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Activision wins numerous awards at 2019 The Game Awards

The 2019 Game Awards took place on Thursday, December 12 in Los Angeles, CA hosted by Geoff Kieghley.

The stream featured a variety of reveals, including the reveal of the new Xbox console coming in Holiday 2020: Xbox Series X.

The event also featured many awards being handed out for best games of 2019, and Activision took home a few awards during the night for several games released.

The awards for Call of Duty titles included:

  • Best Audio Design – Call of Duty: Modern Warfare
  • Best Mobile Game – Call of Duty: Mobile

Other Activision titles also won awards, including an Activision published title winning Game of the Year.

  • Best Sports/Racing Game – Crash Team Racing Nitro Fueled
  • Best Adventure Game – Sekiro: Shadows Die Twice
  • Game of the Year – Sekiro: Shadows Die Twice

Congratulations to all of the development studios and teams at Activision!

The post Activision wins numerous awards at 2019 The Game Awards appeared first on Charlie INTEL.

Source: CharlieIntel.com


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Call of Duty Endowment announces the ‘Hire. Honor.’ campaign to celebrate its 10 year anniversary

The Call of Duty Endowment, Activision Blizzard’s non profit organization that helps veterans find jobs, has announced a new “Hire. Honor.” campaign to celebrate the organization’s 10 year anniversary of helping veterans find jobs.

The Call of Duty Endowment has helped many veterans find jobs over the last 10 years and has found unique ways of allowing the community to help support the charity through in-game content packs in Call of Duty titles.

General James Mattis, Decorated American Veteran and Former United States Secretary of Defense, joins the campaign in a call-to-action Public Service Video which can be viewed at: callofdutyendowment.org/HireHonor. In addition to urging viewers to honor veterans by hiring veterans, General Mattis asserts that the vast majority of veterans who have experienced combat emerge stronger and are even greater assets to our society and the workforce.

The campaign encompasses a variety of programs that support the Endowment, with 100% of Activision proceeds going directly to finding jobs for veterans. The Call of Duty Endowment has funded the placement of more than 63,000 veterans into well-paying, high-quality jobs and expects to place 100,000 veterans in meaningful jobs by 2024.

“It is my great honor to partner with General Mattis and General Jones in honoring our veterans by hiring our veterans,” said Bobby Kotick, CEO of Activision Blizzard and co-founder of the Call of Duty Endowment. “We are committed to finding 100,000 jobs for veterans by 2024.”

For the Hire. Honor. campaign, the Endowment is adding additional ways to support veterans and earn in-game content in both Call of Duty: Mobile and Call of Duty: Modern Warfare.

  • Starting Monday, Nov. 11, Call of Duty®: Mobile will feature an Endowment-themed content pack entitled the Call of Duty Endowment Honor Pack which includes a new skin for in-game items
  • Players can participate by watching some of their favorite streamers play Call of Duty®: Modern Warfare on Twitch this Veterans Day. Look for streamers with CODE clan tags to see the Call of Duty Endowment streams. Fans who watch for 1 hour will receive 30 minutes of 2XP. Fans who watch for 2 hours will also receive a Call of Duty Endowment Calling Card.

The company also announced a donation partnership with Klay Thompson and Dr. Disrespect.

Gaming superstar Dr Disrespect and basketball legend Klay Thompson are teaming up with Omaze to raise funds for the Call of Duty Endowment. To bring attention to this important cause, they are offering the chance for one lucky fan to play Call of Duty®: Modern Warfare with Dr Disrespect and Klay Thompson, which will be livestreamed on Twitch. The lucky winner will play alongside one of gaming’s most dynamic personalities and one of the greatest three-point shooters in basketball, while supporting the work and mission of the Call of Duty Endowment. Visit Omaze.com/COD for details.

The organization partnered with General Jim Mattis for this campaign and released a new video discussing the campaign.

The post Call of Duty Endowment announces the ‘Hire. Honor.’ campaign to celebrate its 10 year anniversary appeared first on Charlie INTEL.

Source: CharlieIntel.com


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Activision Blizzard generated $710 million from microtransaction in Q3

Activision Blizzard is announcing their Third-Quarter 2019 Financial Results, which covers the months of July 1, 2019 through September 30, 2019.

As part of the press release for the results, the company says that, overall across all of their franchises, they generated $710 million from microtransaction in those three months.

For the quarter ended September 30, 2019, Activision Blizzard’s net bookings were $1.21 billion, compared with $1.66 billion for the third quarter of 2018. Net bookings from digital channels were $0.98 billion, as compared with $1.44 billion for the third quarter of 2018. In-game net bookings were $0.71 billion. Overall Activision Blizzard Monthly Active Users (MAUs) were 316 million.

That is microtransaction earnings in just three months – from all of the franchises that Activision Blizzard has.

The company also noted that in-game net bookings from Call of Duty: Black Ops 4 was much higher than that of Call of Duty: WWII during the same time period in 2019 and 2018 respectively.

Call of Duty®: Black Ops 4 reach and net bookings from in-game items grew sharply versus Call of Duty®:WWII in the third quarter of 2018.

The post Activision Blizzard generated $710 million from microtransaction in Q3 appeared first on Charlie INTEL.

Source: CharlieIntel.com


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A Modern Warfare Game Option Is PS4 Exclusive Until October 2020

The practice of platform holders securing console exclusives took a new and weird turn yesterday, when Sony and Activision announced that Modern Warfare’s Survival Mode—a mode within a mode, as it’s part of Spec Ops—is appearing exclusively on the PS4 until October 1, 2020.

Spec Ops, first introduced in the original Modern Warfare 2, is a series of short scripted missions that can either be played solo or co-op. They’ve been missing from the last few Call of Duty games, so their return here has been seen as a welcome move by longtime series fans.

That excitement from PC and Xbox users will be a little tempered by yesterday’s announcement, though. While the core Spec Ops experience will appear on all platforms, Survival Mode—basically a Horde mode for Call of Duty, available as an option within Spec Ops—won’t be turning up outside the PS4 until October 2020, which conveniently is right around the time the next Call of Duty game will be due.

This isn’t the first time Sony has secured an exclusivity deal for Call of Duty content, but those have previously been for a matter of days. To lock something down for almost an entire year (the game is due out on October 25) is a little more drastic.

You can see the exclusive announced twice in the video below, once at the beginning in small print, and again near the end.

Source: Kotaku.com


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Extra ‘Realism’ Makes For A Slow-Paced Modern Warfare Beta

Screenshot: Activision

Activision kicked off Call of Duty: Modern Warfare’s multiplayer beta yesterday, letting PlayStation 4 players get hands-on with a softly rebooted Modern Warfare focused more on realism.

Following up on last month’s alpha for Modern Warfare’s upcoming 2v2 Gunfight mode, the beta offers a taste of the standard multiplayer with 6v6 and 10v10 matches in game modes that Call of Duty players are familiar with. Team Deathmatch and Domination serve as the staple modes, while Headquarters returns to serve as the King of the Hill-style mode that requires teams to fight and capture certain “headquarters” locations on the map.

Today, day two of the beta, added a new tactical objective mode. In “Cyber Attack,” players must fight for possession of an EMP device with the objective of planting the device at the opposition’s data center. Similar to Search and Destroy, players only have one life per round, and there is a diffuser that can be defused before a timer runs out.

This can feel a little more hectic than a standard match of Search and Destroy, because wounded players can enter a knocked-out state and have a chance to be revived. The device needs to be detonated, or all players eliminated, to win the round. The first to win five rounds takes the match.

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At first, seeing the maps, modes, and guns offered in the beta gives me those old-school Modern Warfare vibes. But Infinity Ward’s desire to push for more realism causes those feelings to end as soon as the match starts.

I’ve previously voiced my concerns over the lack of a mini-map in Modern Warfare’s core multiplayer. After getting hands-on with the beta, I strongly believe the pace of the game suffers without one. Much of the gunfights and rushing that players enjoy and expect from Call of Duty’s standard multiplayer is slowed down to overly cautious camping.

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The beta maps also cater to camping, with myriad buildings and doors that now open and close. The “Grazna Raid” map is a clustered city perfect for getting shot in the back because there was someone lurking behind a door or in a dark corner. Being able to open and close doors is an option that will take some adjustment. On several occasions, I pushed through a building and got shot in the back because I thought the interior door I just passed was the usual fake decor. In reality, a camper was roasting marshmallows in the other room, heard my footsteps, and opened the interior door just in time to ruin my killstreak.

Flying solo with a team of noobs means that you’re not likely to get many killstreaks, and UAV streaks now matter more than ever since the temporary mini-map that they grant feels so crucial. Reintroducing the mini-map for standard multiplayer would motivate players to move around more, thus improving the pace of the matches and the overall feel of how these maps play.

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Keeping with the theme of “realism,” Modern Warfare’s “Operators” are customizable soldiers who don’t have any wacky superpowers or weapons like the Specialist characters of most recent Call of Duty games. The characters themselves are simply cosmetic tweaks, so no robots with miniguns or dudes with overpowered tasers.

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However, there are “Field Upgrades” that serve as a chargeable item or ability that can be equipped to any character. These upgrades are sensible additions to a modern Call of Duty, with options like ammo drops and a deployable ballistic cover that you mount for extra protection.

Modern Warfare’s Gunsmith offers a more visualized way to customize your gun, and the game is boasting a ton of attachment options. Day one of the beta had a level cap of 10, so there aren’t currently enough options unlocked yet. I’m not quite sure how daunting this will feel to new players. You can have five attachments on your gun at any given time, but there are pros and cons to each of them. Changing up one attachment could have a bigger impact on your weapon that it did in previous Call of Duty games.

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One thing I appreciate about Modern Warfare is the ability to adjust my loadouts during the match. I always felt like Call of Duty was stuck in the dark ages of forcing players to edit their attachments between matches, while Battlefield games spoiled me with mid-match adjustments. I am always that irresponsible player that complains during matches that I forgot to change my loadout. To be fair, my friends also suck at reminding me.

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The guns of Modern Warfare look and sound great. I had major complaints about the sound levels in the Gunfight alpha. I could barely hear footsteps, for example, and I wasn’t the only one. Infinity Ward used the feedback to make some adjustments. Personally, the footsteps sound great for me this time around and remain consistently audible. However, I did see a few complaints that players weren’t hearing sounds properly in the beta, so all the issues don’t seem to be worked out yet.

Also, there were issues partying up with friends on day one of the beta, but it seems to be a little more reliable on day two.

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Overall, Call of Duty’s return to a modern setting shows promise for next month’s release, but some decisions made for the push towards realism are frustrating some of the core player base and affecting the flow of standard multiplayer. I really hope Infinity Ward won’t sacrifice replayability for realism, because the game gets boring when the pace suffers. Please add the mini-map back.

The early access beta is available now on PlayStation 4 for anyone who preordered a copy. An open beta, also restricted to PlayStation 4, will run from September 14 to 16. Cross-play testing will begin during the early access period for Xbox and PC from September 19 to 20, and the beta will be open to everyone on the final run from September 21 to 23. Call of Duty: Modern Warfare will be released on October 25.

Source: Kotaku.com


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The New Call Of Duty’s Breezy Multiplayer Feels At Odds With Its Gritty Campaign

Earlier this week, the Call of Duty Twitter account tried to build hype for today’s Modern Warfare multiplayer reveal by announcing the return of killstreaks, which grant players access to tide-turning super weapons if they play well enough. Among these super weapons is white phosphorus, a chemical substance that can be used as a self-igniting weapon, causing everything from nightmarish skin burns to organ failure. It’s forbidden to use in civilian areas by international law.

In the new Modern Warfare, it’s effectively a cool toy. This didn’t sit well with some members of the series’ community, who were expecting that the new game, described by developers as a darker, more intentionally uncomfortable take on the inherent ugliness of war, wouldn’t be so cavalier in its depiction of a weapon that’s been used to commit heinous atrocities in real life. But single-player Call of Duty and multiplayer Call of Duty have historically been different animals, and this game appears to be no different on that score. During a multiplayer reveal event this week in Los Angeles, Infinity Ward audio director Stephen Miller and art director Joel Emslie told Kotaku that the game’s single-player campaign and its multitude of multiplayer modes—while linked by shared progression systems, weapons, systems, and fictional settings—are aiming for decidedly different tones.

“It’s kind of like if you’re watching a film or a play, and you have different types of actors,” said Miller. “You can have somebody who’s a very serious, heavy actor, and maybe you have somebody else who’s more comic relief or whatever else. It’s all still part of the same universe, but you get a little different tone.”

Emslie agreed, noting that there’s a third mode that exists along the same spectrum: cooperatively-focused “Spec Ops” missions.

“They all exist in the same universe,” said Emslie. “They all have commonalities. They may use certain things, but for different purposes… If you look at narrative, its purpose is to tell a really deep story and make you care about these characters, these people. The campaign gives relevance to the rest of the universe around it. So in multiplayer, you may see things that are derived from it, that have more meaning that way. Like ‘Oh, I know why that exists.’ Or you may see the Juggernaut Suit in narrative. It might show up as a character and do something. So they’re kind of coming from different centers with different purposes.”

Historically, Call of Duty’s single-player campaigns have played out like explosion-ridden popcorn flicks with the occasional, single-tear-stained nod in the direction of something more somber. For example, there’s the Modern Warfare 1 mission in which the player slowly dies in the irradiated aftermath of a nuclear explosion, and Modern Warfare 2’s infamous “No Russian” level, in which the player plays as an undercover agent who participates in a mass shooting terrorist attack on unarmed civilians. Due to the campaigns’ broader focus on over-the-top action and setpieces, it’s been relatively easy for campaigns and less contextualized multiplayer modes to coexist. This time around, however, Infinity Ward is positioning the campaign as a series of more realistic and harrowing storylines focusing on the difficult situations faced by soldiers as well as the civilians whose homelands have been torn apart by the ravages of war. Thus, the dissonance between the campaign’s tone and the multiplayer is more visible, with sparks flying from the friction.

In any case, when it comes to including controversial features like white phosphorus, the multiplayer team is largely sticking to its guns.

“I mean, you notice a nuclear bomb go off at the end [of the multiplayer trailer],” Emslie replied when asked about the online reaction to the white phosphorus killstreak announcement. “So I think it’s a mature game. It deals with mature mechanics. There’s a lot of stuff in there like that. At the end of the day, it’s a piece of entertainment… That’s a killstreak like any other killstreak. It’s a video game. It’s a first-person shooter in a war environment.”

While taking multiplayer for a test drive, however, it was hard for me not to feel a little weird about it at all. Certainly, matches were thrilling, with a focus on new “Gunsmith” weapon customization, bigger maps and higher player counts, and new modes like night vision skirmishes where you’ve got to make sure your laser sight doesn’t give away your position. During one game of team deathmatch on an outdoor desert environment rife with ruined residences, somebody on the enemy team dropped a white phosphorus attack on my team. My character began to cough and lose health. Panicked, I ran inside an abandoned house and tried to close the doors, but my character kept wheezing. Eventually, the effect dissipated, and everything went back to being business as usual.

In Modern Warfare’s multiplayer, I imagine white phosphorus will prove to be a very effective method of zone control, with the game’s maps emphasizing advantageous positioning over symmetry and other hallmarks of multiplayer level design. If you want to free up a key spot, you can build up a killstreak and drop some white phosphorus to force your enemies to hoof it to a safer spot. But in my experience, it functioned like a glorified poison cloud, not a devastating weapon that melts flesh from bone. In this moment, I took stock of where my character was; he had taken refuge in an abandoned civilian home in a town teetering on the brink of oblivion.

I thought back to another war shooter that featured white phosphorus as a player-controlled artillery option: 2012’s Spec Ops: The Line. In that narrative-driven game, one level saw players use white phosphorus on their foes, only to then traverse the aftermath and discover that they’d indiscriminately laid waste to innocent civilians as well. In one especially harrowing moment, you come across the horrifically burnt body of a mother clutching her similarly burnt child. Masks of horror are etched across what remains of their faces. The mother’s hand covers her child’s eyes.

Modern Warfare’s single-player campaign will force players to face the consequences of actions that lead to civilian deaths—for example, you’ll receive pushback from allies if you accidentally shoot somebody’s baby. But in multiplayer, bombed-out civilian houses and white phosphorus are still just tactical tools, means by which to gain an advantage.

When asked if the multiplayer team ever tried to incorporate more of single-player’s proposed self-awareness, Emslie said that approach was never really on the table.

“I think it was more of a move to add context to multiplayer,” he said. “In terms of trying to sell the narrative as far as multiplayer went, it was probably more of ‘Why are these two factions having a fight? Why is this happening? How did they get here?’”

Multiplayer is, however, intended to be more narratively cohesive than it has been in previous games. Emslie pointed to new first-person cut-scenes that depict players and allies flying into combat zones aboard helicopters and other military hardware. “You enter an environment narratively,” he said. “But we’re basically coming at it from that angle.”

Realism, too, is a bigger priority than ever for the multiplayer team, with members going on at length during a pre-demo presentation about how they’ve scanned countless real-world objects into the game and created replicas in the name of making everything look, feel, and sound as tactile as possible. But the ramifications of all this realism is campaign-only for now. “All the civilian stuff is kinda more over here in the narrative world,” said Emslie. “I don’t think it was ever a big goal for the multiplayer team [to incorporate the campaign’s ideas].”

That makes a degree of sense. Call of Duty multiplayer is a time-honored tradition at this point. Messing with the formula too much would inevitably send legions of players into a rage. Still, as this series attempts to take definitive steps into new narrative territory, it finds itself in an awkward spot. Despite the dissonance, Emslie hopes the Call of Duty multiplayer team can do the subject matter justice.

“I think we try to treat it as tastefully as possible, but at the end of the day, it’s supposed to be a fun experience and a piece of entertainment,” he said. “And artistic at the same time.”

Source: Kotaku.com


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Call of Duty: Modern Warfare Announced, Will Be A Dark Reboot For The Franchise

Following a cryptic tease Tuesday afternoon, Activision announced Call of Duty: Modern Warfare, the latest installment in the long-running series of first-person shooters. In a new trailer released Thursday, we got our first look at the rebooted Modern Warfare.

Call of Duty: Modern Warfare will be released October 25, 2019 on PlayStation 4, Xbox One, and PC. Here’s what we know:

  • Modern Warfare will ditch the annual pass model, delivering free maps, content, and post-launch events to all players. We don’t know what the new model will look like, but the old one offered an average of four paid map packs for each game. There still might be other kinds of paid content in this game, but Activision isn’t saying just yet.
  • The game will feature cross-play support between PC and consoles. Kotaku asked Activision for clarification on whether or not this means Xbox One or PS4 players could play together, but no information is available at this time. The PC version is exclusive to Battle.net
  • Per Activision, Modern Warfare will feature a completely new engine.
  • In the single-player campaign, “Players will engage in breathtaking covert operations alongside a diverse cast of international special forces throughout iconic European cities and volatile expanses of the Middle East.”
  • Cooperative play also returns, in what Modern Warfare dubs “Elite Operations.”
  • An “immersive narrative experience” spanning all three of the game’s modes—single-player, co-op, and competitive multiplayer—is planned, although details on what that means are scant.

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As Kotaku previously reported, the new Modern Warfare is in some ways a re-imagining of the original one. The presence of Captain Price is the big, obvious tip-off, but there are a few shots that seem to nod at early levels from the original Call of Duty 4: Modern Warfare, with lots of new imagery threaded in.

Previews for the game have indicated that the new Modern Warfare will attempt to go beyond visual callbacks. Ars Technica reports that half of the campaign will unfold from the perspective an Arab soldier, a female rebel fighter named Farah from an unnamed country that might be Afghanistan. Per the report, the new Modern Warfare is aiming for a more brutal “morally gray” approach, with an extended sequence set in Farah’s home as it is terrorized by Russian soldiers, with civilians—and even infants—in peril. Comparisons to “No Russian,” the controversial Modern Warfare 2 level which gave players the option to take part in a terrorist assault on an airport, abound.

Modern Warfare may be thoroughly reworked, but edginess is very much in step with this series’ sensational approach to modern conflict. Call of Duty 4: Modern Warfare put players in the shoes of a man about to be executed by a terrorist and had them ride out a nuclear explosion. Modern Warfare 2 notoriously had “No Russian.” 2019’s Call of Duty: Modern Warfare may be a reboot, but it’s still out to shock in much the same way.

Source: Kotaku.com


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Prepare to go dark, Modern Warfare is back!

The stakes have never been higher as players take on the role of lethal Tier One operators in a heart-racing saga that will affect the global balance of power. Call of Duty: Modern Warfare engulfs fans in an incredibly raw, gritty, provocative narrative that brings unrivaled intensity and shines a light on the changing nature of modern war. Developed by the studio that started it all, Infinity Ward delivers an epic reimagining of the iconic Modern Warfare series from the ground up.

In the visceral and dramatic single-player story campaign, Call of Duty: Modern Warfare pushes boundaries and breaks rules the way only Modern Warfare can. Players will engage in breathtaking covert operations alongside a diverse cast of international special forces and freedom fighters throughout iconic European cities and volatile expanses of the Middle East.

And the story doesn’t end there.

In Call of Duty: Modern Warfare, players will be thrust into an immersive narrative spanning the entire game. Experience the ultimate online playground with classic multiplayer, or squad-up and play cooperatively in a collection of elite operations accessible to all skill levels.

2019 Activision Publishing, Inc. ACTIVISION, CALL OF DUTY, and MODERN WARFARE are trademarks of Activision Publishing, Inc. All other trademarks and trade names are the properties of their respective owners.

The Next Call of Duty Is Called Modern Warfare (Yep, Really)

A screenshot from Call of Duty: Modern Warfare Remastered, not to be confused with Call of Duty: Modern Warfare

The first Modern Warfare was called Call of Duty 4: Modern Warfare, so it’s only natural that the fourth Modern Warfare is called Call of Duty: Modern Warfare. Confused yet? That’s video games for you.

News of this year’s strangely named Call of Duty leaked out via YouTuber LongSensation this morning. Activision has been showing the game to press and “influencers” (YouTubers and streamers) for a week or two now, so a leak like this was inevitable. Kotaku has not seen the game or agreed to any embargo, but we’ve heard from many sources connected to the Call of Duty world that it is indeed called Call of Duty: Modern Warfare, and that it’s a “soft reboot” of the first one, developed by Infinity Ward for release this fall. It’ll be heavy on troubling, realistic emotional moments, very much inspired by the controversial No Russian campaign in Modern Warfare 2 that allowed the player to gun down civilians.

Kotaku also broke the news on Saturday that Activision’s mega-popular military shooter series has been in flux, with Black Ops studio Treyarch taking over lead development of COD 2020 from Sledgehammer and Raven.

Video games are absurd. We can expect to see more from Call of Duty: Modern Warfare soon (likely next week).

Source: Kotaku.com


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Treyarch developing Call of Duty: Black Ops 5 for 2020 with Sledgehammer Games and Raven to support

A new bombshell report has surfaced from Jason Schreier of Kotaku regarding Call of Duty’s 2020 release. He has reported that current in-development Call of Duty 2020 game is in “a mess” state, and Treyarch is taking over the development to bring Call of Duty: Black Ops 5 as the 2020 Call of Duty game.

Kotaku states that Activision informed the studios this week of the major change that the company is making to its plans, as Sledgehammer Games and Raven Software were still in development of the 2020 Call of Duty game.

It’s a significant shift for Activision’s massive first-person shooter franchise, which is one of the most lucrative video game series on the planet. Every fall for the past 15 years, Activision has put out a new Call of Duty game, supported by a stable of different developers who rotated duties as required. Since 2012, Activision has followed a three-year cycle for its three lead studios: Infinity Ward, Treyarch, and Sledgehammer. 

Kotaku reports that Sledgehammer Games and Raven Software will serve as support studios to work with Treyarch on bringing out the 2020 Call of Duty game. Raven Software was actually the lead development studio for the 2020 Call of Duty game with Sledgehammer Games supporting them.

Sledgehammer Games and Raven have been working on a single player campaign for their 2020 game set in Cold War, and that is supposed to be the campaign for the new Black Ops game.

As part of their report, Kotaku sources told them that there was tension between Sledgehammer Games and Raven Software during the development of 2020 title. The studios kept arguing over the features of the 2020 title. The game was apparently a “mess.” Activision decided to step in and put Treyarch in charge of a new Black Ops project for 2020.

This will be the first time that Treyarch is making a Call of Duty game in the 2 year development cycle since the release of Black Ops 2 back in 2012. Since then, Treyarch’s Black Ops 3 and Black Ops 4 have been created in a 3 year development cycle.

Sledgehammer Games has been having a rocky time the last year, with co-founders Michael Condrey and Glen Schofield departing the company in 2018. The new studio leadership is under Aaron Halon. It was not clear what the studio planned to make after the Call of Duty: WWII season with the co-founders departing.

Michael Condrey has reportedly been recruiting Sledgehammer Games developers to his new 2K Studio, and many developers have been leaving SHG over the past year. Developers still at Sledgehammer have been shocked by the amount of developers leaving, Kotaku reports.

Sledgehammer Games not releasing a fully fledged title for 2020 will be the first time the studio has missed three year release since 2014. Sledgehammer Games was founded in 2009 as an Activision-owned studio and started their journey as co-developers of Call of Duty: Modern Warfare 3 back in 2011 with Infinity Ward. After that, Activision transitioned Call of Duty to a three year development cycle with Sledgehammer Games, Treyarch, and Infinity Ward as the lead developers rotating through the cycles.

Sledgehammer Games released Call of Duty: Advanced Warfare in 2014 and Call of Duty: WWII in 2017.

If this is the case, next year will see a new Call of Duty: Black Ops game — marking the fifth title in the sub-series.

Activision has not confirmed this info and did not issue a statement.

SOURCE: Kotaku

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