ward senior communication manager Ashton Williams dropped a hint pointing back to the series. However, neither Infinity Ward or Activision has provided more than hints as to whether the rumors are true.

Activision has normally unveiled the title of each Call of Duty game in May, so we might be getting some form of announcement soon and then further details and a gameplay reveal at E3 2019. We don’t know much about the new Call of Duty other than that it will include a traditional single-player campaign, unlike last year’s Black Ops 4. Activision has also confirmed the game will have a “huge expansive multiplayer world” and “fun co-op gameplay.” Given that Call of Duty has enjoyed a wealth of multiplayer modes in the past though, ranging from the objective-based Zombies to battle royale Blackout, these descriptions could mean anything.

Source: GameSpot.com


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