The Call of Duty: Mobile game beta testing continues on Android in select regions only as Activision gears up to bring Call of Duty to Mobile as a free to play title on iOS and Android this year.
As we mentioned last week, the Mobile game will feature three modes — Multiplayer, Zombies, and Battle Royale.
Today, some users are reporting that Activision has opened up some testing of the Battle Royale mode in the Mobile game and now we have our first look at the map for the mode — which is different than Blackout. This map actually combines Modern Warfare and Black Ops locations into one Battle Royale mode for the Call of Duty: Mobile game, including areas like Crash, Estate, Standoff, and more.
Here’s the map:
Some users are reporting that the Battle Royale is still in an early developmental state experiencing some issues while playing, but that is expected with the beta version of this game as it gears up for launch later this year.
The Call of Duty: Mobile game is developed by Tencent’s TIMI studio and published by Activision. It will be available later this year for free on iOS and Android.
The report by Jason Schreier details how even a three-year schedule is a very tight timeframe for building something of Call of Duty’s scale, and leaves the reader realizing how unprecedented that series’ annual run really is and how it’s almost taken for granted today. Call of Duty has published a game every year since 2005, which is every year of the preceding two console generations. In that span it has often been the biggest selling game in those years, and became a cultural phenomenon, particularly since 2007’s Modern Warfare.
But, Kotaku says, Call of Duty’s 2020 game will be led by Treyarch, since the collaboration of Sledgehammer Games and longtime support studio Raven Software — now given a leadership role — was not going well. That means Treyarch is in charge of delivering a Black Ops game two years after 2018’s Black Ops 4, with Sledgehammer and Raven providing support. Schreier spoke to some developers who are anxious about the kind of overtime this might entail (especially as this game should bridge two console generations, if the next one is launching in 2020). Others at Treyarch were more sanguine, saying they already have a solid design in place that can handle the accelerated schedule.
Series founder Infinity Ward is behind this year’s as-yet-unannounced Call of Duty, which is almost assuredly the next Modern Warfare. This is around the time of year when Activision makes a big pre-E3 announcement of where the series is going next. Sledgehammer is the youngest arm in a rotation that has turned out a Call of Duty every year during the past two console generations.
Sledgehammer supported Infinity Ward on 2011’s Modern Warfare 3, the last time one of Call of Duty’s subseries published on two years’ rest. Sledgehammer had Call of Duty: Advanced Warfareall to itself for 2014, then a well-received Call of Duty: WWIIin 2017. Apparently it’s not the lead studio on the 2020 game. That has led to tension between its staff and Raven Software’s, Schreier reported. Raven is one of Activision’s oldest in-house studios but has been mainly a support operation for the past decade, most recently taking the lead on Activision’s China-only Call of Duty Online.
More than just a piece of industry scuttlebutt, Kotaku’s report underlines the fact that there really hasn’t been anything like Call of Duty’s death-and-taxes certainty of a launch every November. Sports video games don’t really count, as those are deeply iterative works, although developers at EA Sports, 2K Sports, Konami and Sony San Diego would likely have something to say about fast-paced schedules as well.
Electronic Arts tried to put something similar together with its Battlefield and Medal of Honor series from 2010 to 2018, but two disappointing Medal of Honor entries mothballed that series, and Battlefield’s weird foray into police drama, Battlefield Hardline, was delayed from 2014 into 2015. Otherwise, the only thing close to what Activision has pulled off since George W. Bush’s second inauguration would be something like Ubisoft’s Assassin’s Creed series. From 2009 to 2015 it published on PC and consoles every year, (and in 2012 and 2014 even doubled up with separate titles for the PS Vita and Xbox 360).
That came to an end in 2016, after a glitch-filled Assassin’s Creed Unity (2014) and lukewarm response to Syndicate(2015) led to Ubisoft “stepping back and re-examining” the franchise. There won’t be an Assassin’s Creed for 2019, either, but the series is in much better shape after two strong launches with Origins and Odyssey. A third Watch Dogs, though not officially announced, may take its place this year as its predecessor did for Assassin’s Creed in 2016. We’ll probably find out in a couple of weeks.
Activision seems resolute on hitting that annual milestone, and esports may be a big reason why. The Call of Duty World League began in 2016 and its seasons have all begun within two months of the current game’s launch. It’s a big part of the league’s appeal and watchability, and of course the league delivers a promotional benefit to the brand at large.
Activision Blizzard owns that league, and earlier this month announced the first five cities given berths in another, franchise-based Call of Duty League. ESPN reported that Activision had asked as much as $25 million per team from those looking to buy in.
What’s more, Kotaku said word was that Black Ops 4 hasn’t presented the kind of revenue stream Activision had hoped for. Activision itself in February lowered sales expectations for the 2019 Call of Duty, although it said at the time that Black Ops 4’s initial sales were strong. Whatever the case, Kotaku said executives have contemplating a free-to-play component for this year’s Call of Duty. Executives said in February that it will have a campaign, and Kotaku yesterday said Call of Duty 2020 will, too.
A new bombshell report has surfaced from Jason Schreier of Kotaku regarding Call of Duty’s 2020 release. He has reported that current in-development Call of Duty 2020 game is in “a mess” state, and Treyarch is taking over the development to bring Call of Duty: Black Ops 5 as the 2020 Call of Duty game.
Kotaku states that Activision informed the studios this week of the major change that the company is making to its plans, as Sledgehammer Games and Raven Software were still in development of the 2020 Call of Duty game.
It’s a significant shift for Activision’s massive first-person shooter franchise, which is one of the most lucrative video game series on the planet. Every fall for the past 15 years, Activision has put out a new Call of Duty game, supported by a stable of different developers who rotated duties as required. Since 2012, Activision has followed a three-year cycle for its three lead studios: Infinity Ward, Treyarch, and Sledgehammer.
Kotaku reports that Sledgehammer Games and Raven Software will serve as support studios to work with Treyarch on bringing out the 2020 Call of Duty game. Raven Software was actually the lead development studio for the 2020 Call of Duty game with Sledgehammer Games supporting them.
Sledgehammer Games and Raven have been working on a single player campaign for their 2020 game set in Cold War, and that is supposed to be the campaign for the new Black Ops game.
As part of their report, Kotaku sources told them that there was tension between Sledgehammer Games and Raven Software during the development of 2020 title. The studios kept arguing over the features of the 2020 title. The game was apparently a “mess.” Activision decided to step in and put Treyarch in charge of a new Black Ops project for 2020.
This will be the first time that Treyarch is making a Call of Duty game in the 2 year development cycle since the release of Black Ops 2 back in 2012. Since then, Treyarch’s Black Ops 3 and Black Ops 4 have been created in a 3 year development cycle.
Sledgehammer Games has been having a rocky time the last year, with co-founders Michael Condrey and Glen Schofield departing the company in 2018. The new studio leadership is under Aaron Halon. It was not clear what the studio planned to make after the Call of Duty: WWII season with the co-founders departing.
Michael Condrey has reportedly been recruiting Sledgehammer Games developers to his new 2K Studio, and many developers have been leaving SHG over the past year. Developers still at Sledgehammer have been shocked by the amount of developers leaving, Kotaku reports.
Sledgehammer Games not releasing a fully fledged title for 2020 will be the first time the studio has missed three year release since 2014. Sledgehammer Games was founded in 2009 as an Activision-owned studio and started their journey as co-developers of Call of Duty: Modern Warfare 3 back in 2011 with Infinity Ward. After that, Activision transitioned Call of Duty to a three year development cycle with Sledgehammer Games, Treyarch, and Infinity Ward as the lead developers rotating through the cycles.
Sledgehammer Games released Call of Duty: Advanced Warfare in 2014 and Call of Duty: WWII in 2017.
If this is the case, next year will see a new Call of Duty: Black Ops game — marking the fifth title in the sub-series.
Activision has not confirmed this info and did not issue a statement.
Next year’s Call of Duty has gone through a major upheaval, as publisher Activision informed developers this week that studios Raven and Sledgehammer, which had until now led the project, will no longer be in charge. Instead, according to three people familiar with goings-on at the companies, Treyarch will lead development on a new Black Ops for 2020.
It’s a significant shift for Activision’s massive first-person shooter franchise, which is one of the most lucrative video game series on the planet. Every fall for the past 15 years, Activision has put out a new Call of Duty game, supported by a stable of different developers who rotated duties as required. Since 2012, Activision has followed a three-year cycle for its three lead studios: Infinity Ward, Treyarch, and Sledgehammer. The results have looked like this:
2012 – Treyarch – Call of Duty: Black Ops II
2013 – Infinity Ward – Call of Duty: Ghosts
2014 – Sledgehammer – Call of Duty: Advanced Warfare
2015 – Treyarch – Call of Duty: Black Ops III
2016 – Infinity Ward – Call of Duty: Infinite Warfare
2017 – Sledgehammer – Call of Duty: WWII
2018 – Treyarch – Call of Duty: Black Ops IIII
2019 – Infinity Ward – Unannounced (but at this point it’s basically an open secret that it’s a new Modern Warfare)
For 2020, Activision had originally switched things up, assigning the Wisconsin-based support studio Raven to take a leadership role alongside Sledgehammer to make a Call of Duty game set during the Cold War (likely involving Vietnam). As of very recently, that’s changed. Now Treyarch, based in Santa Monica, California, is in charge of leading Call of Duty: Black Ops 5 for2020.
According to those briefed on the overhaul, Treyarch will take creative leadership on this new Black Ops while Raven and Sledgehammer will serve as support studios for the game, transforming the work they’ve done on their own single-player story mode into a campaign for Black Ops 5, which will also be set during the Cold War. (This may be a welcome return for fans, who criticized the lack of campaign in Black Ops 4.) It will likely be a cross-gen game, to coincide with the launch of the next PlayStation and Xbox, which are also expected in the fall of 2020.
What this means is that rather than getting three years to make their next game after Black Ops 4, Treyarch will have just two. Some at the company say they’re not pleased about that, and are already bracing for brutal overtime hours like they faced last year on Black Ops 4. Others have told Kotaku they’re excited about the change, as they have a solid game plan that isn’t likely to change drastically, unlike their last two projects. (We’ll have more to share about Treyarch and the development of Black Ops 4 in the coming weeks.)
This news comes during a strange time for Activision and Call of Duty. Although Black Ops 4 sold well at first, we’ve heard that it hasn’t had quite the revenue tail that Activision’s bean-counters were hoping to see. Internally, Activision executives have started to talk about embracing free-to-play as a revenue model—once anathema to the publisher—and, three sources say, are looking into offering a free-to-play component for this year’s new Modern Warfare, although the specifics may not be finalized yet. Some within Activision have remained resistant to the idea.
The past year has also been rough for the San Francisco-based Sledgehammer. In February 2018, Kotaku broke the news that Sledgehammer’s co-founders, Michael Condrey and Glen Schofield, had left the studio. Although Activision spun it as a promotion, saying they’d take on “new executive duties,” it was very clearly an ousting, and the two quietly exited shortly afterwards. Earlier this year, Condrey started a new Silicon Valley studio with the publisher 2K, where he’s recruited dozens of Sledgehammer staff. The studio has been hemorrhaging employees over the past few months, much to the dismay of those who remain.
One primary reason behind this Call of Duty upheaval, according to two people familiar with happenings at Activision, is the tension between Sledgehammer and Raven, whose staff are said to have argued frequently during the past year of development on Call of Duty 2020. Two people familiar with the project described it as a mess. Now, both studios will serve as support for Treyarch as the publisher prepares to release Black Ops 5.
Bringing together the Modern Warfare and Black Ops worlds, Call of Duty: Mobile is taking the king of shooters to mobile devices.
With a deluge of information pouring out of the closed Beta, more and more details on Call of Duty: Mobile are finally being unearthed. Announced in March 2019, Call of Duty: Mobile won’t be the first CoD you can play on your phone, but it’s looking like it might be the best.
Currently, the game is undergoing a closed Beta on Android devices in India, and soon to be Australia, while a worldwide release is expected in the coming months. However, if you can’t wait until the Beta is avaible in your region and want to know everything you possibly can as soon as possible, look no further! Here’s a roundup of everything we know so far about Call of Duty: Mobile. From Nukes to Zombies, this app is packing a punch.
Multiplayer Maps & Modes
Since Call of Duty: Mobile is all about bringing together Call of Duty’s biggest two series’, of the seven maps announced, 4 are pulled from Black Ops games while 3 are from the Modern Warfare franchise.
Nuketown (Black Ops)
Hijacked (Black Ops)
Standoff (Black Ops)
Firing Range (Black Ops)
Crash (Modern Warfare)
Crossfire (Modern Warfare)
Killhouse (Modern Warfare)
Following suit, the Multiplayer Modes available are also selected from a wide array of Call of Duty’s, even including an oft-forgotten mode from Infinite Warfare. All modes can be played in Ranked matches for XP and rewards or Private matches.
Free-For-All (8 Players)
Frontline (10 Players)
Team Deathmatch (10 Players)
Hardpoint (10 Players)
Domination (10 Players)
A core part of Call of Duty Multiplayer, Scorestreaks see their return. Unlockable through in-game XP, the current offerings are the Recon Car, UAV, Hunter Killer Drone, Air Supply Drop, Counter UAV, Missile Strike, Drone, Sentry Gun, SAM Turret, Stealth Chopper, and VTOL.
The weapons and loadout system functions most similarly to Infinite Warfare, in which every gun has increasing Rarity levels that offer more XP and an additional perk or two. These better variants can be unlocked through Ranked Play, CoD Points, Credits, leveling up the Battle Pass, or as a Daily Login bonus.
The base variant of every gun can be unlocked by leveling up naturally, and can equip up to three attachments and a scope.
The list of weapons currently available in Call of Duty: Mobile:
While the amount of guns at your disposal matches the standard amount in a CoD game, Call of Duty: Mobile also has a plethora of equipment including: Concussion, EMP, Flashbang, Grenade, Semtex, Smoke Grenade, and Trip Mine.
For the first time in Call of Duty history, players will be able to customize their Equipment with cosmetics as seen in the image above.
Battle Royale and Zombies
Images from the main menu have already revealed that a Battle Royale and Zombies mode is coming to Call of Duty: Mobile some time in the future. We currently do not know if the Battle Royale mode will take place on Blackout Island, Alcatraz Island, or an entirely new map.
However, looking at the image of the zombie, eagle-eyed fans would recognize this walker from press shots for Shadows of Evil. We’ve seen Zombies maps on smartphones in the past, from Nacht det Untoten to Call of the Dead, yet using a Black Ops 3 map as the base Zombies experience for Call of Duty: Mobile would definitely be an interesting move.
Players will be able to customize their characters before jumping into battle by changing their Headgear, Backpack, and Clothing. Call of Duty Veterans will be happy to see series’ legends make appearances as well. Alex Mason (BO1), David “Section” Mason (BO2), Thomas A. Merrick (Ghosts), John “Soap” MacTavish (MW), John Price (MW) are the first to be confirmed.
The nuke is back! When players go on a 30 killstreak in Call of Duty: Mobile, they will have the chance to press the Nuclear button and eliminate the entire enemy team. While this nuke doesn’t end the game, it still feels as awesome as it did in 2009.
As of now, there are three forms of play in Call of Duty: Mobile: Match, Rank Match, and Private Match. While Match is where most casual play will take place, Ranked Matches offer the ability to level up throughout Seasons and earn better Weapons, Bonus XP, and more based on your level and placement.
Daily Login Rewards
Borrowing yet another page from Infinite Warfare, Call of Duty: Mobile will offer Daily Login rewards for players who… log into the game daily.
In the Closed Beta, the rewards range from 10 Credits to new Weapon rarities to character skins. Definitely looks like something worth checking in daily to receive.
Battle Pass, Store, & Credits
While pricing and items in the Beta are subject to change, the current model is very reminiscent of Fortnite or PUBG. Players have access to a free and Premium stream of content that rewards them with items per each tier, with the Premium tiers offering better loot than the free tiers.
A welcome addition to these Premium tiers is the inclusion of CoD points as rewards, something still missing from Black Ops 4’s Contraband.
The Store allows players to spend CoD points on new guns, equipment, and skins. Currently, these items are exclusive to the Store and can not be earned in-game, however the Beta grants players with 5000 CoD points to start.
Call of Duty: Mobile has two currencies, CoD Points (the circular icon) and Credits (the hexagonal icon). CoD Points will be bought with real world money or earned through the premium battle pass, while Credits are gained by leveling up in Matches and through both Battle Passes.
Credits can be used to buy items in the Store under the Credits tab such as Legendary guns.
Pre-Registration is Live
Call of Duty: Mobile will release worldwide on Android and iOS devices in the coming months, however a regional Beta is live right now. To get first access when the Beta goes live in your region, be sure to sign up at https://www.callofduty.com/mobile.
We’ll keep this page updated with more information as we learn additional details on Call of Duty: Mobile, so be sure to bookmark this page!
What modes, maps, are guns are you hoping to see in Call of Duty: Mobile? Let us know in the comment below!
With Call of Duty: Mobile opening up in beta testing in select regions, some YouTubers and users online have started to share some gameplay and details on the mechanics within this new free to play Call of Duty game.
One of the things that everyone knew that was coming was microtransactions, as Activision is working to up their revenue from the free to play mobile market that games like PUBG Mobile, Fortnite, and more have capitalized on.
The Call of Duty: Mobile game features a free and paid Battle Pass system, similar to games like Fortnite, that allows users to rank up their Battle Pass tiers and earn rewards like weapon variants, camo, skins, and more.
As part of the Closed Beta Test, Activision is giving users in the beta 5,000 Call of Duty Points to spend in-game only for the beta duration. The Call of Duty Points can be used for the in-game store, to purchase the Premium Battle Pass, or buy Battle Pass Tiers to rank up.
The Battle Pass shown showcases some of the content you can unlock while leveling up the pass throughout the game. It features both a free and paid tier. The paid tier features the ability to earn Call of Duty Points as you level up – something Fortnite does with V-Bucks, but something Black Ops 4 does not.
The game also features Battle Pass missions to level up and earn more content throughout the mobile game.
In addition, the game also features an in-game updating store with new content as the game develops over time.
Activision’s new Call of Duty: Mobile game combines the best of the Black Ops and Modern Warfare series into one free to play mobile game that will feature MP mode, alongside other to be announced modes. One of the modes is expected to be a Battle Royale mode.
This new mobile game is in development by Tencent’s TIMI studio in partnership with Activision Publishing and is expected to release on iOS and Android worldwide later this year.
Activision has announced brand new information on some of the MP content that will be available in the upcoming free to play Call of Duty Mobile game.
There’s a host of fan favorite Call of Duty MP content that will be available in the mobile game, including maps, characters, and weapons, and more.
Activision also stated that a beta version of the Mobile game is currently live in India, with Australia beta testing to kick off soon. More regions for the beta will be added soon, but no details on when for now.
Here’s the details directly from Activision:
Main Menu Functionality
Tapping on the Multiplayer mode tile brings you to the Main Menu, where your character resides. The image above shows four separate menu screens. You’re able to check your messages and invites from other players and friends, find and Add Game Friends, look for other players from recent games, as well as contacting them via in-game text and chat functions.
Total Control: Setting You Up For the Win
The Settings Menu offers a wide variety of ways to optimize your Call of Duty: Mobile experience: You can choose, for example, whether to always be sprinting, adjust your sensitivity, choose how the Gyroscope function works for aiming, and even tweak the Camera Field of Vision. Perhaps the biggest difference compared to Call of Duty on consoles is the ability to choose “Simple Mode” or “Advanced Mode” for your controls; allowing more optimization for mobile performance.
Simple Mode allows automatic fire when your crosshair focuses on an enemy (which sounds helpful, but eats up ammunition), with the option to limit the range of auto-firing from the hip.
Advanced Mode introduces more subtleties to your game; with manual firing, HUD customizations, and the ability to choose how you’re holding each weapon type. For example, you can default your Shotguns to Hip firing, and your Assault Rifles to ADS (Aim Down Sight).
No matter which mode you utilize, you have impressive control over where almost every single interactive game element appears on your screen. You can move the vast majority of all the various HUD icons that you’re used to so they’re all within reach. You choose an element (like emojis, chat functions, crouching, switching to a secondary weapon, reloading, lobbing grenades, or even where your Hit Points and Armor appears), and move the HUD component around until you’re comfortable.
If you’re hoping for exceptional control over your weaponry, then you’ll be pleased to learn the settings menu has, for example, 17 sliders just for tweaking your aiming Sensitivity! Add to that various Team Phrase choices for more rapid communication, and you can see why Call of Duty: Mobile is striving to provide an incredibly well-rounded first-person combat game on handheld devices.
Before any Multiplayer match begins, it’s important to choose the right tools for the job, and there’s plenty of decisions to make, not least in the Scorestreaks menu: Offering a wide variety of offensive equipment, you can choose up to three of them (providing you’ve unlocked each of them using in-game XP) to utilize during a game. Scorestreaks include the Recon Car, UAV, Hunter Killer Drone, Air Supply Drop, Counter UAV, Missile Strike, Drone, Sentry Gun, SAM Turret, Stealth Chopper, and VTOL.
Ultimate Flexibility: Loadouts
Over at the Loadout menu, there’s plenty of customization and gear choices to ponder: At the main Loadout screen (one of four separate menus), expect to pick a Primary weapon (with a separate spot for Optics and three Attachments), as well as a Secondary weapon (with the same augmentation possibilities).
Drilling down into the weapons menus, you can quickly and easily pick and add Skins, sort weapons by type (Primary Weapons include Assault, Sniper, LMG, SMG, and Shotgun, while Secondary Weapons include Pistols, Melee, and Launcher), Rarity (from Common to Legendary), or other elements (such as the time it takes to Level Up or acquire). Then you can easily compare two weapons before securing your preferred hardware, checking the Damage, Accuracy, Range, Fire Rate, and Mobility of each. Each weapon can also be Upgraded, using a Tier system. For those hoping a full complement of ordnance is available can rest easy; there are dozens of variants and different weapons within each type.
In addition to your Primary and Secondary weapon, there’s a choice of an explosive grenade or tactical grenade to lob, and a devastating weapon Skill. These work similarly to the Specialist Weapons in Call of Duty®: Black Ops 4; accessible after a timer countdown, they provide a brutally impressive method of ruining a rival’s day. Current Skills include the Purifier (flamethrower), War Machine (grenade launcher), Death Machine (minigun), Transform Shield (deformable shield), Sparrow (bow), and Tempest (electrical bolt rifle).
Complete your look with up to three Perks to choose from, with each perk slot offering a distinct set of ability choices, such as “Fast Recover” (a better health recovery rate), “Ghost” (enemy UAVs can’t reveal your position), and “Demo Expert” (which increases the damage of explosives).
Finally, you have five Loadout slots, which you can name yourself, copy and paste into another slot, and test out across the multiplayer modes and maps.
Loadouts: Confirmed Characters
You’re also able to take your pick of Soldier to play as. As well as a number of familiar faces across the Call of Duty universe making an appearance, you can choose a more anonymous entity (clad in Merc or other tactical combat gear), and customize the Headgear, Backpack, and Clothing of each. Today, we can confirm six veterans reporting for this Call of Duty:
Alex Mason, the CIA operative, special agent, and Marine Force Recon Captain (retired), from the Call of Duty®: Black Ops franchise.
David “Section” Mason, son of Alex Mason, SEAL Team member and J-SOC Commander from Call of Duty®: Black Ops II.
Thomas A. Merrick, a Captain, former Navy SEAL, and Commander of the Ghosts, from Call of Duty®: Ghosts.
Simon “Ghost” Riley, the skull-textured, balaclava-wearing British special forces lieutenant from Call of Duty®: Modern Warfare 2.
John “Soap” MacTavish, the British special forces demolitions and sniping expert from the Call of Duty®: Modern Warfare franchise.
John Price, the special forces captain with the Bravo Six alias from the Call of Duty®: Modern Warfaref ranchise.
No matter who you choose to play as, expect the same level of fast, tactical gameplay as you engage enemies in the in the combat zone.
And speaking of combat zones….
Newly-Announced Game Modes
When you’ve chosen a Match, Rank Match (for XP and rewards), or Private Matches (for your hand-picked acquaintances), it’s time to pick a game mode to play. The first modes to be revealed are:
Free-For-All*: The classic every-player-for-themselves deathmatch.
Frontline**: After spawning at a team base, defeat players on the opposing team.
Team Deathmatch**: The classic defeat-players-on-the-opposing-team mode.
Hardpoint**: Capture and hold the hardpoint to earn points.
Domination**: Capture and hold the designated positions to gain points.
(*This mode supports up to eight players. **This mode supports up to 10 players).
Newly-Announced Multiplayer Maps
A host of iconic Call of Duty maps across the Modern Warfare and Black Ops franchises are playable in Call of Duty: Mobile. With Nuketown, Crash and Hijacked revealed previously, prepare for combat across multiple game modes, and throughout some iconic locations. Today, we can showcase more information on five of the seven revealed Multiplayer maps:
Crossfire: “Small desert town. Intense interior fighting and strong firefights.” Bring your sniper rifle in this compact street fight; the Call of Duty® 4: Modern Warfare map is revisited, with cramped and confined structures (where shotguns are a good choice) are flanked by two taller buildings at each end of this Z-shaped thoroughfare.
Standoff: “Border town between China and Kyrgyzstan. Classic engagements and desintations to fight over.”Also known to Black Ops III fans as Outlaw, this map which originally debuted in Black Ops II offers a variety of tight hiding spots, upper structures that favor the long-range weapon wrangler, and a main compound with a walled perimeter to infiltrate in a variety of gameplay styles.
Crash: “Downed Sea Knight in a desert town. Fantastic team games.” A classic Call of Duty® 4: Modern Warfare map, this well-loved map features blind corners, a crashed chopper, rusty barrels, narrow streets overlooked by shelled-out buildings as well as rooftop sniping positions. Expect quick and deadly action during Multiplayer matches here.
Killhouse: “Speedball style warehouse interior. Great for small teams.” If you’re wanting an almost symmetrical map with a central lookout tower, and have a penchant for rapid takedowns where shotguns can take precedence, practice on Call of Duty® 4: Modern Warfare’s Killhouse. This warehouse offers multiple wooden and concrete hiding spots, and almost constant action.
Firing Range: “Military practice facility. Hectic Domination games.” Journey to Cuba in this reworking of an original Black Ops map, seen most recently in Black Ops 4. Corrugated and wooden sheds, long, ruined structures, a muddy courtyard and rusting equipment, abandoned in the hot sun, make this a classic and chaotic map.
There’s more to Call of Duty: Mobile than just Multiplayer matches. Consult the related Activision Games Blog posts (listed below) to discover more about the menus, loadouts, characters, and multiplayer maps, and look for further information in the coming weeks.
Pre-Registration is Open!
Offering some of the most popular maps, characters, and equipment from across Call of Duty, pre-registration for Call of Duty: Mobile is now open in select regions, including North America, South America, Europe, and other territories. Sign up and pre-register for Call of Duty: Mobile on Android and iOS at www.callofduty.com/mobile to receive all the latest game updates, information, and access to the public beta coming this summer in select regions. In addition, pre-registration is also open in China; go to codm.qq.comto sign up within this region.
The first limited-scale closed Beta test began this week in India, and a regional Beta test will kick-off soon in Australia, with more territories coming online in the coming months.
All five men have had lasting impacts on Call of Duty. Grigsby helped define Call of Duty’s weapons, even creating the popular knife melee attack in Modern Warfare. Both Roycewicz and Smith designed some of the franchise’s most memorable multiplayer maps, such as Modern Warfare’s Overgrown and Wetwork. Emslie designed some of the more noteworthy characters and items in Call of Duty, such as Ghost and the ghillie suit. Rieke had a huge effect, being the one responsible for designing the original team deathmatch spawn logic in the first Call of Duty and the flashing regenerating health system in Call of Duty 2–both of which continued to be implemented in and influence many Call of Duty titles.
Prior to taking on their current roles at Infinity Ward, each of the five were contributing their talents to other games. Grigbsy, Roycewicz, Smith, and Emslie were all at Respawn, working together on Titanfall and Titanfall 2. Rieke was at Respawn during development of Titanfall, but then went on to found Darwin Game Studio in 2012 and then join Naughty Dog in 2013 before returning to Infinity Ward.
Infinity Ward is the developer behind 2007’s Modern Warfare, 2009’s Modern Warfare 2, and 2011’s Modern Warfare 3. It’s long been suspected Infinity Ward would be the next developer to release a Call of Duty title, as per the pattern of studios working on the franchise. That’s now been confirmed (the Call of Duty game the studio is working on is even already in a playable state).
Rumors that Modern Warfare 4 would be the next Call of Duty game first surfaced when Infinity Ward senior communication manager Ashton Williams dropped a hint pointing back to the series. However, neither Infinity Ward or Activision has provided more than hints as to whether the rumors are true.
Activision has normally unveiled the title of each Call of Duty game in May, so we might be getting some form of announcement soon and then further details and a gameplay reveal at E3 2019. We don’t know much about the new Call of Duty other than that it will include a traditional single-player campaign, unlike last year’s Black Ops 4. Activision has also confirmed the game will have a “huge expansive multiplayer world” and “fun co-op gameplay.” Given that Call of Duty has enjoyed a wealth of multiplayer modes in the past though, ranging from the objective-based Zombies to battle royale Blackout, these descriptions could mean anything.
Treyarch has released the latest game settings update for Call of Duty: Black Ops 4 across platforms today.
For PlayStation 4 players, Prop Hunt finally makes its way to Call of Duty: Black Ops 4, after being announced back in February. Prop Hunts is one of the new modes for the game with Operation Spectre Rising in MP!
Prop Hunt was first introduced in Modern Warfare Remastered as an official game mode, where players search the map for props and take them out to win. The mode goes live May 10 on Xbox One and PC.
If you’ve ever played this fan-favorite game mode before, you know the deal: one team scatters to their best hiding places disguised as props throughout the map while the other team hunts them down.
In Black Ops 4, Hunters are equipped with an MX9 and a Concussion grenade to help flush out those pesky Props. Teams playing as Props are equipped with one Concussion, three Prop decoys, and two Prop changes, so players can disguise themselves as up to three different Props per round. But beware… changing to a new Prop in plain sight isn’t a great strategy if you want to survive the round.
Props will have 30 seconds to hide at the start of the round, and will whistle every 20 seconds to give the Hunters a clue of where to search. Each round lasts 4 minutes, or until every Prop is destroyed. Prop Hunt will be available on seven maps at launch: Seaside, Contraband, Militia, Frequency, Firing Range, Nuketown, Hacienda.
Stay tuned for full update notes for today’s game settings update.
The Call of Duty series premiered in 2003 with Infinity Ward’s World War II shooter Call of Duty. No mainline Call of Duty game was released in 2004, but a new entry has launched every year since, with development shifting around between Activision-owned studios like Infinity Ward, Treyarch, and Sledgehammer Games, with support from other owned studios like Raven Software and High Moon, among others.
Activision has not provided a breakdown of sales by individual title or brand, but the Black Ops and Modern Warfare brands are believed to be the most successful.