Infinity Ward Modern Warfare Beta Studio Live Stream Sept. 17

Infinity Ward has announced a studio live stream to talk about what’s happening during Weekend 2 of the Call of Duty: Modern Warfare Beta.

The studio live stream will begin at 10AM PT / 1PM ET and give fans first details on how Cross Play will work in Call of Duty: Modern Warfare, news on what content is coming during Weekend 2 of the Cross Play beta, and more.

join us tomorrow, September 17th, for our first official livestream for Modern Warfare where we’ll be sharing details about crossplay, what’s coming up in weekend two of the Beta, and more!

In addition, developer Infinity Ward has a Crossplay Livestream scheduled for 10AM PDT on Tuesday, September 17, where you’ll discover a great deal more about how Crossplay works.

You can watch the stream on Infinity Ward’s Twitch Channel, embedded below:

[embedded content]

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Call of Duty: Modern Warfare Beta Weekend 1 Recap

With Weekend 1 of the Call of Duty: Modern Warfare Beta now closed on PS4, Infinity Ward has shared the full recap of the weekend and given fans an updated schedule for Weekend 2 of the Call of Duty: Modern Warfare Beta.

The post recaps all of the details and feedback points the team at Infinity Ward is working on following the Beta, and giving fans the schedule for the next week.

FROM INFINITY WARD:

And that’s a wrap for weekend one of the Call of Duty: Modern Warfare Beta! We can’t begin to thank you all enough for joining us online. It’s been amazing watching you all play, share your clips, give us your feedback, and provide us with your honest opinions. Every single person in this community is valuable to us as you help us shape and fine-tune the game and we couldn’t do it without you. Even though we might not have been able to respond to each individual comment, please know that you are being heard and your feedback is being read by numerous teams all over the studio. You’ve helped spark so many internal conversations that lead to other ideas and other concepts worth exploring, so thank you all again.

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Feedback We’re Working On:

Since the start of the Beta, you’ve sent us your comments, suggestions, and bugs. This week, we’ll be posting updates regarding feedback you’ve provided during the beta and information you’ll need before we jump into weekend two. For now, let’s take a look at some of the feedback we’re looking into:

  • Partying Up: After completing a match as a party, some players are unable to find a new match and are stuck in the matchmaking lobby. We’re still looking into this issue, but in the meantime, disbanding your party and joining back up is a temporary solution while we work on a fix.
  • Unable to connect to online services: This is currently being investigated. If you are still running into this issue, please feel free to PM me your PSNID (if you aren’t comfortable posting it in a thread) so we can take a deeper look. This will be helpful as we work on a solution.
  • Connecting your PSNID to your CallofDuty.com account/Display name in-game: Please check this link provided by Activision Support if you’re having issues with connecting accounts or would like to adjust your display name. You can learn how to do this here: https://www.reddit.com/r/modernwarfare/comments/d3ei14/activision_account_display_names_in_the_modern/
  • Hearing enemy footsteps, team footsteps, and your own: Tell us how you’re listening to the game. You can be specific by telling us some of the following information: What type of heaphones are you using? Speakers? Monitor? TV? What preset are you currently using? Are you plugged in directly to the controller? This information can help us narrow down what you’re hearing and help us look further into any issues.
  • Calling Cards using wrong name and/or flag description: The description for the flag of Colombia currently says “Columbia.” The Slovakian flag is currently labeled Croatia. Both of these will be fixed during weekend two of the Beta.
  • Players are able to clip into a table on Grazna Raid: A fix for this has already been completed and will be implemented as soon as possible.
  • Level Cap displaying a higher level than 10: Right now, the level cap is set to 10. Some players are seeing their level cap display 11 or higher. This is a visual bug and will be fixed in weekend two.
  • Graphical corruption on the matchmaking screen: Some players experienced graphical corruption errors while in matchmaking, resulting in the screen appearing black, green, or yellow. This will be fixed in weekend two of the Beta.
  • Cruise Missile: The camera will remain static on the initial deployment scene and not properly display the map and enemy targets below. Once having control of the missile, it can become hard to control. This is currently being looked into.
  • Spawning and Visuals: Spawning is currently inconsistent on some maps, so thank you for sharing your videos with us and sharing your feedback. We’ll continue to monitor the spawn system and we’ll update you if we deploy any changes. We will also be looking into lighting and exposure on various areas of the map, such as how you view dark rooms from the outside of a building and vice versa, for example.
  • Clipping through vehicles and Deployable Cover: Character models are currently clipping through vehicles used during the infil sequence and in some cases, when using the Deployable Cover Field Upgrade. These are currently being investigated.
  • Semtex Grenade: When stuck to a door, the Semtex grenade will not explode and the grenade icon will remain on screen. This will be fixed for weekend two of the Beta.
  • Smoke effect on weapons: The smoke effect after firing a weapon is currently not displaying in-game. This will be fixed by launch.
  • Connecting to Online Services: Some players are unable to connect to online services. If you’re still having this issue, please feel free to PM me your PSNID so we can further investigate.
  • Stuttering: On occasion, a player might experience a “pull” or stutter near doors. This is being looked into.
  • Players unable to move in certain locations: We’ve seen a few cases where players are getting stuck in their position and are unable to move around the map. We’re currently investigating this.
  • Weapon Attachments: In some cases, weapon attachments are not unlocking after reaching the required level. This is being investigated.
  • Doors: We’ve read your comments about doors; how they open, how loud they can be, and how they interact with you if they’re already open. We’ll be monitoring how you interact with them throughout the weekend and during weekend two.
  • Spawning and Visuals: Spawning is currently inconsistent on some maps, so thank you for sharing your videos with us and sharing your feedback. We’ll continue to monitor the spawn system and we’ll update you if we deploy any changes. We will also be looking into lighting and exposure on various areas of the map, such as how you view dark rooms from the outside of a building and vice versa, for example.
  • Semtex Grenade: When stuck to a door, the Semtex grenade will not explode and the grenade icon will remain on screen. This will be fixed for weekend two of the Beta.
  • Smoke effect on weapons: The smoke effect after firing a weapon is currently not displaying in-game. This will be fixed by launch.
  • Players “stuck” on the map: On random places across a map, a player might get ‘stuck’ in their current position and is unable to move. We’re taking a look at these and should have some of these locations fixed for weekend two.
  • Minimap: We turned on a version of the minimap that doesn’t display enemy fire. We’ve been reading through your comments not only about the map itself, but also the compass and other UI elements on screen. Reading your feedback has brought up some very insightful conversations here at the studio, so again, thank you. Tomorrow, we’ll be turning off outlines that exist on your teammates within the world. We’d love to hear your thoughts on this combination, so please keep your suggestions and feedback rolling in throughout the weekend.
  • Weapon Attachments: In some cases, weapon attachments are not unlocking after reaching the required level. This is being investigated.
  • Recon Drone: There are two noted issues with this Killstreak. One: UI elements remain on the players screen after using the Drone. Second: Thermal function on the Drone causes the map below to become discolored.
  • Weapons clipping through the Operator Character Model: On occasion, the AUG will clip through the arm of an Operator when viewing in the matchmaking or Operator selection screen

Upcoming!

Weekend Two of Call of Duty: Modern Warfare Beta starts this week! Check the schedule below and be sure to keep an eye out on the Beta Boot Camp Landing Site so you can get all of the latest intel for weekend two!

Early Access: Thursday, September 19th- Friday, September 20th

This portion of the Beta is free to all PlayStation 4 owners and does not require a preorder. Also during this time, anyone who has preordered the game on Xbox One or PC via Battle.net can also play.

Open/Crossplay: Saturday, September 21 – Monday, September 23rd

During this time, the Beta is accessible to all player on ALL platforms regardless of preorder status. If you plan to play on Xbox One, you’ll need Xbox Live Gold to play. If you’d like to play on PC, you’ll need a Battle.net account.

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From everyone at Infinity Ward, thank you all so much for playing!

SOURCE: Infinity Ward

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Call of Duty: Modern Warfare Multiplayer Beta Weekend 2 Trailer

As we get geared up for Weekend 2 of the Call of Duty: Modern Warfare Beta, Activision and Infinity Ward have shared a new trailer highlighting the Weekend 2 Cross Play Beta.

The new trailer shows that the Cross Play Open Beta for all platforms will begin on Friday, September 20. The Early Access Cross Play Beta will begin on Thursday, Sept. 19 at 10AM PT.

Here’s the full schedule for Weekend 2:

PlayStation 4

  • Open Beta: September 19 at 10AM PT – September 23 at 10AM PT

Xbox One

  • Pre-Order Early Access: September 19 at 10AM PT – September 20 at 6PM PST
  • Open Beta: September 20 at 6PM PST – September 23 at 10AM PT

PC (Battle.net)

  • Pre-Order Early Access: September 19 at 10AM PT – September 20 at 6PM PST
  • Open Beta: September 20 at 6PM PST – September 23 at 10AM PT

And here’s the new trailer:

Get battle-ready in the Call of Duty®: Modern Warfare® Open Beta. Crossplay early access begins September 19th, with the open Beta kicking off on the 20th at 6PM PT.

[embedded content]

Stay tuned for the latest updates on the Modern Warfare Beta.

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Details on Modern Warfare Cross Play coming Sept. 17

Activision and Infinity Ward have announced that they will be sharing details on how Cross Play will work in Call of Duty: Modern Warfare on Tuesday, September 17.

Activision has noted that details on Cross Play will be revealed in a blog post announcement on September 17.

Alongside the blog post, Infinity Ward will be hosting a studio live stream on Tuesday, September 17 at 10AM PT / 1PM ET to give fans an update on Cross Play in Call of Duty: Modern Warfare.

For the first time ever in Call of Duty, players will be able to face off against each other or team up across PlayStation® 4, Xbox One, and PC! But how does Crossplay work? Don’t worry; check back here tomorrow (Tuesday, September 17) as we’re preparing a blog post explaining the initial aspects of Crossplay. In addition, developer Infinity Ward has a Crossplay Livestream scheduled for 10AM PDT on Tuesday, September 17, where you’ll discover a great deal more about how Crossplay works. Be sure to tune in!

You can watch the stream here:

[embedded content]

Watch live video from Infinityward on www.twitch.tv

SOURCE: Activision

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Call of Duty: Modern Warfare Beta Weekend 2 Schedule

With Weekend 1 of the Call of Duty: Modern Warfare Beta now offline, there’s still one more weekend of the Beta to look forward too.

The Call of Duty: Modern Warfare Beta Weekend 2 will be available on PlayStation 4, Xbox One, and PC.

Here’s the schedule to ensure you’re ready to get in on the action the moment it starts:

Weekend 2 – Cross Play

PlayStation 4

  • Open Beta: September 19 at 10AM PT – September 23 at 10AM PT

Xbox One

  • Pre-Order Early Access: September 19 at 10AM PT – September 20 at 6PM PST
  • Open Beta: September 20 at 6PM PST – September 23 at 10AM PT

PC (Battle.net)

  • Pre-Order Early Access: September 19 at 10AM PT – September 20 at 6PM PST
  • Open Beta: September 20 at 6PM PST – September 23 at 10AM PT

For PlayStation 4 players, the same Beta File from Weekend 1 will carry over to Weekend 2, alongside your stats between the two weekends. The Beta stats will not carry over to launch.

Xbox One and PC players who pre-ordered will be able to pre-load the Beta starting September 17 between 10AM PT and 11AM PT.

This weekend will include the Cross Play functionality allowing players to play with any player across platforms. More information on Cross Play is coming this week ahead of the start date, so stay tuned.

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Call of Duty: Modern Warfare PS4 Open Beta – Day 4 Recap

Day 4 of the PlayStation 4 Call of Duty: Modern Warfare Beta Open Beta is wrapping up, and Infinity Ward has shared on Reddit a recap of the day, including what they’re looking into after Day 4 and more.

The studio is continuing to look at the feedback from the fans on the spawn issues, working to fix a lot of the bugs including the Parties having to be disbanded, Cruise Missile issues, and more.

The studio also provided an updated schedule for Weekend 2 of the Beta, which begins Sept. 19.

FROM INFINITY WARD:

It’s the final full day of the Call of Duty: Modern Warfare Open Beta and we want to send our sincerest thanks to everyone who hopped online and joined the action. Since Thursday, you’ve been sending us your feedback all across social media, giving your honest suggestions and feedback, and we couldn’t be more grateful. We’ve been reading all of your comments and been discussing them here at the studio each day. It’s a heartwarming feeling to see so many of you invested in Modern Warfare and doing everything you can to help us as we look towards launch on October 25th. Thank you all so much!

Now, let’s look at some of the topics you’ve all sent our way since the start of day four:

You all have shared some pretty amazing and insightful feedback so far. Please keep in mind that if you don’t see your issue fixed by weekend two, please know that we’re working to polish all of the feedback by launch. This definitely isn’t all of your feedback, but let’s take a look at some of the issues we’re looking into…

  • Connecting to Online Services: Some players are unable to connect to online services. If you’re still having this issue, please feel free to PM me your PSNID so we can further investigate.
  • Weapon Attachments: In some cases, weapon attachments are not unlocking after reaching the required level. This is being investigated.
  • Spawning and Visuals: Spawning is currently inconsistent on some maps, so thank you for sharing your videos with us and sharing your feedback. We’ll continue to monitor the spawn system and we’ll update you if we deploy any changes. We will also be looking into lighting and exposure on various areas of the map, such as how you view dark rooms from the outside of a building and vice versa, for example.
  • Recon Drone: There are two noted issues with this Killstreak. One: UI elements remain on the players screen after using the Drone. Second: Thermal function on the Drone causes the map below to become discolored.
  • Weapons clipping through the Operator Character Model: On occasion, the AUG will clip through the arm of an Operator when viewing in the matchmaking or Operator selection screen

BETA WEEKEND 2 SCHEDULE:

This weekend, we’ll be kicking off weekend two of the Beta. We’ve already hinted a bit at Ground War, where you’ll take on more enemies in an all-out battle of 32v32 on a new map, Karst River Quarry. Not only that…but we’ll be bringing more players into the fight with Crossplay.

  • Early Access: Xbox and PC – 10AM PST September 19th – 6PM PST September 20th. Also during this time is the Open Beta for PS4 players.
  • Open Beta: ALL PLATFORMS – 6PM PST September 20th – 10AM PST September 23rd

As a side note here, the timing of when the Open Beta goes live on Xbox One and PC was updated. Rather than going live on Saturday, Sept 21, the Open Beta on Xbox One and PC will begin Friday, Sept. 20 at 6PM PT / 9PM ET.

SOURCE: Reddit

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Modern Warfare PS4 Open Beta Day 4 Updates – Gunfight, New Playlists, and More

It’s Day 4 of the Call of Duty: Modern Warfare Open Beta on PlayStation 4, and Infinity Ward is bringing new content today for fans to checkout.

The Call of Duty: Modern Warfare PS4 Beta has been updated today to include:

Maps/Modes:

  • TDM: Azhir Cave (Day), Hackney Yard (Day), Gun Runner
  • DOM: Azhir Cave (Day), Hackney Yard (Day), Gun Runner
  • HQ: Azhir Cave (Day), Hackney Yard (Day), Gun Runner
  • HQ: 10v10 Grazna Raid
  • DOM: 10v10 Grazna Raid

Playlists:

  • Featured Playlist: Realism – Azhir Cave (Day), Hackney Yard (Day), Gun Runner- TDM
  • Featured Playlist: 2v2 Gunfight – King, Pine, Stack

Additional Intel:

  • Mini map is now on (will not display enemy fire)
  • Teammate outlines will be turned off

On Day 3 of the Beta, Infinity Ward updated to enable the mini map but disabled enemy fire. As part of their continued testing, Infinity Ward, on Day 4, has now disabled teammate outlines.

This is the fourth new content drop for the Modern Warfare Beta, and there’s more that’s coming to the Beta during Weekend 2, including the Ground War mode with up to 64 players on a massive map called Karst River Quarry.

The Call of Duty: Modern Warfare Open Beta Weekend 1 on PS4 will end on Sept. 16 at 10AM PT.

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Infinity Ward ‘looking at different ways’ to include mini map, teammate outlines, and compass in Modern Warfare

As the debate continues surrounding the mini map in Call of Duty: Modern Warfare, Infinity Ward has chimed in to state that they are continuing to investigate a variety of different combinations in game.

Modern Warfare offers players the teammate outlines to see friendlies while traversing the map, mini map and UAV through killstreaks, and a compass at the top to show directional enemy fire.

With the feedback during the Beta, Infinity Ward has started to test some other combinations. On Day 3 of the Beta, following fan outrage, Infinity Ward added the mini map back into the game but disabled enemy fire on the map. This still left many players wanting more. As the saying goes, “don’t fix what isn’t broken.”

As part of the continued testing, Infinity Ward has noted that on Day 4 of the PS4 Beta, they will be enabling mini map but no enemy fire shown and disabling teammate outlines. The compass will remain enabled.

Infinity Ward’s Senior CM has stated on Twitter that the studio is actively looking at different ways of using the mini map, compass, and teammate outlines to best fit the game. Many fans would just prefer the mini map back with enemy fire shown, but the studio is still testing out options during the course of the beta weekends.

As always, we’ll keep you updated.

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Modern Warfare Ground War mode still features killstreaks, alongside vehicles

We’ve still yet to see gameplay from the new Ground War mode in Call of Duty: Modern Warfare, which is set to be in the Beta on Weekend 2, but new details continue to trickle out.

A new screenshot showcased from Modern Warfare reveals the Ground War’s Karst River Quarry map, and shows vehicles and helicopters in action in the map.

Many fans started wondering if the vehicles will be part of the map by default or if there’s killstreaks to earn.

Infinity Ward’s Co MP Design Director has stated on Reddit that there are ‘definitely killstreaks’ in the Ground War mode.

It’s not clear exactly which vehicles will be natively part of the map and which will be restricted to players earning killstreaks. Back in August, GameInformer shared an overview of the Ground War mode stating that it had helicopters and more around the map as players ventured into the action.

The Ground War Mode, which is set to feature 32v32 action, will be available in the Modern Warfare Beta starting September 21. Back during the MP reveal in August, Activision stated that the Ground War mode would feature ‘more than 100 players’ but for the Beta testing, it appears to be limited to 64 players.

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Report: Modern Warfare Ground War mode (32v32) to feature mini map with enemy fire shown

The biggest controversy surrounding Call of Duty: Modern Warfare since the start of the Beta on PS4 has been regarding the mini-map in game.

Fans have been asking Infinity Ward to bring the mini map back to Call of Duty: Modern Warfare just as it was in previous Call of Duty games. Infinity Ward, for reasons that were never publicly discussed, decided to turn off the mini map by default and have players have to earn just a Personal Radar and UAV kill streak just to see it.

Infinity Ward stated that they have heard the feedback ‘loud and clear’ in regards to the mini map since the start of the Beta on PS4. As a first step towards that, they enabled the mini map in core modes in Modern Warfare, but with a twist: it does not show enemies when they fire.

Now, TheGamingRevoYT (who has thus far been accurate with a lot of his leaks on Modern Warfare) claims that the Ground War 32v32 mode for Modern Warfare actually has the mini map enabled with enemy fire shown – similar to how the mini map operated in every Call of Duty game prior to this one.

It’s not clear as to why they would just have this setup for only the Ground War mode and not every mode in Call of Duty: Modern Warfare.

The Ground War mode is set to be available in the Modern Warfare Beta on Sept. 21 on a new large map called Karst River Quarry.

We’ll continue to keep you updated on the latest with Modern Warfare.

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