Call of Duty: Modern Warfare Nov. 8 Game Settings Update

Following the release of patch update 1.07 for Call of Duty: Modern Warfare across platforms earlier this morning, Infinity Ward has now released a game settings update for Call of Duty: Modern Warfare on PS4, Xbox One, and PC.

The new game settings update has brought some playlist changes:

  • NEW MODE: Hardpoint
  • NEW PLAYLIST: Shoot House 24/7
  • NEW MAPS: Shoot House has been added to the 6v6 map rotation, and Krovink Farmland added to Ground War

The new patch earlier on November 8 brought many fan requested changes including weapon tuning updates, bug fixes, claymore updates, and more.

Here’s a trailer for the new maps:

Checkout the patch notes from earlier here.

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Future updates for Modern Warfare to include more changes based on feedback

Infinity Ward has confirmed that more updates are on the way to Modern Warfare following the patch on November 8 that brought many requested changes.

Infinity Ward’s Joe Cecot has noted on Twitter that updates coming include:

  • More weapon updates, including FAL changes
  • Spawn Updates
  • More footstep adjustments for ADS and crouch movement

The spawns in Modern Warfare across majority of the maps have been questionable thus far – with spawn trapping, locations flipping, and more causing many players to be upset. Hopefully the new update can address many of those issues.

The studio’s Comms Manager also confirmed on Twitter that they are working on fixing bugs related to tracking challenges in-game, which has led to many challenges remaining uncompleted.

Infinity Ward has delivered many updates so far with more to come. November 8th also marks the first free content drop for Modern Warfare with two new maps and Hardpoint game mode.

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New maps available now in Call of Duty: Modern Warfare

The first post launch content drop for Call of Duty: Modern Warfare has arrived!

With the release of patch update 1.07 for Call of Duty: Modern Warfare across platforms (patch notes available HERE), Infinity Ward has released two new maps for Multiplayer in Call of Duty: Modern Warfare.

The new standard MP map is Shoot House, which is a new 6v6 map that Infinity Ward describes as ‘three-lane’ with ‘close quarter combat.’ The second map is a new Ground War map called Krovnik Farmland.

Both of these new maps are FREE for everyone – as the studio has removed the season pass, allowing all players to get all the post launch maps for free. This keeps the community together.

NEW FREE MAPS!

  • We’ve added Krovnik Farmland to Ground War and Shoot House to Multiplayer!

NEW PLAYLISTS AND A NEW MODE!

Going live on Friday…

  • Hardpoint is now in rotation!
  • Shoot House 24/7! This includes a mixture of Team Deathmatch, Domination, Kill Confirmed, and Headquarters

The new maps are also available now on PS4, Xbox One, and PC – a change to previous years with the PlayStation deal. This will allow cross play matchmaking to work with new post launch content.

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Update 1.07 for Call of Duty: Modern Warfare now live – Patch Notes

Infinity Ward has released the latest patch update for Call of Duty: Modern Warfare on PlayStation 4, Xbox One, and PC. The patch is version 1.07 and is 8.5GB (on PS4).

Infinity Ward had been hinting at some of the changes coming with this update, which included promised changes to claymores, weapon tuning, platform stability, footstep adjustments, and more. This update also includes bug fixes across the board, including for Spec Ops.

This patch update also introduces two new maps: Shoot House (6v6) and Krovink Farmland (Ground War) into MP, free for everyone on all platforms.

Modern Warfare Update Patch Notes

WHAT’S NEW

NEW FREE MAPS!

  • We’ve added Krovnik Farmland to Ground War and Shoot House to Multiplayer!

NEW PLAYLISTS AND A NEW MODE!

Going live on Friday…

  • Hardpoint is now in rotation!
  • Shoot House 24/7! This includes a mixture of Team Deathmatch, Domination, Kill Confirmed, and Headquarters

And yes, all of this new content is available for everyone, for free, across all platforms! We’re so excited to share this new content with all of you and this is just the beginning. Thank you all for playing and keep the feedback coming!

General

  • Backend fixes to prevent crashes and improve stability across all platforms, include dev errors, and various performance fixes.
  • Fix for a few bugs where some streaks and Field Upgrades were able to be flown out of bounds without penalty. General out of bound fixes were also added.
  • Fix for a bug where a player being killed by an enemy with a Variable Zoom Scope would not see the zoom function in the killcam
  • Fix for the Semtex warning audio being heard at the same volume whether in a building or outside
  • In Headquarters, players were able to place a Tac Insert and respawn when their team owned the point. This has been fixed.
  • Fix for various collision issues across maps
  • Added UI that shows when XP events are active in playlists menus
  • Sprint and Tactical Sprint speeds are now back to speeds in Beta
  • Fix for a bug where the progress of the bomb defusal can be seen by the team that planted the bomb
  • Fix for a bug that revealed players to UAVs when they fired their weapons, even if they had Ghost and a silencer equipped
  • Fixed an issue where if multiple Personal Radars were active on a team, and are both marking the same enemy, only one player would see the enemy on their minimap.

RIOT SHIELD:

Fixed an issue where the throwing knife and Thermite weren’t causing the shield to go on the player’s back when thrown. We’ve also fixed the issue where explosive splash damage wasn’t working consistently. We’ll continue to tune the Riot Shield in future updates.

CLAYMORES:

Detonating an enemy claymore with bullets is now non-lethal when at full health. We’ve also reduced the trigger and damage radius and also reduced the damage width to better match the trigger width.

BATTLE CHATTER:

Removed the ability for enemies to hear when they’ve been called out by the opposing team. We also adjusted the enemy callouts so they are never from your Operator. Enemy callouts now use a more restricted cone at the hip and even more restricted in ADS when calculating whether or not to trigger. We’ll continue to monitor this and make additional tweaks to Battle Chatter in future updates.

MOUNTING:

Slight increase to recoil while mounting.

PERKS:

E.O.D. now clamps damage to a non-lethal amount, assuming the player is at full health

LIGHTING:

Continued updates to player visibility in dark windows and dark areas.

FOOTSTEPS:

We’ve increased the occlusion percentage to filter footstep sounds behind geometry and adjusted the footstep volume at a distance. We have another large footstep change coming in the next update which will make crouch and ADS movement significantly quieter. Stay tuned!

CHALLENGES/PROGRESSION/RANK

Daily Challenges and Active Missions are getting a full sweep of testing and fixes. We’ll have more updates to these systems in future updates.

  • Fix for a bug where the Infiltrator challenge was not tracking properly
  • Fix for launchers not giving XP when shooting down killstreaks
  • Fix for a bug where planting or defusing 5 bombs in Cyber Attack or SnD was not tracking properly
  • Camo challenge for “Kills After a Reload” didn’t give the player enough time to acquire a kill, so time has been increased
  • Fix for a bug where your XP require to reach the next rank was higher than the value needed

Weapons

  • 725 Shotgun: Increase to ADS and Hip Spread, reduced damage range
  • M4A1 Assault Rifle: Reduced damage range, small recoil increase
  • Assault Rifles: Increased hip spread to reduce effectiveness up close, less damage at long range for full auto 5.56 rifles
  • SMGs: Increased move speed, increased ADS move speed, small reduction in sprint out time
  • UZI SMG: Increased damage range
  • MG34 LMG: Increased hip spread, damage range reduction, small ADS slow down
  • M91 LMG: Increased hip spread, small damage range reduction
  • PKM: Increased hip spread, medium damage range reduction
  • Pistols: Increased move speed, reduced sprint out time, increased damage range
  • Crouch and Prone no longer adjust recoil

CALL OF DUTY LEAGUE

Updated rulesets for CDL competitive modes in private match

CYBER ATTACK

Fix for a bug where a player could use lose their primary weapon and would be unable to see their viewmodel after being revived by a teammate

GROUND WAR

  • Fix for a bug where players would sometimes be unable to pick a spawn location
  • Fix for a bug where a Tac Insert could cause players to spawn on the enemy home base

Special Ops

  • Pick up Intel! – In the Operations, explore Verdansk to find additional backstory information of Verdansk and the Operators.
  • Fix for scoreboards displaying incorrect data
  • XP adjustments and general backend fixes
  • Various fixes for out of bounds and parachute exploits
  • Respawn timer no longer stays on screen after teammates are revived from bleedout
  • Fix for issue where the Munitions were not usable after respawning via Gunship
  • Fix for losing your weapons when picking up the core
  • Achievements can now be unlocked in CP
  • Fix for issue where players could spawn with their weapons in the downed state
  • Picked up Munitions no longer carry over from match to match. Only the Munitions you purchase with points will.
  • When respawning via the Gunship, you will no longer be given the Tank role
  • Selecting an Allegiance Operator or Allegiance as a favorite faction will now properly assign the voice of the correct operator
  • Operation Headhunter: Fix for a bug where players are not able to lock missiles onto the final boss helicopter
  • Operation Crosswind: Adjusted stealth for gameplay
  • Operation Paladin:
    • Fix for a bug where there was no UI or indicator of where to go or how to finish the objective after defending the 3rd arms crate
    • Fix for a bug where the default weapon was different than the weapon a player would hold if they were placed in Last Stand

SOURCE: Reddit

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Activision President speaks on new monetization system in Call of Duty: ‘right thing to do’

One of the big shockers in mid-October from Activision was an announcement on how they would be approaching the in-game economic system in Call of Duty: Modern Warfare.

The company announced that they would be ditching supply drops in favor of a Battle Pass system for Call of Duty: Modern Warfare and provide direct paths to earn in-game content, including weapons. The new system is set to launch in December.

As part of the Activision Blizzard Investor Call on November 7, Activision’s President Rob Kostich was asked during the call about the decision to change the monetization system and how it would effect the company’s results going forward. Although Supply Drops were hated by the community, it was generating millions in revenue for the company.

Kostich started by explaining the “principles” for Modern Warfare in bringing the community together through multiple features that the game has – cross play, cross progression, and no season pass.

“I think it’s really important to first talk about our overarching principle on what we’re trying to do. We’re focused on bringing the community together, building one big community, and keeping them playing together through great content and features.

The changes we’ve been making are certainly in service of those principles, and not only great for our players, but also for growing and sustaining long term engagement, which of course is critical to our long term success.”

Kostich brought up the fact that they have eliminated the season pass and plan to bring out new content free for the entire community. The first content drop arrives on Friday, November 8 with 2 MP maps. He also touches on cross play and how he’s noticed that cross play has brought some friends together that have not been able to play Call of Duty together in a while.

I do want to talk about some of the things you mentioned and some of those changes. You know we did eliminate the season pass, and instead, will be focused on dropping free content to the community so everyone can enjoy it together. Tomorrow [Friday, November 8] is actually going to be the first free content drop for Modern Warfare, and we’re excited about that, and the much bigger things that are yet to come for the community.

Now we also implemented cross play for the first time in the franchise to keep friends playing together no matter what platform they’re on, and I think this one is actually really important. And I am seeing it in how friend groups are connecting already. Players who haven’t played Call of Duty together in years are doing so, we think that’s really great for the community, overall.

He then brings up the changes to the monetization system in Call of Duty: Modern Warfare, and he says: “it’s the right thing to do for our players.”

Now, we’re also implementing a new Battle Pass system, which you mentioned, and it’s going to launch later this quarter. We feel it’s the right thing to do for the game and how it’s designed. And, more importantly, we think it’s the right thing to do for our players. That launch is still ahead of us, but we’ve been really encouraged by the early response from the community to the changes we’re making there.

Kostich followed by touching on the fact that the launch of Modern Warfare is “just the beginning” and that there’s “much more” to come for this game with post launch Seasons and Events planned to keep the community engaged for the long haul of this title.

“So in terms of growth, we do feel good both about our long term engagement potential as well as the new system that we’re implementing. I’ll let Dennis speak to how we think about in-game revenue in this quarter and beyond, but on the content side, we have plans for Seasons and Events that we believe will keep the community playing together for the long haul.

Modern Warfare is really a great game; it’s a deep experience. And we believe it’s just scratching the surface of what it can do. We keep saying in many places that the launch of Modern Warfare is just the beginning, and it truly is. There’s a ton more to look forward to here.” 

Dennis Durkin, Activision Blizzard’s Chief Financial Officer, spoke a little on the new system as well noting that the company is overall excited about the changes and that they believe having the community together and engaged with a system that they like, that’ll lead to great business results.

“We do feel great about the in-game plans and a lot of the changes you and the team made. We’re always, though, very careful when modeling these new initiatives particularly in launch quarters like this one and the timing of it. Overall, with the changes and keeping the community together with the cross platform and the new economic system that we have inside the game, we think that, most importantly, is going to drive long term engagement inside the franchise. And usually when you’ve got great long term engagement, great business results follow.”

So, we’re pretty excited about what we have in store and what’s coming, and we think that’s going to be a nice tailwind heading into 2020 for Modern Warfare.

Stay tuned for the latest news.

The post Activision President speaks on new monetization system in Call of Duty: ‘right thing to do’ appeared first on Charlie INTEL.

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Battle Pass arrives in Modern Warfare in December with new season

Activision Blizzard has announced that the first Season for Call of Duty: Modern Warfare, with the new Battle Pass system, will begin in December 2019.

The company announced during their Quarterly Earnings call that the December start of the new system of content stream for the game is “later than planned” which hints that the Battle Pass system is still in development for Modern Warfare.

Before the game launched, the company noted that Call of Duty: Modern Warfare is ditching the Supply Drop system for a Battle Pass system, which gives players more ways to earn content by just playing Modern Warfare versus spending.

Call of Duty Points, the in-game currency, will be used to buy the Premium Battle Pass in Call of Duty: Modern Warfare.

Activision Blizzard stated during the earnings call on November 7 that Call of Duty: Modern Warfare is off to an “exceptional” start, and that Infinity Ward has “substantial” plans for post launch content for the new game.

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Activision Blizzard generated $710 million from microtransaction in Q3

Activision Blizzard is announcing their Third-Quarter 2019 Financial Results, which covers the months of July 1, 2019 through September 30, 2019.

As part of the press release for the results, the company says that, overall across all of their franchises, they generated $710 million from microtransaction in those three months.

For the quarter ended September 30, 2019, Activision Blizzard’s net bookings were $1.21 billion, compared with $1.66 billion for the third quarter of 2018. Net bookings from digital channels were $0.98 billion, as compared with $1.44 billion for the third quarter of 2018. In-game net bookings were $0.71 billion. Overall Activision Blizzard Monthly Active Users (MAUs) were 316 million.

That is microtransaction earnings in just three months – from all of the franchises that Activision Blizzard has.

The company also noted that in-game net bookings from Call of Duty: Black Ops 4 was much higher than that of Call of Duty: WWII during the same time period in 2019 and 2018 respectively.

Call of Duty®: Black Ops 4 reach and net bookings from in-game items grew sharply versus Call of Duty®:WWII in the third quarter of 2018.

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New maps and Hardpoint coming to Modern Warfare on Nov 8

Activision and Infinity Ward have announced on social channels that there’s new content incoming to Call of Duty: Modern Warfare.

They have announced that a new Multiplayer Map called “Shoot House,” which is a 6v6 map (Activision rep confirmed to CI that it’s a 6v6 map) and a Ground War map called “Krovnik Farmland” is coming to the game on November 8.

A new patch update with other tuning adjustments will also release on Nov. 8 per Infinity Ward developer on ResetEra.

Alongside the new maps, Hardpoint mode debuts in as a Game Mode option in Call of Duty: Modern Warfare.

All of this content is available across platforms on Friday, November 8. This is part of the changed PlayStation deal where all post launch content deploys on all platforms at the same time.

Updated: The new in-game message of the Day for Modern Warfare describes Shoot House as a “new three-lane Multiplayer map putting you in close quarter combat.”

With this new content, there’s also expected to be a new patch update for the game that brings weapon tuning updates, bug fixes, crash fixes, and so much more.

Stay tuned.

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More loadout variety coming to Gunfight in Modern Warfare

Infinity Ward has responded to fans on Reddit asking for more variety and random loadouts in the 2v2 Gunfight mode in Call of Duty: Modern Warfare.

Many are getting bored or used to the Gunfight’s current rotation of loadouts and want some different options to play through in game.

Infinity Ward’s MP Designer has responded on Reddit confirming there are varied Gunfight loadout options coming to Gunfight in the near future.

We’ll have more coming in the near future.

Players also asked Infinity Ward to make the loadouts randomized versus standard set, and Mickner responded that they are looking at this possibility but no promises on it.

That’s an option that’s being worked on. Serious answer.

The next big update for Call of Duty: Modern Warfare is expected this week, with changes to claymores, weapon updates, bug fixes, crashing fixes, and more to come.

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New Modern Warfare update to roll out this week with requested changes

Infinity Ward’s Senior Communications Manager has tweeted out this morning that the next big update for Call of Duty: Modern Warfare is set to roll out over the next few days across all platforms.

The next update is expected to bring more improvements to stability across all platforms, bug fixes throughout the game, weapon tuning updates, footstep updates, claymore changes, and more.

Infinity Ward has been hinting at updates for the game through developer’s personal accounts, including changes to the 725 shotgun, updates to the battle chatter, footstep fixes, and more.

Williams has said that ‘if testing goes well’ this update will include changes to the 725.

In another tweet reply, she also noted that this update will include Spec Ops bug fixes.

There was already been a few patch updates for Call of Duty: Modern Warfare with some changes to claymores, footstep adjustments, and more.

We will update this post as more info is revealed.

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