The Next Call of Duty Is Called Modern Warfare (Yep, Really)

A screenshot from Call of Duty: Modern Warfare Remastered, not to be confused with Call of Duty: Modern Warfare

The first Modern Warfare was called Call of Duty 4: Modern Warfare, so it’s only natural that the fourth Modern Warfare is called Call of Duty: Modern Warfare. Confused yet? That’s video games for you.

News of this year’s strangely named Call of Duty leaked out via YouTuber LongSensation this morning. Activision has been showing the game to press and “influencers” (YouTubers and streamers) for a week or two now, so a leak like this was inevitable. Kotaku has not seen the game or agreed to any embargo, but we’ve heard from many sources connected to the Call of Duty world that it is indeed called Call of Duty: Modern Warfare, and that it’s a “soft reboot” of the first one, developed by Infinity Ward for release this fall. It’ll be heavy on troubling, realistic emotional moments, very much inspired by the controversial No Russian campaign in Modern Warfare 2 that allowed the player to gun down civilians.

Kotaku also broke the news on Saturday that Activision’s mega-popular military shooter series has been in flux, with Black Ops studio Treyarch taking over lead development of COD 2020 from Sledgehammer and Raven.

Video games are absurd. We can expect to see more from Call of Duty: Modern Warfare soon (likely next week).

Source: Kotaku.com


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Report: Call of Duty 2019 is called ‘Call of Duty: Modern Warfare’

A new tweet from Jason Schreier, Kotaku’s reliable reporter that has accurately leaked info several times on the Call of Duty franchise, states that this year’s new Call of Duty game is just called Call of Duty: Modern Warfare. There’s no four or any number attached.

Schreier states he can ‘confirm’ reports of the game is just called Call of Duty: Modern Warfare, saying it is “absurd” how the naming scheme works in Call of Duty for this year’s game.

There has been a Call of Duty 4: Modern Warfare, Call of Duty: Modern Warfare 2, and a Call of Duty: Modern Warfare 3. Now there’s going to be a Call of Duty: Modern Warfare, based on his tweet.

Update: In another tweet from Jason, he claims that “Call of Duty: Modern Warfare” is a “soft reboot” of the Modern Warfare series.

We will let you know when there’s more info on the game. Activision has not confirmed this information.

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Source: CharlieIntel.com


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Activision reveals new details on Call of Duty: Mobile Battle Royale mode

Activision has dropped a large blog post announcing a ton of details on the Battle Royale mode for the upcoming free to play Call of Duty: Mobile game.

Here’s the details:

Overview

We couldn’t be more excited today to show you a first glimpse into the second major mode of Call of Duty®: Mobile – Battle Royale. This is a unique take on the genre, custom-built for mobile with Call of Duty®’s signature gameplay, that thrusts the adrenaline-pumping survival mode into a colossal map that features iconic locations from across the Call of Duty universe.

It’s standalone from other Battle Royale experiences in Call of Duty. So, those familar Call of Duty®:Black Ops 4’s Blackout mode may find some familiarity, but ultimately this experience is unique to Call of Duty®: Mobile. So prepare for some thrilling and exciting gameplay on the go as you deploy, scavenge and survive in any way you can.

Call of Duty®: Mobile – Battle Royale: Overall intel:

    * Up to 100 total rivals on a large-scale, sprawling Battle Royale map.

    * Single, Two-person, or Four-person playlists are currently being playtested, so you can choose a match and play individually, as part of a pair, or as a team of four.

    * Choose from one of six initial classes, each with their own ability and skill.

    * The mode features similar rules to Call of Duty: Black Ops 4’s Blackout map; drop in from above, find weapons and gear, survive on the ground, and eliminate all to win!

    * Reviving teammates introduces a dog tag retrieval, with successfully-healed friends dropping in from a cargo plane once they are healed.

    * The game can be played in either a third or first-person perspective, which you decide on before the match begins.

    * The massive map features a wide variety of new territory to explore, as well over a dozen settings from previous Call of Dutytitles, including Call of Duty® 4: Modern Warfare, Call of Duty®: Modern Warfare 2, Call of Duty®: Black Ops, and Call of Duty®: Black Ops II.

Note Call of Duty®: Mobile is still early in development and testing, so information is subject to change.

When you first begin Battle Royale, you’re presented with a quick overview detailing the important game details, designed to get you into the action as quickly as possible, but with an overall understanding of the actions to undertake and the threats to face.

Here’s what to expect: 

Prior to each match, you’re able to pick from a variety of Loadout elements, including the choosing of your Class, camos, and skins.

Battle Royale Preparation

Before each match, you can quickly head to the deployment zone, or take a moment to make some adjustments and learn the following onboarding information:

Basic Actions

There are six basic actions to undertake as a Battle Royale match occurs:

Choose Class: Firstly, you pick the class you want to play as; each with a an Ability and Class Skill designed to match your style of play.

Parachuting: Secondly, as the match begins, you and up to 100 other rivals utilize a wingsuit, dropping out of an aircraft and steering toward a favored part of the sprawling Battle Royale map, before pulling the ripcord and landing by parachute.

Searching: Next, the scavenging begins! Without equipment or armaments, you need to find items dotting about the map, usually in buildings or supply caches. When you’re tooled up sufficiently, it’s time to engage. Or hide.

Move Fast & Hide: It’s usually recommended to push to a relatively-safe area, encroaching on a building and positioning yourself out of view of any rivals. Then you can play an offensive or defensive game, depending on the variables of the match in question.

Revive Teammate: If you’re playing Duos or Quads, expect to dash to the aid of a fallen friend; reviving them if they’ve been neutralized by a foe; naturally you need to keep your wits about you so you aren’t tagged too!

Fight: Obviously, you’re spending the rest of the match battling for supremacy of the map, aiming to be the last person standing. Use all methods to stay alive until the end of the game!

Control

We’ve previously detailed the various control methods and how they translated to mobile devices. During Battle Royale, some additional control functionality unique to the mode is added. You can access the Backpack (allowing access to health, armor, and other equipment) as well as your class skill. Furthermore, you’re taught the more ubiquitous maneuvers, such as crouching and going prone, jumping and mantling over objects, and marking a position on the Battle Royale map. The straightforward access to these control elements further adds to the ease of movement during gameplay.

Classes

Whether you’re on a team or not, you now choose a particular Class of character from the initial six on offer. Each class brings a set of particular talents to the combat zone. Choose from:

            Defender: With the ability to place a deformable Transform Shield, this class also is Reinforced, raising resistance to all damage except bullets.

            Mechanic: Able to call an EMP Drone to create electro-magnetic interference on hostile forces, this class also features the Engineer ability, granting augmented sight to vehicles, hostile traps, and other equipment.

            Scout: Utilizing the Sensor Dart that can view hostile positions in the immediate area of the radar map, this class also benefits from the Tracker ability; allowing you to see fresh footprints of hostiles.

            Clown: A master of distraction and friend of the undead, this class has a Toy Bomb to detonate, summoning zombies that only attack hostiles near to them; due in part to the Clown having the Anti-Zombie ability, which reduces the zombies’ aggression distance.

            Medic: This class can place a Medical Station that continuously heals the Medic and associated allies in the immediate vicinity. In addition, the Master Healer ability allows a Medic to heal more quickly, and reduces the time it takes to revive teammates.

            Ninja: Lastly, this clandestine class has a Grapple Gun that fires a hook, allowing you to propel yourself up and onto target buildings or across the landscape at speed. Movement is quiet too, due to this class having the Dead Silence ability.

Reviving

Before you drop, you receive instructions on the revival of teammates: If a friend is taken out, they leave a dog tag behind. Move to and pick up this dog tag, and the teammate can be revived, which is attempted using the revive button. If you’re not interrupted during the revival, the teammate can rejoin the fray. This doesn’t happen immediately; they appear on a plane and drop back onto the battlefield.

Loadout Menu

With your onboarding complete, you can make changes in the Battle Royale loadout menu, allowing you to invite friends, switch character classes, choose your favorite Weapon Camos, Item Skins, and Vehicle Skins, make adjustments to your knife, wingsuit, and parachute, choose emojis, and make a number of other adjustments before the game begins.

Camera Type

Once you’ve completed the debriefing, you’re able to pick the perspective of the camera: Choose either First-Person Perspective (FPP) or Third-Person Perspective (TPP). As you’d expect, FPP view shows your weapon, but not your character, and is the viewpoint you’re used to from Call of Duty games. However, TPP shows your entire character, with the camera behind you a few feet away; similar to the viewpoint when you’re driving a vehicle in Blackout.

Naturally, as players can have a TPP have a slight advantage (they can peer around corners without physically having to step out of cover), games will be matched to the camera type you choose (so there aren’t current plans to have TPP and FPP together in the same game).

One, Two, or Four-Player Teams

Currently, there are three Battle Royale game playlists being tested: There’s single-player (everyone for themselves!), two-person (teams of two), and quartets (teams of four). While you’re waiting on the map for the game to begin, you can make some last-minute changes (switching classes, for example), before deployment begins!

Welcome to Battle Royale!

Upon landing, you’ve moments to seek cover, gather gear, and tackle enemies across a massive environment of locations both familiar and new.

Battle Royale Begins: A Descent into Chaos

As the 100 rivals start to descend from transport aircraft high above the battlefield, you’re able to time your drop, steering to a preferred area of the map using your wingsuit and parachute, hoping your teammates are in the vicinity and enemies are sparse until you’re tooled up with preferred weapons, and ready to fight. Then it’s a fight until you (or your team) are the only ones standing!

Upon landing, you initially need to scramble and loot the area for armaments, health kits, armor, ammo, weapon attachments, and avoid any roaming zombies as well as other rivals. The game auto-gathers the best equipment for you, but you’re still able to grab and utilize your preferred items easily. Doors are auto-opened when you step to them, and you can smash through windows and mantle using the jump button, climb ladders, and (if you have it) utilize the Grapple Hook, as you’d expect.

Expect intermittent supply crates dropped from above, as well as beacons marking the location of Class Upgrade items, augmenting your particular set of skills, with some only becoming accessible once the instructions on the cache are completed. This usually involves the clearing of the immediate area of zombies. Expect areas with high-value equipment to be swarming with foes en route to claim these advantages too, meaning forethought and planning is needed to ensure you’re not overrun by enemies, all intent on gathering these advantages for themselves.

Faster deployment around the map plays an important role in Battle Royale too, with four different controllable vehicles currently accessible:

    ATV: A two-person quad-bike with speed but little protection.

    Light Helicopter: With room for three including the pilot, allowing you to rain down fire from above.

    SUV: An armored troop carrier with room for four, offering more ponderous mobility, but the extra protection compared to the ATV.

    Tactical Raft: Take to the waters (including an ocean and rivers) in this fast boat, but watch for snipers!

As the game progresses, the circle collapses, forcing you to a smaller and smaller area of the map on a collision course with the enemy. As time and territory whittles down, it becomes increasingly important to know the terrain, and how to best utilize it in the remaining moments of a match.

Call of Duty®: Mobile introduces a third-person perspective during Battle Royale matches; though the ubiquitous first-person viewpoint is also a choice.

Battle Royale: Navigating the Map

The map itself offers a large variety of topography to fight through, including all-new hills, mesas, settlements, rivers, and bridges, as well as a host of familiar locations from previous Call of Duty titles dotted throughout the environment. Though this isn’t the complete list of locations, expect the map to include the following settings:

            Countdown: The hangars and missile silos; elements from the map that appeared in Call of Duty® 4: Modern Warfare.

            Crash: The war-torn settlement with a downed helicopter in the middle, from Call of Duty® 4: Modern Warfare.

            Diner: The infamous eatery from Call of Duty: Black Ops II.

            Estate: The hilltop house and grounds, inspired by the map in from Call of Duty®: Modern Warfare 2.

Farm: The foreboding rural nightmare from Zombies Survival mode, from Call of Duty: Black Ops II.

            Firing Range: The military practice facility, versions of which were seen throughout the from Call of Duty®: Black Opsfranchise.

            Killhouse: The small, symmetrical warehouse of mayhem from Call of Duty 4: Modern Warfare.

            Launch: The cosmodrome and launch pad from Call of Duty®: Black Ops.

Overgrown: A large, rural farm and fields from Call of Duty 4®: Modern Warfare.

            Nuketown: The iconic suburbs with a subterranean secret, as seen in all the Call of Duty®: Black Ops releases.

            Pipeline: The grimy and overgrown railyard from Call of Duty 4: Modern Warfare.

            Seaside: The coastal multiplayer map originally from Call of Duty 4: Black Ops 4.

            Shipment: The crammed cargo docks from Call of Duty 4: Modern Warfare.

            Standoff: The border town map from Call of Duty®: Black Ops II.

Fight your way through environments that span the Call of Duty series, with Battle Royale map locations from Modern Warfare and Black Ops.

Other Modes

Battle Royale is one mode to play as part of the entire Call of Duty: Mobile gaming experience. Consult previous Activision Games Blog posts to discover more about the menus, loadouts, characters, and multiplayer maps, and look for further information in the coming weeks.

Pre-Registration is Open!

Pre-registration for Call of Duty: Mobile is now open in select regions, including North America, South America, Europe, and other territories. Sign up and pre-register for Call of Duty: Mobile on Android and iOS at www.callofduty.com/mobile to receive all the latest game updates, information, and access to the public beta available soon in select regions. In addition, pre-registration is also open in China; go to codm.qq.com to sign up within this region.

The first limited-scale closed Beta test began recently in India, and a regional Beta test will kick off soon in Australia, with more territories coming online in the coming months.

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Source: CharlieIntel.com


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Call of Duty: Mobile Battle Royale map revealed

The Call of Duty: Mobile game beta testing continues on Android in select regions only as Activision gears up to bring Call of Duty to Mobile as a free to play title on iOS and Android this year.

As we mentioned last week, the Mobile game will feature three modes — Multiplayer, Zombies, and Battle Royale.

Today, some users are reporting that Activision has opened up some testing of the Battle Royale mode in the Mobile game and now we have our first look at the map for the mode — which is different than Blackout. This map actually combines Modern Warfare and Black Ops locations into one Battle Royale mode for the Call of Duty: Mobile game, including areas like Crash, Estate, Standoff, and more.

Here’s the map:

Image via Proloco_NYY

Some users are reporting that the Battle Royale is still in an early developmental state experiencing some issues while playing, but that is expected with the beta version of this game as it gears up for launch later this year.

The Call of Duty: Mobile game is developed by Tencent’s TIMI studio and published by Activision. It will be available later this year for free on iOS and Android.

Lear more details on Call of Duty: Mobile like Multiplayer modes, maps, and more!

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Source: CharlieIntel.com


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Report: Call of Duty’s annual release wobbles, but Treyarch moves up to save it

Call of Duty’s production is in trouble, but the franchise will still hit its 16th annual release in 2020, according to another bang-up report from Kotaku about what’s going on inside Activision’s stable of studios.

The report by Jason Schreier details how even a three-year schedule is a very tight timeframe for building something of Call of Duty’s scale, and leaves the reader realizing how unprecedented that series’ annual run really is and how it’s almost taken for granted today. Call of Duty has published a game every year since 2005, which is every year of the preceding two console generations. In that span it has often been the biggest selling game in those years, and became a cultural phenomenon, particularly since 2007’s Modern Warfare.

But, Kotaku says, Call of Duty’s 2020 game will be led by Treyarch, since the collaboration of Sledgehammer Games and longtime support studio Raven Software — now given a leadership role — was not going well. That means Treyarch is in charge of delivering a Black Ops game two years after 2018’s Black Ops 4, with Sledgehammer and Raven providing support. Schreier spoke to some developers who are anxious about the kind of overtime this might entail (especially as this game should bridge two console generations, if the next one is launching in 2020). Others at Treyarch were more sanguine, saying they already have a solid design in place that can handle the accelerated schedule.

Series founder Infinity Ward is behind this year’s as-yet-unannounced Call of Duty, which is almost assuredly the next Modern Warfare. This is around the time of year when Activision makes a big pre-E3 announcement of where the series is going next. Sledgehammer is the youngest arm in a rotation that has turned out a Call of Duty every year during the past two console generations.

Sledgehammer supported Infinity Ward on 2011’s Modern Warfare 3, the last time one of Call of Duty’s subseries published on two years’ rest. Sledgehammer had Call of Duty: Advanced Warfare all to itself for 2014, then a well-received Call of Duty: WWII in 2017. Apparently it’s not the lead studio on the 2020 game. That has led to tension between its staff and Raven Software’s, Schreier reported. Raven is one of Activision’s oldest in-house studios but has been mainly a support operation for the past decade, most recently taking the lead on Activision’s China-only Call of Duty Online.

More than just a piece of industry scuttlebutt, Kotaku’s report underlines the fact that there really hasn’t been anything like Call of Duty’s death-and-taxes certainty of a launch every November. Sports video games don’t really count, as those are deeply iterative works, although developers at EA Sports, 2K Sports, Konami and Sony San Diego would likely have something to say about fast-paced schedules as well.

Electronic Arts tried to put something similar together with its Battlefield and Medal of Honor series from 2010 to 2018, but two disappointing Medal of Honor entries mothballed that series, and Battlefield’s weird foray into police drama, Battlefield Hardline, was delayed from 2014 into 2015. Otherwise, the only thing close to what Activision has pulled off since George W. Bush’s second inauguration would be something like Ubisoft’s Assassin’s Creed series. From 2009 to 2015 it published on PC and consoles every year, (and in 2012 and 2014 even doubled up with separate titles for the PS Vita and Xbox 360).

That came to an end in 2016, after a glitch-filled Assassin’s Creed Unity (2014) and lukewarm response to Syndicate (2015) led to Ubisoft “stepping back and re-examining” the franchise. There won’t be an Assassin’s Creed for 2019, either, but the series is in much better shape after two strong launches with Origins and Odyssey. A third Watch Dogs, though not officially announced, may take its place this year as its predecessor did for Assassin’s Creed in 2016. We’ll probably find out in a couple of weeks.

Activision seems resolute on hitting that annual milestone, and esports may be a big reason why. The Call of Duty World League began in 2016 and its seasons have all begun within two months of the current game’s launch. It’s a big part of the league’s appeal and watchability, and of course the league delivers a promotional benefit to the brand at large.

Activision Blizzard owns that league, and earlier this month announced the first five cities given berths in another, franchise-based Call of Duty League. ESPN reported that Activision had asked as much as $25 million per team from those looking to buy in.

What’s more, Kotaku said word was that Black Ops 4 hasn’t presented the kind of revenue stream Activision had hoped for. Activision itself in February lowered sales expectations for the 2019 Call of Duty, although it said at the time that Black Ops 4’s initial sales were strong. Whatever the case, Kotaku said executives have contemplating a free-to-play component for this year’s Call of Duty. Executives said in February that it will have a campaign, and Kotaku yesterday said Call of Duty 2020 will, too.

Source: Polygon.com


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Treyarch developing Call of Duty: Black Ops 5 for 2020 with Sledgehammer Games and Raven to support

A new bombshell report has surfaced from Jason Schreier of Kotaku regarding Call of Duty’s 2020 release. He has reported that current in-development Call of Duty 2020 game is in “a mess” state, and Treyarch is taking over the development to bring Call of Duty: Black Ops 5 as the 2020 Call of Duty game.

Kotaku states that Activision informed the studios this week of the major change that the company is making to its plans, as Sledgehammer Games and Raven Software were still in development of the 2020 Call of Duty game.

It’s a significant shift for Activision’s massive first-person shooter franchise, which is one of the most lucrative video game series on the planet. Every fall for the past 15 years, Activision has put out a new Call of Duty game, supported by a stable of different developers who rotated duties as required. Since 2012, Activision has followed a three-year cycle for its three lead studios: Infinity Ward, Treyarch, and Sledgehammer. 

Kotaku reports that Sledgehammer Games and Raven Software will serve as support studios to work with Treyarch on bringing out the 2020 Call of Duty game. Raven Software was actually the lead development studio for the 2020 Call of Duty game with Sledgehammer Games supporting them.

Sledgehammer Games and Raven have been working on a single player campaign for their 2020 game set in Cold War, and that is supposed to be the campaign for the new Black Ops game.

As part of their report, Kotaku sources told them that there was tension between Sledgehammer Games and Raven Software during the development of 2020 title. The studios kept arguing over the features of the 2020 title. The game was apparently a “mess.” Activision decided to step in and put Treyarch in charge of a new Black Ops project for 2020.

This will be the first time that Treyarch is making a Call of Duty game in the 2 year development cycle since the release of Black Ops 2 back in 2012. Since then, Treyarch’s Black Ops 3 and Black Ops 4 have been created in a 3 year development cycle.

Sledgehammer Games has been having a rocky time the last year, with co-founders Michael Condrey and Glen Schofield departing the company in 2018. The new studio leadership is under Aaron Halon. It was not clear what the studio planned to make after the Call of Duty: WWII season with the co-founders departing.

Michael Condrey has reportedly been recruiting Sledgehammer Games developers to his new 2K Studio, and many developers have been leaving SHG over the past year. Developers still at Sledgehammer have been shocked by the amount of developers leaving, Kotaku reports.

Sledgehammer Games not releasing a fully fledged title for 2020 will be the first time the studio has missed three year release since 2014. Sledgehammer Games was founded in 2009 as an Activision-owned studio and started their journey as co-developers of Call of Duty: Modern Warfare 3 back in 2011 with Infinity Ward. After that, Activision transitioned Call of Duty to a three year development cycle with Sledgehammer Games, Treyarch, and Infinity Ward as the lead developers rotating through the cycles.

Sledgehammer Games released Call of Duty: Advanced Warfare in 2014 and Call of Duty: WWII in 2017.

If this is the case, next year will see a new Call of Duty: Black Ops game — marking the fifth title in the sub-series.

Activision has not confirmed this info and did not issue a statement.

SOURCE: Kotaku

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Source: CharlieIntel.com


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Sources: Call of Duty 2020 In Upheaval As Treyarch Takes Over, Plans Black Ops 5

Call of Duty: Black Ops III

Next year’s Call of Duty has gone through a major upheaval, as publisher Activision informed developers this week that studios Raven and Sledgehammer, which had until now led the project, will no longer be in charge. Instead, according to three people familiar with goings-on at the companies, Treyarch will lead development on a new Black Ops for 2020.

It’s a significant shift for Activision’s massive first-person shooter franchise, which is one of the most lucrative video game series on the planet. Every fall for the past 15 years, Activision has put out a new Call of Duty game, supported by a stable of different developers who rotated duties as required. Since 2012, Activision has followed a three-year cycle for its three lead studios: Infinity Ward, Treyarch, and Sledgehammer. The results have looked like this:

2012 – Treyarch – Call of Duty: Black Ops II

2013 – Infinity Ward – Call of Duty: Ghosts

2014 – Sledgehammer – Call of Duty: Advanced Warfare

2015 – Treyarch – Call of Duty: Black Ops III

2016 – Infinity Ward – Call of Duty: Infinite Warfare

2017 – Sledgehammer – Call of Duty: WWII

2018 – Treyarch – Call of Duty: Black Ops IIII

2019 – Infinity Ward – Unannounced (but at this point it’s basically an open secret that it’s a new Modern Warfare)

For 2020, Activision had originally switched things up, assigning the Wisconsin-based support studio Raven to take a leadership role alongside Sledgehammer to make a Call of Duty game set during the Cold War (likely involving Vietnam). As of very recently, that’s changed. Now Treyarch, based in Santa Monica, California, is in charge of leading Call of Duty: Black Ops 5 for 2020.

According to those briefed on the overhaul, Treyarch will take creative leadership on this new Black Ops while Raven and Sledgehammer will serve as support studios for the game, transforming the work they’ve done on their own single-player story mode into a campaign for Black Ops 5, which will also be set during the Cold War. (This may be a welcome return for fans, who criticized the lack of campaign in Black Ops 4.) It will likely be a cross-gen game, to coincide with the launch of the next PlayStation and Xbox, which are also expected in the fall of 2020.

What this means is that rather than getting three years to make their next game after Black Ops 4, Treyarch will have just two. Some at the company say they’re not pleased about that, and are already bracing for brutal overtime hours like they faced last year on Black Ops 4. Others have told Kotaku they’re excited about the change, as they have a solid game plan that isn’t likely to change drastically, unlike their last two projects. (We’ll have more to share about Treyarch and the development of Black Ops 4 in the coming weeks.)

This news comes during a strange time for Activision and Call of Duty. Although Black Ops 4 sold well at first, we’ve heard that it hasn’t had quite the revenue tail that Activision’s bean-counters were hoping to see. Internally, Activision executives have started to talk about embracing free-to-play as a revenue model—once anathema to the publisher—and, three sources say, are looking into offering a free-to-play component for this year’s new Modern Warfare, although the specifics may not be finalized yet. Some within Activision have remained resistant to the idea.

The past year has also been rough for the San Francisco-based Sledgehammer. In February 2018, Kotaku broke the news that Sledgehammer’s co-founders, Michael Condrey and Glen Schofield, had left the studio. Although Activision spun it as a promotion, saying they’d take on “new executive duties,” it was very clearly an ousting, and the two quietly exited shortly afterwards. Earlier this year, Condrey started a new Silicon Valley studio with the publisher 2K, where he’s recruited dozens of Sledgehammer staff. The studio has been hemorrhaging employees over the past few months, much to the dismay of those who remain.

One primary reason behind this Call of Duty upheaval, according to two people familiar with happenings at Activision, is the tension between Sledgehammer and Raven, whose staff are said to have argued frequently during the past year of development on Call of Duty 2020. Two people familiar with the project described it as a mess. Now, both studios will serve as support for Treyarch as the publisher prepares to release Black Ops 5.

Activision declined to comment.

Source: Kotaku.com


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Everything we know about Call of Duty: Mobile – Maps, Modes, and more

Bringing together the Modern Warfare and Black Ops worlds, Call of Duty: Mobile is taking the king of shooters to mobile devices.

With a deluge of information pouring out of the closed Beta, more and more details on Call of Duty: Mobile are finally being unearthed. Announced in March 2019, Call of Duty: Mobile won’t be the first CoD you can play on your phone, but it’s looking like it might be the best.

Currently, the game is undergoing a closed Beta on Android devices in India, and soon to be Australia, while a worldwide release is expected in the coming months. However, if you can’t wait until the Beta is avaible in your region and want to know everything you possibly can as soon as possible, look no further! Here’s a roundup of everything we know so far about Call of Duty: Mobile. From Nukes to Zombies, this app is packing a punch.

Multiplayer Maps & Modes

Since Call of Duty: Mobile is all about bringing together Call of Duty’s biggest two series’, of the seven maps announced, 4 are pulled from Black Ops games while 3 are from the Modern Warfare franchise.

  • Nuketown (Black Ops)
  • Hijacked (Black Ops)
  • Standoff (Black Ops)
  • Firing Range (Black Ops)
  • Crash (Modern Warfare)
  • Crossfire (Modern Warfare)
  • Killhouse (Modern Warfare)

Following suit, the Multiplayer Modes available are also selected from a wide array of Call of Duty’s, even including an oft-forgotten mode from Infinite Warfare. All modes can be played in Ranked matches for XP and rewards or Private matches.

  • Free-For-All (8 Players)
  • Frontline (10 Players)
  • Team Deathmatch (10 Players)
  • Hardpoint (10 Players)
  • Domination (10 Players)

Scorestreaks

A core part of Call of Duty Multiplayer, Scorestreaks see their return. Unlockable through in-game XP, the current offerings are the Recon Car, UAV, Hunter Killer Drone, Air Supply Drop, Counter UAV, Missile Strike, Drone, Sentry Gun, SAM Turret, Stealth Chopper, and VTOL.

Weapons

Image via @AzN_Jerald

The weapons and loadout system functions most similarly to Infinite Warfare, in which every gun has increasing Rarity levels that offer more XP and an additional perk or two. These better variants can be unlocked through Ranked Play, CoD Points, Credits, leveling up the Battle Pass, or as a Daily Login bonus.

The base variant of every gun can be unlocked by leveling up naturally, and can equip up to three attachments and a scope.

The list of weapons currently available in Call of Duty: Mobile:

Assault Rifles

  • AK117
  • AK47
  • ASM10
  • BK57
  • LK24
  • M16
  • M4
  • Type 25

Snipers

  • Arctic 50
  • M21EBR
  • XPR-50

LMG

  • M4LMG
  • RPD
  • UL736

SMG

  • AKS-74u
  • Chicom
  • PDW57
  • MSMC

Shotguns

  • BY15
  • HS2126
  • Striker

Pistols

Launchers

  • FHJ-18 AA
  • SMRS

Equipment

While the amount of guns at your disposal matches the standard amount in a CoD game, Call of Duty: Mobile also has a plethora of equipment including: Concussion, EMP, Flashbang, Grenade, Semtex, Smoke Grenade, and Trip Mine.

Image via @AzN_Jerald

For the first time in Call of Duty history, players will be able to customize their Equipment with cosmetics as seen in the image above.

Battle Royale and Zombies

Image via ChaosxSilencer

Images from the main menu have already revealed that a Battle Royale and Zombies mode is coming to Call of Duty: Mobile some time in the future. We currently do not know if the Battle Royale mode will take place on Blackout Island, Alcatraz Island, or an entirely new map.

Could we see Shadows of Evil make it’s way to mobile?

However, looking at the image of the zombie, eagle-eyed fans would recognize this walker from press shots for Shadows of Evil. We’ve seen Zombies maps on smartphones in the past, from Nacht det Untoten to Call of the Dead, yet using a Black Ops 3 map as the base Zombies experience for Call of Duty: Mobile would definitely be an interesting move.

Character Skins

Players will be able to customize their characters before jumping into battle by changing their Headgear, Backpack, and Clothing. Call of Duty Veterans will be happy to see series’ legends make appearances as well. Alex Mason (BO1), David “Section” Mason (BO2), Thomas A. Merrick (Ghosts), John “Soap” MacTavish (MW), John Price (MW) are the first to be confirmed.

Nuclear Bomb

The nuke is back! When players go on a 30 killstreak in Call of Duty: Mobile, they will have the chance to press the Nuclear button and eliminate the entire enemy team. While this nuke doesn’t end the game, it still feels as awesome as it did in 2009.

Image via @TheAk00_

Ranked Matches

As of now, there are three forms of play in Call of Duty: Mobile: Match, Rank Match, and Private Match. While Match is where most casual play will take place, Ranked Matches offer the ability to level up throughout Seasons and earn better Weapons, Bonus XP, and more based on your level and placement.

Daily Login Rewards

Borrowing yet another page from Infinite Warfare, Call of Duty: Mobile will offer Daily Login rewards for players who… log into the game daily.

Image via @AzN_Jerald

In the Closed Beta, the rewards range from 10 Credits to new Weapon rarities to character skins. Definitely looks like something worth checking in daily to receive.

Battle Pass, Store, & Credits

While pricing and items in the Beta are subject to change, the current model is very reminiscent of Fortnite or PUBG. Players have access to a free and Premium stream of content that rewards them with items per each tier, with the Premium tiers offering better loot than the free tiers.

A welcome addition to these Premium tiers is the inclusion of CoD points as rewards, something still missing from Black Ops 4’s Contraband.

The Store allows players to spend CoD points on new guns, equipment, and skins. Currently, these items are exclusive to the Store and can not be earned in-game, however the Beta grants players with 5000 CoD points to start.

Call of Duty: Mobile has two currencies, CoD Points (the circular icon) and Credits (the hexagonal icon). CoD Points will be bought with real world money or earned through the premium battle pass, while Credits are gained by leveling up in Matches and through both Battle Passes.

Image via @AzN_Jerald

Credits can be used to buy items in the Store under the Credits tab such as Legendary guns.

Pre-Registration is Live

Call of Duty: Mobile will release worldwide on Android and iOS devices in the coming months, however a regional Beta is live right now. To get first access when the Beta goes live in your region, be sure to sign up at https://www.callofduty.com/mobile.

We’ll keep this page updated with more information as we learn additional details on Call of Duty: Mobile, so be sure to bookmark this page!

What modes, maps, are guns are you hoping to see in Call of Duty: Mobile? Let us know in the comment below!

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Call of Duty: Mobile features a Battle Pass system with ability to earn COD Points

With Call of Duty: Mobile opening up in beta testing in select regions, some YouTubers and users online have started to share some gameplay and details on the mechanics within this new free to play Call of Duty game.

One of the things that everyone knew that was coming was microtransactions, as Activision is working to up their revenue from the free to play mobile market that games like PUBG Mobile, Fortnite, and more have capitalized on.

The Call of Duty: Mobile game features a free and paid Battle Pass system, similar to games like Fortnite, that allows users to rank up their Battle Pass tiers and earn rewards like weapon variants, camo, skins, and more.

As part of the Closed Beta Test, Activision is giving users in the beta 5,000 Call of Duty Points to spend in-game only for the beta duration. The Call of Duty Points can be used for the in-game store, to purchase the Premium Battle Pass, or buy Battle Pass Tiers to rank up.

Image via luigiisolano

The Battle Pass shown showcases some of the content you can unlock while leveling up the pass throughout the game. It features both a free and paid tier. The paid tier features the ability to earn Call of Duty Points as you level up – something Fortnite does with V-Bucks, but something Black Ops 4 does not.

The game also features Battle Pass missions to level up and earn more content throughout the mobile game.

In addition, the game also features an in-game updating store with new content as the game develops over time.

Activision’s new Call of Duty: Mobile game combines the best of the Black Ops and Modern Warfare series into one free to play mobile game that will feature MP mode, alongside other to be announced modes. One of the modes is expected to be a Battle Royale mode.

This new mobile game is in development by Tencent’s TIMI studio in partnership with Activision Publishing and is expected to release on iOS and Android worldwide later this year.

Images via @RaidAway.

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New details on Call of Duty: Mobile announced, including new MP content

Activision has announced brand new information on some of the MP content that will be available in the upcoming free to play Call of Duty Mobile game.

There’s a host of fan favorite Call of Duty MP content that will be available in the mobile game, including maps, characters, and weapons, and more.

Activision also stated that a beta version of the Mobile game is currently live in India, with Australia beta testing to kick off soon. More regions for the beta will be added soon, but no details on when for now.

Here’s the details directly from Activision:

Main Menu Functionality

Tapping on the Multiplayer mode tile brings you to the Main Menu, where your character resides. The image above shows four separate menu screens. You’re able to check your messages and invites from other players and friends, find and Add Game Friends, look for other players from recent games, as well as contacting them via in-game text and chat functions.

Total Control: Setting You Up For the Win

The Settings Menu offers a wide variety of ways to optimize your Call of Duty: Mobile experience: You can choose, for example, whether to always be sprinting, adjust your sensitivity, choose how the Gyroscope function works for aiming, and even tweak the Camera Field of Vision. Perhaps the biggest difference compared to Call of Duty on consoles is the ability to choose “Simple Mode” or “Advanced Mode” for your controls; allowing more optimization for mobile performance.

Simple Mode allows automatic fire when your crosshair focuses on an enemy (which sounds helpful, but eats up ammunition), with the option to limit the range of auto-firing from the hip.

Advanced Mode introduces more subtleties to your game; with manual firing, HUD customizations, and the ability to choose how you’re holding each weapon type. For example, you can default your Shotguns to Hip firing, and your Assault Rifles to ADS (Aim Down Sight).

No matter which mode you utilize, you have impressive control over where almost every single interactive game element appears on your screen. You can move the vast majority of all the various HUD icons that you’re used to so they’re all within reach. You choose an element (like emojis, chat functions, crouching, switching to a secondary weapon, reloading, lobbing grenades, or even where your Hit Points and Armor appears), and move the HUD component around until you’re comfortable.

If you’re hoping for exceptional control over your weaponry, then you’ll be pleased to learn the settings menu has, for example, 17 sliders just for tweaking your aiming Sensitivity! Add to that various Team Phrase choices for more rapid communication, and you can see why Call of Duty: Mobile is striving to provide an incredibly well-rounded first-person combat game on handheld devices.

Scorestreaks Information

Before any Multiplayer match begins, it’s important to choose the right tools for the job, and there’s plenty of decisions to make, not least in the Scorestreaks menu: Offering a wide variety of offensive equipment, you can choose up to three of them (providing you’ve unlocked each of them using in-game XP) to utilize during a game. Scorestreaks include the Recon Car, UAV, Hunter Killer Drone, Air Supply Drop, Counter UAV, Missile Strike, Drone, Sentry Gun, SAM Turret, Stealth Chopper, and VTOL.

Ultimate Flexibility: Loadouts

Over at the Loadout menu, there’s plenty of customization and gear choices to ponder: At the main Loadout screen (one of four separate menus), expect to pick a Primary weapon (with a separate spot for Optics and three Attachments), as well as a Secondary weapon (with the same augmentation possibilities).

Drilling down into the weapons menus, you can quickly and easily pick and add Skins, sort weapons by type (Primary Weapons include Assault, Sniper, LMG, SMG, and Shotgun, while Secondary Weapons include Pistols, Melee, and Launcher), Rarity (from Common to Legendary), or other elements (such as the time it takes to Level Up or acquire). Then you can easily compare two weapons before securing your preferred hardware, checking the Damage, Accuracy, Range, Fire Rate, and Mobility of each. Each weapon can also be Upgraded, using a Tier system. For those hoping a full complement of ordnance is available can rest easy; there are dozens of variants and different weapons within each type.

In addition to your Primary and Secondary weapon, there’s a choice of an explosive grenade or tactical grenade to lob, and a devastating weapon Skill. These work similarly to the Specialist Weapons in Call of Duty®: Black Ops 4; accessible after a timer countdown, they provide a brutally impressive method of ruining a rival’s day. Current Skills include the Purifier (flamethrower), War Machine (grenade launcher), Death Machine (minigun), Transform Shield (deformable shield), Sparrow (bow), and Tempest (electrical bolt rifle).

Complete your look with up to three Perks to choose from, with each perk slot offering a distinct set of ability choices, such as “Fast Recover” (a better health recovery rate), “Ghost” (enemy UAVs can’t reveal your position), and “Demo Expert” (which increases the damage of explosives).

Finally, you have five Loadout slots, which you can name yourself, copy and paste into another slot, and test out across the multiplayer modes and maps.

Loadouts: Confirmed Characters

You’re also able to take your pick of Soldier to play as. As well as a number of familiar faces across the Call of Duty universe making an appearance, you can choose a more anonymous entity (clad in Merc or other tactical combat gear), and customize the Headgear, Backpack, and Clothing of each. Today, we can confirm six veterans reporting for this Call of Duty:

  • Alex Mason, the CIA operative, special agent, and Marine Force Recon Captain (retired), from the Call of Duty®: Black Ops franchise.
  • David “Section” Mason, son of Alex Mason, SEAL Team member and J-SOC Commander from Call of Duty®: Black Ops II.
  • Thomas A. Merrick, a Captain, former Navy SEAL, and Commander of the Ghosts, from Call of Duty®: Ghosts.
  • Simon “Ghost” Riley, the skull-textured, balaclava-wearing British special forces lieutenant from Call of Duty®: Modern Warfare 2.
  • John “Soap” MacTavish, the British special forces demolitions and sniping expert from the Call of Duty®: Modern Warfare franchise.
  • John Price, the special forces captain with the Bravo Six alias from the Call of Duty®: Modern Warfaref ranchise.

No matter who you choose to play as, expect the same level of fast, tactical gameplay as you engage enemies in the in the combat zone.

And speaking of combat zones….

Newly-Announced Game Modes

When you’ve chosen a Match, Rank Match (for XP and rewards), or Private Matches (for your hand-picked acquaintances), it’s time to pick a game mode to play. The first modes to be revealed are:

  • Free-For-All*: The classic every-player-for-themselves deathmatch.
  • Frontline**: After spawning at a team base, defeat players on the opposing team.
  • Team Deathmatch**: The classic defeat-players-on-the-opposing-team mode.
  • Hardpoint**: Capture and hold the hardpoint to earn points.
  • Domination**: Capture and hold the designated positions to gain points.

(*This mode supports up to eight players. **This mode supports up to 10 players).

Newly-Announced Multiplayer Maps

A host of iconic Call of Duty maps across the Modern Warfare and Black Ops franchises are playable in Call of Duty: Mobile. With Nuketown, Crash and Hijacked revealed previously, prepare for combat across multiple game modes, and throughout some iconic locations. Today, we can showcase more information on five of the seven revealed Multiplayer maps:

  • Crossfire: “Small desert town. Intense interior fighting and strong firefights.” Bring your sniper rifle in this compact street fight; the Call of Duty® 4: Modern Warfare map is revisited, with cramped and confined structures (where shotguns are a good choice) are flanked by two taller buildings at each end of this Z-shaped thoroughfare.
  • Standoff: “Border town between China and Kyrgyzstan. Classic engagements and desintations to fight over.”Also known to Black Ops III fans as Outlaw, this map which originally debuted in Black Ops II offers a variety of tight hiding spots, upper structures that favor the long-range weapon wrangler, and a main compound with a walled perimeter to infiltrate in a variety of gameplay styles.
  • Crash: “Downed Sea Knight in a desert town. Fantastic team games.” A classic Call of Duty® 4: Modern Warfare map, this well-loved map features blind corners, a crashed chopper, rusty barrels, narrow streets overlooked by shelled-out buildings as well as rooftop sniping positions. Expect quick and deadly action during Multiplayer matches here.
  • Killhouse: “Speedball style warehouse interior. Great for small teams.” If you’re wanting an almost symmetrical map with a central lookout tower, and have a penchant for rapid takedowns where shotguns can take precedence, practice on Call of Duty® 4: Modern Warfare’s Killhouse. This warehouse offers multiple wooden and concrete hiding spots, and almost constant action.
  • Firing Range: “Military practice facility. Hectic Domination games.” Journey to Cuba in this reworking of an original Black Ops map, seen most recently in Black Ops 4. Corrugated and wooden sheds, long, ruined structures, a muddy courtyard and rusting equipment, abandoned in the hot sun, make this a classic and chaotic map.

Other Modes

There’s more to Call of Duty: Mobile than just Multiplayer matches. Consult the related Activision Games Blog posts (listed below) to discover more about the menus, loadouts, characters, and multiplayer maps, and look for further information in the coming weeks.

Pre-Registration is Open!

Offering some of the most popular maps, characters, and equipment from across Call of Duty, pre-registration for Call of Duty: Mobile is now open in select regions, including North America, South America, Europe, and other territories. Sign up and pre-register for Call of Duty: Mobile on Android and iOS at www.callofduty.com/mobile to receive all the latest game updates, information, and access to the public beta coming this summer in select regions. In addition, pre-registration is also open in China; go to codm.qq.comto sign up within this region.

The first limited-scale closed Beta test began this week in India, and a regional Beta test will kick-off soon in Australia, with more territories coming online in the coming months.

SOURCE: Activision

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Source: CharlieIntel.com


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