Pre-order Call of Duty: Modern Warfare and get Captain Price character to use in Black Ops 4 Blackout on PS4 first

As first showcased after a leak earlier this week, Activision has officially announced a new pre-order bonus for Call of Duty: Modern Warfare today.

The company announced that those who pre-order Call of Duty: Modern Warfare digitally or physically on PlayStation 4 first (with other platforms to follow) will receive classic Captain Price character to use in Call of Duty: Black Ops 4’s Blackout mode.

‘Playable Blackout Character Classic Captain Price” is how the stores are describing the new bonus. Digital pre-orders also include a Prestige Token to use in Black Ops 4.

Pre-order any version of Call of Duty®: Modern Warfare® and immediately unlock the classic version of Captain Price as a playable character in Blackout! The character will be playable on PlayStation 4 today, with other platforms to follow on July 18.

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This is the very first Modern Warfare character to become available in Black Ops 4’s Blackout mode, which thus far has been limited to Treyarch-related characters and themes. It’s not clear if there’s any more MW characters planned for Blackout as of now.

FAQ: How to Redeem Classic Price

Here’s how to claim Classic Price in Call of Duty: Black Op 4 Blackout:

Already Preordered a Digital Edition? If you already pre-ordered any of the digital versions of Call of Duty: Modern Warfare, you will be retroactively granted Classic Price.

Already Preordered a Physical Edition? If you already pre-ordered any of the physical versions of Call of Duty: Modern Warfare from a participating retailer, simply contact the retailer from which you purchased, with your receipt or proof of purchase, and request a redeem code to unlock Classic Price. Then log in via your Network or Activision account and redeem the code.

About to Preorder a Digital or Physical Edition? If you haven’t yet pre-ordered a digital or physical version of Call of Duty: Modern Warfare, simply go to any participating retailer (or you can go here, for example), and redeem Classic Price with your purchase now!

More info here.

Today, the studio also showcased the very first look at the new Gunfight mode in Call of Duty: Modern Warfare, part of the Multiplayer experience.

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Source: CharlieIntel.com


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First Call of Duty: Modern Warfare Multiplayer Gunfight Screenshots

As part of the announcement of Gunfight mode today, Activision has shared two new screenshots from the new Modern Warfare MP mode, Gunfight.

More details on Gunfight is available here.

The full MP reveal takes place August 1 at 10AM PT.

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Source: CharlieIntel.com


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Call of Duty: Modern Warfare Multiplayer Gunfight 2v2 Mode Revealed — Details and Impressions

During a Twitch stream today, popular content creators revealed a first look at the brand new Gunfight mode coming to Call of Duty: Modern Warfare MP this October 25. 

Back in late May, during our trip to Infinity Ward, we had a chance to see and also play the new Gunfight mode in Call of Duty: Modern Warfare. 

In this post, we’re breaking down the exact details on how the Gunfight mode works in MP and some of our impressions of this mode after playing it. 

Gunfight Mode Details 

Here’s the rundown of how Gunfight works in Call of Duty: Modern Warfare: 

  • Gunfight is only 2v2 
  • Gunfight features specially designed maps for this mode only. Three maps have been shown today: 
    • King: Interior of warehouse
    • Pine: Dense Forest 
    • Stack: Desert Container Yard
  • There is no create a class in the Gunfight mode. 
  • The load outs are set for each player, and the load outs that players play with change every 2 rounds. 
  • There is 6 rounds total per match 
  • When the match starts, the timer gives you 40 seconds to win the round
  • If after 40 seconds there is no winner, a flag appears on the map. Players have to run to the flag and defend it for 3 seconds to secure the win. 
  • If no one can defend the flag within the new time limit, the round will end and the team with the most total health left wins
  • There is 100 health per player, combined for 200 health between the two players
  • You do not heal in this mode and auto-health regeneration is disabled for this mode. The health amount is set. 
  • The top of the screen shows the combined health per team, allowing you to see how much damage you have done and how much health your team has left. 

Impressions

As mentioned above, we had a chance to play and checkout this mode at Infinity Ward back in May. For those of you who loved Face-Off in Call of Duty: Modern Warfare 3, this mode is for you. It’s the perfect mode for those grudge matches to take on friends in a 2v2 action. 

This mode has set classes already, so all players are on the level playing field and have an equal opportunity at winning from just the arsenal available. There’s no opportunity to create your own class going in to Gunfight, which may be a negative aspect for some players, but having set classes really tests the skills of each player’s ability with all of the weapons. During our play session, there were random set ups given — going from pistols to rocket launchers to use. 

Playing the mode at Infinity Ward, it’s clear that this mode is designed to be a fun, hectic gameplay that fans can play when taking a break from the traditional MP experience that the title offers. And it’s designed to have maps that are separately built for this mode only, which again adds more content to the overall game experience — similar to what Face-Off did for Modern Warfare 3. Face-Off allowed for 1v1, 2v2, or 3v3, but Gunfight is only 2v2 which works for the mode. 

Infinity Ward did not answer a question on the total maps available in the game overall across MP, but there’s 3 Gunfight maps confirmed for now. 

Gunfight is just a small portion of the entire MP Mode in Call of Duty: Modern Warfare. It’s a single mode, and the focus of today’s reveal. One of the things you will notice is that the realism aspect discussed for the campaign mode for Call of Duty: Modern Warfare does carry over to MP as well.

And by the way, all of the NBA and NFL events you’ve seen this year where athletes were playing Modern Warfare, you only saw 2 players on a team because they were playing Gunfight. 

The full reveal of Call of Duty: Modern Warfare Multiplayer will take place on August 1 at 10AM PT. 

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Source: CharlieIntel.com


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Call of Duty: Modern Warfare Multiplayer Reveal takes place August 1

Activision and Infinity Ward today announced that the full multiplayer reveal for Call of Duty: Modern Warfare will take place on August 1 at 10AM Pacific / 1PM Eastern.

The studio announced the news today giving fans a date to look forward too for new info on the new Call of Duty title, set to launch on October 25.

Today, Infinity Ward also showcased the first gameplay of Call of Duty: Modern Warfare MP with the reveal of the Gunfight 2v2 mode coming to the game. Twitch streamers are currently showcasing first gameplay of the mode, and we had a chance to see and play Gunfight during our visit at Infinity Ward back in May. More details on what we saw is here.  

Gunfight is just one of the modes in the expansive Call of Duty: Modern Warfare Multiplayer mode, so this reveal will give much more information on the full scope of MP. 

Overall in regards to MP, Infinity Ward has confirmed that Call of Duty: Modern Warfare will ditch the ‘traditional season pass’ in favor of free post launch maps, and the title will feature cross play between PlayStation 4, Xbox One, and PC. 

The Call of Duty: Modern Warfare Multiplayer Gameplay Reveal will be live streamed August 1 at 10AM PT on Call of Duty’s Twitch Channel. 

Stay tuned to CharlieIntel for the latest news on Call of Duty: Modern Warfare. 

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Source: CharlieIntel.com


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Watch the Call of Duty: Modern Warfare Gunfight 2v2 Multiplayer Mode Reveal July 11

As teased yesterday by content creators, we will officially get to see the first look at Call of Duty: Modern Warfare’s 2v2 Gunfight mode on July 11 at 10AM PT.

The reveal will take place as part of a live stream with Twitch content creators including CourageJD, TeePee, Syndicate, and LEGIQN. The matches will be shown on their individual streams.

The stream will start at 10AM PT / 1PM ET / 6PM UK / 7PM CEST.

Below is the four streamers’ views embedded:

CourageJD:

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LEGIQN:

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ProSyndicate:

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TeePee:

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We will have the latest news as it happens. Stay tuned.

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Source: CharlieIntel.com


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Call of Duty: Modern Warfare Multiplayer Gunfight Mode Gameplay Incoming July 11 at 10AM PT

Call of Duty: Modern Warfare gameplay incoming!

Twitch streamers and content creators CourageJD, TeePee, LEGIQN, and ProSyndicate revealed today that they will be showcasing the first look at Call of Duty: Modern Warfare’s Multiplayer Gameplay as they debut the new Gunfight mode 2v2 included in the game.

The action will be live streamed on their respective Twitch channels starting July 11 at 10AM Pacific (1PM Eastern / 6PM UK time) giving fans a look at gameplay for Call of Duty: Modern Warfare MP mode.

You can watch the matches on the streamers’ Twitch channels, including CourageJD, TeePee, LEGIQN, and ProSyndicate. We will have a post up tomorrow with the embed for each stream, so check back then.

Back at E3, Infinity Ward shared the first two screenshots of the new MP mode in Call of Duty: Modern Warfare. And since then fans have been asking for more news and gameplay on Call of Duty: Modern Warfare.

Stay tuned to CharlieIntel tomorrow for the latest news. It will be a fun day.

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Source: CharlieIntel.com


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Infinity Ward dev laughs at bizarre rumor of Modern Warfare artwork teasing MW2 Remastered

A new, bizarre theory that has started to float around the internet the last few days is about what the Call of Duty: Modern Warfare artwork could be teasing as fans have been waiting for a glimpse at any new info on what’s coming this year.

The new theory claims that the Modern Warfare artwork is teasing Modern Warfare 2 Remastered as apparently Captain Price in the MW artwork has a “2” ironed in his arm.

Infinity Ward’s Narrative Director has replied with “Ha, that’s funny!” basically shutting down this whole conspiracy theory that has been going around (and bizarrely gone viral for some folks).

Many fans have been holding out hope for a possible Modern Warfare 2 Remastered since the original rumor started back in March 2018 with a retailer listing.

The latest news on the Modern Warfare 2 Remastered front was in February of this year when Europe PEGI Board rated a “Call of Duty: Modern Warfare 2 Campaign Remastered.”

As always, we’ll update you with any new info.

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Source: CharlieIntel.com


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Rumor: Captain Price to become playable in Black Ops 4 Blackout as a Modern Warfare Pre-order Bonus

A new digital pre-order bonus for Call of Duty: Modern Warfare has reportedly been revealed prior to official announcement.

A user on Xbox One noticed in the Call of Duty: Black Ops 4 Store under the ‘Modern Warfare’ tab that there was a new Pre-Order Bonus listed: Captain Price + Prestige Token to use in Black Ops 4. The image says ‘Playable Blackout Character Classic Captain Price.’

Here’s the image shared by @GHarbridge27:

Another user showcased a video:

Activision has not officially announced this new pre-order bonus for Call of Duty: Modern Warfare, and the Xbox Store does not have any listings for the bonus. It’s only links to the Prestige Token bonus in game for now.

Stay tuned for new info.

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Source: CharlieIntel.com


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Call of Duty: Modern Warfare – Additional Details on Weapons – Active Idle, Reload, And More

In the latest ‘intel drop’ on the Activision Blog, the team at Infinity Ward has shared some additional details on the weapons and the new weapon system in Call of Duty: Modern Warfare to match the new engine upgrades for the game.

The game is all about ensuring the weapons feel authentic and ensure that they are working just as you’d expect them in many ways to look and feel in real life.

Here’s an overview from Mark Grigsby, Animation Director at Infinity Ward:

“The devil’s in the details. It may look simple. A lot of people play video games and there are tons of great first-person action games, with weapons that are ubiquitous. They have reload animations, they have different sounds and effects and that’s all great… but to me, there is something special about Call of Duty.” And this time around, the animation team put a whole lot of attention into the all of the details, to ensure the feeling of the weapons is as accurate as possible.

This extends to the ‘power’ of each and every weapon too; the feeling you get when you launch a satisfying projectile strike against an enemy who refuses to yield. This includes “interacting with the environment itself, so when you shoot these weapons, you feel the power of the weapon, but you also see the impact of the weapon within the game world, in terms of the sound and physics.” There’s a real difference between the impact a .50 cal round has when it hits a wall, compared to a smaller caliber round. Tag an enemy with a larger caliber round and they’re sent flying back, compared to a smaller round. Use beefier rounds to disintegrate doors more adeptly, too. Also expect to notice the difference the sound assault rifles make when you equip one with or without a muzzle brake, and the reverberations when such a weapon is firing in an enclosed room, or out in the open air.

Other animations and effects simply add additional layers of believability to the impact a weapon makes, so you’re not jarred out of the game’s reality by a lack of impact accoutrements: “We needed to do different effects on the weapon’s target, so that the power of these weapons translates into the targets that you shoot. The sparks, the smoke, the effects, all of it has to be representative of the power that you’re releasing from your weapon, so it all comes through with our effects.

In addition, Grigsby details how they have a new ‘Active Idle’ animation for Call of Duty: Modern Warfare where the character feels a sway and heaviness of the weapon when they stand still. When you move up the stairs, the weapons react to that. The weapons are much more responsive to the overall environment and make sure it feels realistic.

“We developed a new level of model fidelity,” Grigsby tells us: “Back in the day, we saw a lot of idle [animations] that moved more like you were on the deck of a ship, swaying back and forth. You don’t usually stand still in Modern Warfare, but when you do, we wanted to make sure it looked natural; real quick movements using your muscles. We call this the ‘Active Idle’. When you go up the stairs, we added a bit of movement on the weapon to make it look like it’s not bolted to the camera. When you look around, we wanted to do a little bit of leading with the head, and then the gun travels behind. Our previous Call of Duty games had a bit of that, but we’ve actually deep-dived into it this time around.”

They have also made significant updates to how the reloading animation works in Call of Duty: Modern Warfare.

The big change starts with a difference in how you reload based on if the magazine is empty, half full, or how many bullets are left.

“We worked on our reloads. The reload to me is the pinnacle of the weapon; it makes you feel – after you’ve taken down five different dudes in a room – and you reload, you go ‘shit yeah, you’re done!’ We wanted to bring that that flair but taken to a new level where it’s just like one animation.”

The animation for reloading even changes based on the magazine attached to the specific weapon.

“In the past, we would never physically show that transition of one mag to another, but this time around, everything’s physical, so if you have an extended mag, like a drum perhaps, or a long magazine, all of the movements within every reload are visceral, strong, aggressive, it gives another feeling of power and representing the Tier 1 operators that utilize these machines.”

A big new feature in Call of Duty: Modern Warfare is that you can reload while Aim Down Sights in the game (ADS). That’s new for Call of Duty.

“One other thing we added this year is the ADS [Aiming Down Sight] reload. In the past, if you’re ADS, and you’re shooting and you reload, the weapon would go off to the side, and you’d have to retrain to get to your target. This time if you reload, it stays on the target, so you can stay in the battle.”

The scopes in Modern Warfare are also updated so that you can better see the environment and adjusted on the fly with the game.

SOURCE: Activision

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Source: CharlieIntel.com


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