Call of Duty: Modern Warfare PS4 Open Beta – Day 3 Recap

Day 3 of the PlayStation 4 Call of Duty: Modern Warfare Beta Open Beta is wrapping up, and Infinity Ward has shared on Reddit a recap of the day, including what they’re looking into after Day 3 and more.

The studio is continuing to look at the feedback from the fans on the spawn issues, working to fix a lot of the bugs including the Parties having to be disbanded, Cruise Missile issues, and has shared a look at what’s coming during Day 4 of the Modern Warfare Beta on PS4.

The studio also shared some first information on what to expect in Day 4 of the Beta, including the Realism mode and Gunfight.

FROM INFINITY WARD:

We’re on day three of the beta and today, we opened the beta up to everyone on PlayStation 4. It’s been an exciting day for all of us as we’ve watched you share clips of your gameplay, telling us what loadout you’ve been rockin’, and sharing your thoughts about what you’ve played so far and what you hope to see at launch. This community is incredible and we’re thankful that not only are you taking the time to play, but you’re also telling us what you think. We hear and see all of your comments, so please don’t hesitate to reach out to us on here or on Twitter. We can’t thank you all enough! 

You all have shared some pretty amazing and insightful feedback so far. This definitely isn’t all of your feedback, but let’s take a look at some of the issues we’re looking into…

  • Connecting to Online Services: Some players are unable to connect to online services. If you’re still having this issue, please feel free to PM me your PSNID so we can further investigate. 
  • Stuttering: On occasion, a player might experience a “pull” or stutter near doors. This is being looked into. 
  • Players unable to move in certain locations:We’ve seen a few cases where players are getting stuck in their position and are unable to move around the map. We’re currently investigating this. 
  • Weapon Attachments: In some cases, weapon attachments are not unlocking after reaching the required level. This is being investigated. 
  • Doors: We’ve read your comments about doors; how they open, how loud they can be, and how they interact with you if they’re already open. We’ll be monitoring how you interact with them throughout the weekend and during weekend two. 
  • Spawning and Visuals: Spawning is currently inconsistent on some maps, so thank you for sharing your videos with us and sharing your feedback. We’ll continue to monitor the spawn system and we’ll update you if we deploy any changes. We will also be looking into lighting and exposure on various areas of the map, such as how you view dark rooms from the outside of a building and vice versa, for example.
  • Semtex Grenade: When stuck to a door, the Semtex grenade will not explode and the grenade icon will remain on screen. This will be fixed for weekend two of the Beta.
  • Smoke effect on weapons: The smoke effect after firing a weapon is currently not displaying in-game. This will be fixed by launch.
  • Players “stuck” on the map: On random places across a map, a player might get ‘stuck’ in their current position and is unable to move. We’re taking a look at these and should have some of these locations fixed for weekend two. 
  • Minimap: Today we turned on a version of the minimap that doesn’t display enemy fire. We’ve been reading through your comments not only about the map itself, but also the compass and other UI elements on screen. Reading your feedback has brought up some very insightful conversations here at the studio, so again, thank you. Tomorrow, we’ll be turning off outlines that exist on your teammates within the world. We’d love to hear your thoughts on this combination, so please keep your suggestions and feedback rolling in throughout the weekend. 

UPCOMING DAY 4 CONTENT

Sunday, September 15th

Maps/Modes:

  • TDM: Azhir Cave (Day), Hackney Yard (Day), Gun Runner
  • DOM: Azhir Cave (Day), Hackney Yard (Day), Gun Runner
  • HQ: Azhir Cave (Day), Hackney Yard (Day), Gun Runner
  • HQ: 10v10 Grazna Raid
  • DOM: 10v10 Grazna Raid

Playlists:

  • Featured Playlist: Realism – Azhir Cave (Day), Hackney Yard (Day), Gun Runner- TDM
  • Featured Playlist: 2v2 Gunfight – King, Pine, Stack

Additional Intel:

  • Minimap is now on (will not display enemy fire)
  • Teammate outlines will be turned off

SOURCE: Reddit

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Ground War mode (32v32) coming to Modern Warfare Beta on Sept. 21

Infinity Ward has updated the message of the day in the Call of Duty: Modern Warfare PS4 Open Beta to reveal when fans can expect the new Ground War mode in the Beta.

The in-game message of the day has stated that the new 32v32 Ground War mode will be added to the beta on Saturday, September 21. The mode will be played on a map called Karst River Quarry, which we actually got a sneak peek of early through the Beta menus.

The in-game message reads:

GROUND WAR COMING SOON

Thank you for playing the Call of Duty: Modern Warfare Beta! We hope you’re enjoying everything we’ve shown you so far, but we aren’t done yet! On Saturday, September 21, during weekend two of the Beta, we’ll be taking your multiplayer experience to the next level. Taking place on a new map, Karst River Quarry, you’ll get your hands on 32v32 warfare in a new mode, Ground War.”

We have yet to officially see gameplay of the new Ground War mode, but press sites like GameInformer have shared their impressions of it stating it’s a combination of large scale Battlefield style maps but with Call of Duty gameplay.

The Ground War mode features vehicles on the map, alongside Killstreaks to still earn and use.

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Modern Warfare PS4 Open Beta Day 3 – Open Beta Live Now, New Updates

It’s go time, PlayStation 4 players! Day 3 of the Beta is starting now on PlayStation 4.

The Call of Duty: Modern Warfare Open Beta is now live on PlayStation 4 for all PS4 players — no pre-order required.

All PlayStation 4 players can start downloading and playing the Open Beta now by visiting the PlayStation Store and downloading the Call of Duty: Modern Warfare Open Beta file. The beta file is 36GB.

PlayStation Plus is not required for the Beta (except in Germany).

Here’s the latest updates and new content that is available with the Open Beta, with Infinity Ward teasing that more is to come throughout Weekend 1 and the second Weekend of the Beta:

NEW UPDATES:

  • Mini Map is now enabled but does not show enemy fire. This is part of Infinity Ward’s testing as they take in all of the feedback.
  • Game Mode Filter is now unlocked. Players can now pick which modes you want to play in Quick Play.
  • LEVEL CAP: Now increased to Level 20.

MAPS / MODES:

  • TDM: Azhir Cave (Day), Hackney Yard (Day), Gun Runner
  • DOM: Azhir Cave (Day), Hackney Yard (Day), Gun Runner
  • HQ: Azhir Cave (Day), Hackney Yard (Day), Gun Runner
  • HQ: 10v10 Grazna Raid
  • DOM: 10v10 Grazna Raid

PLAYLISTS:

  • Featured Playlist: Cyber Attack – Azhir Cave (Day), Hackney Yard (Day), Gun Runner, Grazna Raid
  • Featured Playlist: NVG – Azhir Cave (Night), Hackney Yard (Night) – TDM, DOM, HQ

Once the Open Beta Weekend 1 ends on Sept. 16 at 10AM PT, the Open Beta on PlayStation 4 will continue starting Thursday, September 19 at 10AM PT and end on Monday, September 23.

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Mini Map to be enabled in Modern Warfare PS4 Beta Day 3

Infinity Ward has announced in their Modern Warfare Early Access Beta Day 2 Recap that they will be investigating the addition of the mini map to the game.

Fans have been outraged over the lack of no mini map, with almost every official Call of Duty tweet getting spammed with bring the mini map back.

Infinity Ward has now stated that they will be adding in the mini map back on Day 3 of the PS4 Beta, but it will not display enemy fire as they continue to test out the changes they are making.

As we mentioned yesterday, we are still experimenting with the mini map, so tomorrow, the mini map will be turned on but will not display enemy fire.

Fans do want the entire original mini map experience for the game, but this is a step in the right direction as the studio investigates other solutions for this.

As always, we will keep you updated.

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Call of Duty: Modern Warfare Early Access PS4 Beta – Day 2 Recap

Day 2 of the Early Access PlayStation 4 Call of Duty: Modern Warfare Beta is wrapping up, and Infinity Ward has shared on Reddit a recap of the day, including what they’re looking into after Day 2 and more.

The studio is looking at the feedback from the fans on the spawn issues, working to fix a lot of the bugs including the Parties having to be disbanded, Cruise Missile issues, and a look at what’s coming during Day 3 of the Modern Warfare Beta on PS4, when the beta becomes an Open Beta for all on PS4.

The level cap will be increased to Level 20 on Sept. 14, alongside new Night variations added of current maps.

FROM INFINITY WARD:

We’re rolling into the weekend with day two of the Beta and we’re excited to tell you more about what’ll you’ll see over the weekend, but first, thank you! Thank you all again so much for your feedback, suggestions, streams, videos, and Tweets today. We’re thankful to have a community who is just as passionate as we are about Modern Warfare and we can’t do any of this without you. With that, let’s take a look at the day two recap…

Feedback Infinity Ward is investigating:

  • Cruise Missile: The camera will remain static on the initial deployment scene and not properly display the map and enemy targets below. Once having control of the missile, it can become hard to control. This is currently being looked into.
  • Spawning and Visuals: Spawning is currently inconsistent on some maps, so thank you for sharing your videos with us and sharing your feedback. We’ll continue to monitor the spawn system and we’ll update you if we deploy any changes. We will also be looking into lighting and exposure on various areas of the map, such as how you view dark rooms from the outside of a building and vice versa, for example.
  • Clipping through vehicles and Deployable Cover: Character models are currently clipping through vehicles used during the infil sequence and in some cases, when using the Deployable Cover Field Upgrade. These are currently being investigated.
  • Semtex Grenade: When stuck to a door, the Semtex grenade will not explode and the grenade icon will remain on screen. This will be fixed for weekend two of the Beta.
  • Smoke effect on weapons: The smoke effect after firing a weapon is currently not displaying in-game. This will be fixed by launch.

UPCOMING DAY 3 BETA CONTENT:

As we mentioned yesterday, we are still experimenting with the minimap, so tomorrow, the minimap will be turned on but will not display enemy fire.

The game mode filter will be unlocked, allowing you to pick which mode (or modes) you’d like to play.

We will also increase the level cap to level 20.

Maps/Modes:

  • TDM: Azhir Cave (Day), Hackney Yard (Day), Gun Runner
  • DOM: Azhir Cave (Day), Hackney Yard (Day), Gun Runner
  • HQ: Azhir Cave (Day), Hackney Yard (Day), Gun Runner
  • HQ: 10v10 Grazna Raid
  • DOM: 10v10 Grazna Raid

Playlists:

  • Featured Playlist: Cyber Attack – Azhir Cave (Day), Hackney Yard (Day), Gun Runner, Grazna Raid
  • Featured Playlist: NVG – Azhir Cave (Night), Hackney Yard (Night) – TDM, DOM, HQ

SOURCE: Reddit

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Call of Duty: Modern Warfare rated MA15+ in Australia

The Australia Classifications board has officially rated Call of Duty: Modern Warfare on their website ahead of the game’s October 25 launch.

Call of Duty: Modern Warfare will be rated MA15+ in Australia, a rating that previous Call of Duty titles have had, but may come as a surprise given the intensity of the game’s settings and themes in regards to the campaign.

The Australia ratings board says the game has “Strong violence and war themes, and online interactivity.”

Here’s the overview of the ratings:

The full ratings listing is available on the Australia Classification site here. Call of Duty: Modern Warfare joins many of the other Call of Duty games, including the original Modern Warfare series getting a MA15+ rating.

Call of Duty: Black Ops 3, in 2015, was the first Call of Duty game in Australia to get the R18+ rating.

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Infinity Ward to add more clarity to Gunsmith options in Modern Warfare

One of the big complaints coming out of the Modern Warfare Beta in regards to Gunsmith feature in Call of Duty: Modern Warfare is the lack of clarity over the items you can unlock for each weapon.

When you first select a level one weapon to use in Gunsmith, it only shows a selection of features to pick from — Muzzle, Optic, Stock, Perk, etc — but each weapon actually as a variety of selections beyond just those four. If you really level up the weapon, you get to pick the weapon’s Muzzle, Barrel, Lasers (varies per weapon), Stock, Perk, Grip, Magazine, and Underbarrel, but the current UI does not actually show all of that at first.

In addition, in each of the categories only one item is shown at first, and there’s no indication as to how many items there actually are in each one.

Infinity Ward has responded on Twitter to state that they will be working to add more clarity to ensure players know what each weapon has in Gunsmith.

Infinity Ward Senior CM also said on Twitter that they’re working to ensure weapon unlocks are noted clearer for launch.

Gunsmith allows players to customize and build out their weapons in a variety of ways never before seen in Call of Duty history.

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Modern Warfare Killstreak menu reveals first look at new map

The killstreak menu for Call of Duty: Modern Warfare has revealed a very first look at a new unannounced map for the game.

Under the killstreak “Infantry Assault Vehicle,” an option in the top right says which maps this vehicle is available to use on.

The map is called Karst River Quarry.

This map has not been revealed yet for Call of Duty: Modern Warfare. It could possibly be the Ground War map for the game, as the Infantry Assault Vehicle is a very large vehicle set for the big maps in the game.

Here’s the full image via iMirraz:

The Ground War mode, which is set to support up to 64 players, is expected to be in the Beta at some point.

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Extra ‘Realism’ Makes For A Slow-Paced Modern Warfare Beta

Screenshot: Activision

Activision kicked off Call of Duty: Modern Warfare’s multiplayer beta yesterday, letting PlayStation 4 players get hands-on with a softly rebooted Modern Warfare focused more on realism.

Following up on last month’s alpha for Modern Warfare’s upcoming 2v2 Gunfight mode, the beta offers a taste of the standard multiplayer with 6v6 and 10v10 matches in game modes that Call of Duty players are familiar with. Team Deathmatch and Domination serve as the staple modes, while Headquarters returns to serve as the King of the Hill-style mode that requires teams to fight and capture certain “headquarters” locations on the map.

Today, day two of the beta, added a new tactical objective mode. In “Cyber Attack,” players must fight for possession of an EMP device with the objective of planting the device at the opposition’s data center. Similar to Search and Destroy, players only have one life per round, and there is a diffuser that can be defused before a timer runs out.

This can feel a little more hectic than a standard match of Search and Destroy, because wounded players can enter a knocked-out state and have a chance to be revived. The device needs to be detonated, or all players eliminated, to win the round. The first to win five rounds takes the match.

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At first, seeing the maps, modes, and guns offered in the beta gives me those old-school Modern Warfare vibes. But Infinity Ward’s desire to push for more realism causes those feelings to end as soon as the match starts.

I’ve previously voiced my concerns over the lack of a mini-map in Modern Warfare’s core multiplayer. After getting hands-on with the beta, I strongly believe the pace of the game suffers without one. Much of the gunfights and rushing that players enjoy and expect from Call of Duty’s standard multiplayer is slowed down to overly cautious camping.

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The beta maps also cater to camping, with myriad buildings and doors that now open and close. The “Grazna Raid” map is a clustered city perfect for getting shot in the back because there was someone lurking behind a door or in a dark corner. Being able to open and close doors is an option that will take some adjustment. On several occasions, I pushed through a building and got shot in the back because I thought the interior door I just passed was the usual fake decor. In reality, a camper was roasting marshmallows in the other room, heard my footsteps, and opened the interior door just in time to ruin my killstreak.

Flying solo with a team of noobs means that you’re not likely to get many killstreaks, and UAV streaks now matter more than ever since the temporary mini-map that they grant feels so crucial. Reintroducing the mini-map for standard multiplayer would motivate players to move around more, thus improving the pace of the matches and the overall feel of how these maps play.

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Keeping with the theme of “realism,” Modern Warfare’s “Operators” are customizable soldiers who don’t have any wacky superpowers or weapons like the Specialist characters of most recent Call of Duty games. The characters themselves are simply cosmetic tweaks, so no robots with miniguns or dudes with overpowered tasers.

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However, there are “Field Upgrades” that serve as a chargeable item or ability that can be equipped to any character. These upgrades are sensible additions to a modern Call of Duty, with options like ammo drops and a deployable ballistic cover that you mount for extra protection.

Modern Warfare’s Gunsmith offers a more visualized way to customize your gun, and the game is boasting a ton of attachment options. Day one of the beta had a level cap of 10, so there aren’t currently enough options unlocked yet. I’m not quite sure how daunting this will feel to new players. You can have five attachments on your gun at any given time, but there are pros and cons to each of them. Changing up one attachment could have a bigger impact on your weapon that it did in previous Call of Duty games.

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One thing I appreciate about Modern Warfare is the ability to adjust my loadouts during the match. I always felt like Call of Duty was stuck in the dark ages of forcing players to edit their attachments between matches, while Battlefield games spoiled me with mid-match adjustments. I am always that irresponsible player that complains during matches that I forgot to change my loadout. To be fair, my friends also suck at reminding me.

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The guns of Modern Warfare look and sound great. I had major complaints about the sound levels in the Gunfight alpha. I could barely hear footsteps, for example, and I wasn’t the only one. Infinity Ward used the feedback to make some adjustments. Personally, the footsteps sound great for me this time around and remain consistently audible. However, I did see a few complaints that players weren’t hearing sounds properly in the beta, so all the issues don’t seem to be worked out yet.

Also, there were issues partying up with friends on day one of the beta, but it seems to be a little more reliable on day two.

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Overall, Call of Duty’s return to a modern setting shows promise for next month’s release, but some decisions made for the push towards realism are frustrating some of the core player base and affecting the flow of standard multiplayer. I really hope Infinity Ward won’t sacrifice replayability for realism, because the game gets boring when the pace suffers. Please add the mini-map back.

The early access beta is available now on PlayStation 4 for anyone who preordered a copy. An open beta, also restricted to PlayStation 4, will run from September 14 to 16. Cross-play testing will begin during the early access period for Xbox and PC from September 19 to 20, and the beta will be open to everyone on the final run from September 21 to 23. Call of Duty: Modern Warfare will be released on October 25.

Source: Kotaku.com


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Gestures and Sprays to return in Call of Duty: Modern Warfare

Gestures and Sprays will be returning in Call of Duty: Modern Warfare, according to an Activision Games Blog post.

The Activision Blog has a guide to the entire controller layouts for Call of Duty: Modern Warfare, and how and what each button on the controller is used for in the game for PS4 Beta.

As part of this, the blog has noted that the Down D-Pad button on PS4 will be used for Gestures and Sprays in the game.

D-pad Down – Gesture/Spray: This enables a chosen hand gesture or spray.

Infinity Ward has not provided a full overview of the cosmetic loot items that will be available in Call of Duty: Modern Warfare at launch. The studio said they’ll share more about those plans ‘when they’re ready.’

A glitch in the Modern Warfare Beta has revealed that Supply Drops could be returning to Call of Duty: Modern Warfare. Some players were greeted with a ‘Common Supply Drop’ placeholder under unlocks in the After Action Report on the PS4 Beta.

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